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Educational game on physiotherapy's evaluation: a new academic approach

This article reports the creation of an education game about physiotherapy's evaluation. It proposes the use of new academic approach to improve the existing teaching method of expositive classes and especially for practical courses like physiotherapy. A pedagogical approach with clinical cases and technological resources is capable of attracting the student attention and may stimulate active learning processes. The game was created with Adobe Flash CS3 combined with an Extensible Markup Language (XML) for the questions. Four treatment rooms were created in four different areas: Neurology, Respiratory, Orthopedic and Intensive Care Unit (ICU). In every room there is a case, followed by multiple choice questions and special questions with pictures and videos. There is also a classroom for each case, where some literature and articles for further studies are suggested. To measure the influence of this educational game in the learning process, more studies are needed, however the development of new strategies to improve the existing teaching method is very important.

educational technology; physical therapy; teaching


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