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Contemporary children's games: media, new practices and classifications

The reflection about games is a complex task: it assumes spontaneity, in many cases, the forms and contents that it acquires seem to place it in a secondary place in what refers to its treatment. That's why a first step is to locate it in an intersection: the culture, its conditionings and possibilities; the social and educative trajectory of those who play and the history in which the practice develops. The objective of this paper is to present a path through some of the theoretical and methodological approximations to think about the games in order to, in a second moment, propose a classification of contemporary children's games that includes as a novelty the media as an interventionist variable in an attempt to contribute to the discussion and reflection about games and new communicative scenarios. Reflecting about children's games can not be a task isolated from media in general and from television in particular because of its impact in the life of the kids. We conclude that to play is a way of putting in action and in words the everyday discourses.

Children's play; media; classification; culture


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