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LUDIC REINVENTION IN THE DEVELOPMENT OF GAMES IN HEALTH: THEORETICAL-METHODOLOGICAL FRAMEWORKS FOR THE PRODUCTION OF CRITICAL SUBJECTIVITIES

ABSTRACT

Objective:

to reflect on the centrality of the ludic in the reinvention of critical subjectivities in the area of health; to present, based in the framework elaborated and in the reports of experience in research, the techniques, instruments and triangulations used in the Ludic Reinvention methodology.

Method:

theoretical reflection and experience report in research with the aim of basing the theoretical-methodological framework of Ludic Reinvention in the production of game-based educational technologies for health.

Results:

the agonist perspective of Ludic Reinvention in the production of critical subjectivities opposes the positivist conceptions present in the scientific and technological production of games geared towards health and the games market.

Conclusion:

the methodology of Ludic Reinvention, based in the agon as a principle of disputation engaged in favor of the imagination and the abundance of life contributes to experiences which are full of feelings which are expressed in multiple, relational, de-centred and interpretive subjectivities in the players.

DESCRIPTORS:
Methodology.; Nursing Research; Education, public health professional; Learning; Education, nursing

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