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Enunciative strategies of subversion of spatiality in the electronic games Portal, Antichamber and Monument Valley

Abstract

The enunciative strategies of spatial projections not referenced in the natural world that are present in electronic games are the object of analysis in this work. From the perspective of discursive semiotics and audiovisual language studies, the goal is to understand the production of meaning logics in the spatial projections of the Portal, Antichamber and Monument Valley games. The analyzes indicate that the synthesized images amplify and subvert the perspectivist logic in the representation of spatiality and generate playability rules based on a partial homologation between the interaction regimes of the enunciated space with the space of the enunciation.

Keywords
spatial enunciation; audiovisual language; digital media; electronic games

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