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Effects of virtual reality training in the upper limb motor coordination of individuals post- stroke: a systematic review with meta-analysis

ABSTRACT

After a stroke, 75% of people are affected in their upper limbs, remaining with sequelae at these limbs. Results from recent clinical trials have been contradictory regarding the effectiveness of Virtual Reality (VR) therapy in rehabilitating upper limb motor coordination in this population. This study aimed to perform a systematic literature review with meta-analysis to investigate the effects of VR training on upper limb motor coordination in patients post-stroke. Searches were performed in the electronic databases PubMed, LILACS, SciELO, PEDro, in addition to manual searches. The whole process was performed by two independent raters. The methodological quality of the studies was assessed by the PEDro scale. In total, we selected 18 studies, out of which only 13 were included in the meta-analysis. In general, VR training was effective in improving upper limb motor coordination (SMD 0.32; 95% CI 0.08-0.56; I2=42%; p<0.01). When subgroup analysis assessed control group type, VR training was superior than no intervention (SMD 0.36; 95% CI: 0.06-0.66; p<0.05). However, when compared to other interventions, we found no significant difference (SMD 0.26; 95% CI: −0.12-0.64; p=0.18). Overall, VR training is effective in improving upper limb motor coordination in post-stroke individuals compared to no intervention. However, it shows no superiority when compared to other types of intervention used in the rehabilitation of upper limb motor coordination in these patients.

Keywords:
Virtual Reality; Motor Skills; Upper Extremity; Stroke; Systematic Review

RESUMO

Após um acidente vascular encefálico (AVE), 75% das pessoas tem o membro superior acometido, permanecendo com sequelas nessa extremidade. Resultados de ensaios clínicos recentes são contraditórios quanto à eficácia da terapia de realidade virtual (RV) na reabilitação da coordenação motora dos membros superiores dessa população. Assim, o objetivo deste trabalho foi realizar uma revisão sistemática da literatura, com meta-análise, a fim de investigar os efeitos do treinamento com RV na coordenação motora dos membros superiores em pacientes pós-AVE. Para isso, foram feitas buscas nas bases de dados PubMed, LILACS, SciELO, PEDro e buscas manuais. Esse processo foi realizado por dois avaliadores independentes, e a qualidade metodológica dos estudos foi avaliada pela escala PEDro. Foram selecionados 18 estudos, sendo que apenas 13 foram incluídos na meta-análise. De forma geral, o treino de RV se mostrou eficaz na melhora da coordenação motora dos membros superiores da população (SMD 0,32; IC95% 0,08 a 0,56; I2=42%; p<0,01). Após uma análise de subgrupos, o treino de RV demonstrou ser superior quando comparado a nenhuma intervenção (SMD 0,36; IC95% 0,06 a 0,66; p<0,05). No entanto, quando comparado a outras intervenções, não houve diferença significativa (SMD 0,26; IC95% −0,12 a 0,64; p=0,18). De forma geral, o treino de RV é eficaz na melhora da coordenação motora dos membros superiores de indivíduos pós-AVE em comparação a nenhuma intervenção. No entanto, não é superior quando comparado a outros tipos de intervenção utilizados na reabilitação da coordenação motora dos membros superiores dos pacientes.

Descritores:
Realidade Virtual; Destreza Motora; Extremidade Superior; Acidente Vascular Cerebral; Revisão Sistemática

RESUMEN

El 75% de las personas que son acometidas por un accidente cerebrovascular (ACV) presentan secuelas en el miembro superior acometido. Los resultados de ensayos clínicos recientes son contradictorios con respecto a la efectividad de la terapia de realidad virtual (RV) en la rehabilitación de la coordinación motora de los miembros superiores en esta población. Por lo tanto, el objetivo de este trabajo fue realizar una revisión sistemática de la literatura, con metaanálisis, para investigar los efectos del entrenamiento con RV en la coordinación motora de los miembros superiores en pacientes post-ACV. Para ello, se realizaron búsquedas en las bases de datos PubMed, LILACS, SciELO, PEDro y búsquedas manuales. Este proceso fue realizado por dos evaluadores independientes, y la calidad metodológica de los estudios se evaluó mediante la escala PEDro. Se seleccionaron 18 estudios, de los cuales solo 13 se incluyeron en el metaanálisis. En general, el entrenamiento con RV demostró ser efectivo para mejorar la coordinación motora de los miembros superiores de la población (SMD 0,32; IC95% 0,08 a 0,56; I2=42%; p<0,01). Después de un análisis de subgrupos, el entrenamiento de RV fue superior cuando no estuvo comparado con otras intervenciones (SMD 0,36; IC95% 0,06 a 0,66; p<0,05). Sin embargo, no hubo diferencias significativas en la comparación con otras intervenciones (SMD 0,26; IC95% −0,12 a 0,64; p=0,18). En general, el entrenamiento con RV es eficaz para mejorar la coordinación motora de los miembros superiores en personas post-ACV cuando esta intervención no estuvo comparada con otras. Sin embargo, no es superior en comparación con otros tipos de intervención que se aplican en la rehabilitación de la coordinación motora de los miembros superiores de los pacientes.

Palabras clave:
Realidad Virtual; Destreza Motora; Extremidad Superior; Accidente Cerebrovascular; Revisión Sistemática

INTRODUCTION

Stroke is the obstruction (ischemia) or blood extravasation (hemorrhage) of a certain area of the brain, resulting in neurological and/or motor loss11. Rafii MS, Hillis AE. Compendium of cerebrovascular diseases. Int Rev Psychiatry. 2006;18(5):395-407. doi: 10.1080/09540260600935405.
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, which may lead to hemiparesis or hemiplegia in the opposite side of the lesion22. Canning CG, Ada L, Adams R, O'Dwyer NJ. Loss of strength contributes more to physical disability after stroke than loss of dexterity. Clin Rehabil. 2004;18(3):300-8. doi: 10.1191/0269215504cr715oa.
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. Currently, this is one of the conditions that most affect the population, showing the highest prevalence among neurological pathologies33. Teixeira-Salmela LF, Parreira VF, Britto RR, Brant TC, Inácio EP, Alcântara TO, et al. Respiratory pressures and thoracoabdominal motion in community-dwelling chronic stroke survivors. Arch Phys Med Rehabil. 2005;86(10):1974-8. doi: 10.1016/j.apmr.2005.03.035.
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, causes of death, and temporary or permanent disabilities worldwide33. Teixeira-Salmela LF, Parreira VF, Britto RR, Brant TC, Inácio EP, Alcântara TO, et al. Respiratory pressures and thoracoabdominal motion in community-dwelling chronic stroke survivors. Arch Phys Med Rehabil. 2005;86(10):1974-8. doi: 10.1016/j.apmr.2005.03.035.
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. Data indicate that 70% of patients after stroke show some kind of difficulty in performing daily activities and limitations to functioning and oral communication44. Forster A, Dickerson J, Young J, Patel A, Kalra L, Nixon J, et al. A cluster randomised controlled trial and economic evaluation of a structured training programme for caregivers of inpatients after stroke: the TRACS trial. Health Technol Assess. 2013;17(46):1-216. doi: 10.3310/hta17460.
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. These individuals show muscle weakness, changes in motor control, balance, proprioception, sensitivity, and spasticity, explaining the limitations that impair their performance at work and in basic daily activities, thus restricting their social participation55. Rodrigues-Baroni JM, Nascimento LR, Ada L, Teixeira-Salmela LF. Walking training associated with virtual reality-based training increases walking speed of individuals with chronic stroke: systematic review with meta-analysis. Braz J Phys Ther. 2014;18(6):502-12. doi: 10.1590/bjpt-rbf.2014.0062.
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.

After a stroke, 75% of people are affected in an upper limb and, of these, 30 to 66% remain with sequelae at this extremity66. Barreto CS, Carteado HSBS, Viégas LRT, Bastos MCD, Novais MBB, Ferraz DD. Eletroterapia aplicada ao membro superior espástico de pacientes com acidente vascular cerebral - um estudo de revisão. Rev Pesqui Fisioter. 2015;5(2):163-9. doi: 10.17267/2238-2704rpf.v5i2.585.
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. In addition to the aforementioned motor disabilities, another common characteristic of affected upper limbs is their flexor pattern, in which patients adopt digital, wrist and elbow flexion, forearm pronation, and shoulder adduction and internal rotation77. Awad EA, Dykstra D. Tratamento da espasticidade pela neurólise. In: Kottke FJ, Lehmann JF. Tratado de medicina física e reabilitação de Krusen. 4th ed. São Paulo: Manole; 1994. p. 1145-51, preventing adequate coordinated movements for feeding, self-care, and hygiene88. Veronezi AMG, Bachiega GL, Augusto VS, Carvalho AC. Avaliação da performance da marcha de pacientes hemiplégicos do projeto Hemiplegia. Fisioter Mov. 2004;17(1):31-8.. Motor coordination or dexterity can be defined as the ability to perform motor tasks in an accurate, fast, and controlled manner99. Latash ML, Turvey MT, Bernstein NA. Dexterity and its development. Mahwah: Lawrence Erlbaum Associates; 1996.. In post-stroke individuals, loss of motor coordination significantly contributes to disability1010. Ada L, Canning C. Changing the way we view the contribution of motor impairments to physical disability after stroke. In: Refshauge K, Ada L, Ellis E, editors. Science-based rehabilitation: theories into practice. Amsterdam: Elsevier; 2005. p. 87-106. due to uncoordinated muscle activity to achieve task and environment demands1010. Ada L, Canning C. Changing the way we view the contribution of motor impairments to physical disability after stroke. In: Refshauge K, Ada L, Ellis E, editors. Science-based rehabilitation: theories into practice. Amsterdam: Elsevier; 2005. p. 87-106.. Such impairment can lead to inadequate positioning of affected upper limbs, and difficulties with reach-to-grasp, object manipulation, and combined muscle movements in the affected limb1111. Cavaco NS, Alouche SR. Instrumentos de avaliação da função de membros superiores após acidente vascular encefálico: uma revisão sistemática. Fisioter Pesqui. 2010;17(2):178-83. doi: 10.1590/S1809-29502010000200015.
https://doi.org/10.1590/S1809-2950201000...
.

Currently, physical therapists use several treatments in patients post-stroke, of which virtual reality (VR) is one option. VR is an interactive computerized technology that encourages patients, even those with physical and cognitive disabilities, to simulate tasks aiming at neurological rehabilitation1212. Arnoni JLB, Verderio BN, Pinto AMA, Rocha NACF. Efeito da intervenção com videogame ativo sobre o autoconceito, equilíbrio, desempenho motor e sucesso adaptativo de crianças com paralisia cerebral: estudo preliminar. Fisioter Pesqui. 2018; 25(3):194-302. doi: 10.1590/1809-2950/17021825032018.
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. This method simulates real environments, making individuals participate in realistically and interactively built scenes1313. Schiavinato AM, Machado BC, Pires MA, Baldan C. Influência da realidade virtual no equilíbrio de paciente portador de disfunção cerebelar. Rev Neurocienc. 2011;19(1):119-27. doi: 10.34024/rnc.2011.v19.8422.
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), (1414. Soares MD, Santos JKV, Costa FA, Melo LP. Wii reabilitação e fisioterapia neurológica: uma revisão sistemática. Rev Neurocienc. 2015;23(1):81-8. doi: 10.4181/RNC.2015.23.01.982.8p.
https://doi.org/10.4181/RNC.2015.23.01.9...
. Patients are represented in game by an avatar that can capture the movements of the entire body, identifying changes in speed, direction, and acceleration1414. Soares MD, Santos JKV, Costa FA, Melo LP. Wii reabilitação e fisioterapia neurológica: uma revisão sistemática. Rev Neurocienc. 2015;23(1):81-8. doi: 10.4181/RNC.2015.23.01.982.8p.
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. Moreover, since VR displays movements in real time, it enables accurate feedback and activity improvement1414. Soares MD, Santos JKV, Costa FA, Melo LP. Wii reabilitação e fisioterapia neurológica: uma revisão sistemática. Rev Neurocienc. 2015;23(1):81-8. doi: 10.4181/RNC.2015.23.01.982.8p.
https://doi.org/10.4181/RNC.2015.23.01.9...
.

Recent studies show contradictory results regarding the efficacy of VR in rehabilitating upper limb motor coordination in post-stroke individuals. Givon et al., conducted a randomized clinical trial with 47 post-stroke individuals and reported no significant effects on the upper limb motor coordination of the group which received VR training, in comparison to control, which received conventional physical therapy1515. Givon N, Zeilig G, Weingarden H, Rand D. Video-games used in a group setting is feasible and effective to improve indicators of physical activity in individuals with chronic stroke: a randomized controlled trial. Clin Rehabil. 2016;30(4):383-92. doi: 10.1177/0269215515584382.
https://doi.org/10.1177/0269215515584382...
. Kong et al., also compared the effects of VR to conventional physical therapy and no treatment in 105 patients who were randomized into one of these groups, finding no significant differences in the improvement of upper limb motor coordination among groups1616. Kong KH, Loh YJ, Thia E, Chai A, Ng CY, Soh YM, et al. Efficacy of a virtual reality commercial gaming device in upper limb recovery after stroke: a randomized, controlled study. Top Stroke Rehabil. 2016;23(5):333-40. doi: 10.1080/10749357.2016.1139796.
https://doi.org/10.1080/10749357.2016.11...
. On the other hand, Afsar et al. conducted a randomized clinical trial with 43 post-stroke individuals and reported significantly improved motor coordination in the RV therapy group associated with conventional therapy, compared to the control which only received conventional therapy1717. Afsar SI, Mirzayev I, Umit Yemisci O, Cosar Saracgil SN. Virtual reality in upper extremity rehabilitation of stroke patients: a randomized controlled trial. J Stroke Cerebrovasc Dis. 2018;27(12):3473-8. doi: 10.1016/j.jstrokecerebrovasdis.2018.08.007.
https://doi.org/10.1016/j.jstrokecerebro...
. Another clinical trial also randomly distributed 18 patients in an experimental group which received VR training and the control group, which performed bilateral upper limb training without VR, reporting significant improvement in the motor coordination of the former group1818. Lee S, Kim Y, Lee BH. Effect of virtual reality-based bilateral upper extremity training on upper extremity function after stroke: a randomized controlled clinical trial. Occup Ther Int. 2016;23(4):357-68. doi: 10.1002/oti.1437.
https://doi.org/10.1002/oti.1437...
.

Thus, although previous randomized clinical trials have investigated the effects of VR training on the upper limb motor coordination of post-stroke individuals, their results are contradictory. In this context, a systematic, structured, analytical, and critical review is the best way to synthesize existing information1919. Thomas JR, Nelson JK, Silverman SJ. Métodos de pesquisas em atividade física. 6th ed. Porto Alegre: Artmed; 2012.. Moreover, whenever possible, systematic reviews should include a meta-analysis2020. Herbert R, Jamtvedt G, Hagen KB, Mead J. Practical evidence-based physiotherapy. Amsterdam: Elsevier; 2011., quantifying the results of several studies in a standard metric1919. Thomas JR, Nelson JK, Silverman SJ. Métodos de pesquisas em atividade física. 6th ed. Porto Alegre: Artmed; 2012.. Systematic reviews with meta-analyses provide greater accuracy for the information related to the effect of a given intervention2020. Herbert R, Jamtvedt G, Hagen KB, Mead J. Practical evidence-based physiotherapy. Amsterdam: Elsevier; 2011.. Thus, researchers should summarize evidence from clinical trials via systematic reviews with meta-analyses to provide immediate responses to researchers, clinicians, and patients. However, we found no systematic meta-analysis reviews investigating the effects of VR training on upper limb motor coordination in post-stroke individuals.

Thus, this study aimed to conduct a systematic review, associated with a meta-analysis, of the literature to investigate the effects of VR training on upper limb motor coordination in patients post-stroke.

METHODOLOGY

Selection of studies

Between June and August 2019, searches were conducted in the electronic databases PubMed, Latin American and Caribbean Literature in Health Sciences (LILACS), Scientific Electronic Library Online (SciELO), and Physiotherapy Evidence Database (PEDro). The descriptors used for specific searches related to stroke, motor coordination, upper limb, and virtual reality in both Portuguese and English. The specific research strategies on each basis can be found in Appendix 1. No restriction was applied regarding language and publication year. Article search and selection was conducted by two independent raters (CVM and SFF). A third rater was consulted (KKPM) to solve any disagreements. Finally, a manual search was also performed in the reference lists of all included articles to identify other relevant studies.

Inclusion and exclusion criteria

Only randomized clinical trials dealing with VR training in patients post-stroke of any age, gender, and time elapsed after lesion were included. Studies that failed to meet the inclusion criteria, with incomplete data or conducted with less than five participants were excluded. The outcome of interest was upper limb motor coordination, mandatorily evaluated by tests that involved fast and alternating movements and simultaneously considered movement speed and quality as scoring criteria21. Incomplete studies, feasibility studies without previous results, pilot studies, those including other pathologies or another intervention in the experimental group were also excluded.

Data extraction

Sample characteristics (size, age, time elapsed after stroke), study aim, training protocol (type of VR used; comparison performed; and training duration, frequency, and intensity), tests used to evaluate upper limb motor coordination, and results were extracted from the selected studies.

Methodological quality

The methodological quality of the studies was evaluated by the PEDro scale, which assesses bias risks, internal validity, and whether statistical information is sufficient for interpretability. The scale has eleven items, the first of which, unscored, relates to external validity. Scores range from zero to 10; the higher the score, the better the methodological quality of the study2222. Shiwa SR, Costa LOP, Moser ADL, Aguiar IC, Oliveira LVF. PEDro: a base de dados de evidências em fisioterapia. Fisioter Mov. 2011;24(3):523-33. doi: 10.1590/S0103-51502011000300017.
https://doi.org/10.1590/S0103-5150201100...
. The scores provided by the PEDro database were used in this study. When studies were absent in the PEDro database, methodological quality assessment was performed by the researchers.

Data analysis

All information on the studies was extracted by two raters (CVM and SFF) and verified by a third evaluator (KKPM). Post-intervention measures (mean and standard deviation) were used since these values were unavailable for all studies. Moreover, the fixed effects model was preferably used and, in cases of statistically significant heterogeneity (I2>40%), effect size was analyzed by the random effects model. The data grouped for all results were reported as standard mean differences (SMD), along with their respective 95% confidence intervals (95% CI). A 0.10 SMD was considered small; 0.30, average; and 0.50, large2323. Cohen J. Statistical power analysis for the behavioral sciences. 2nd ed. Hillsdale: Lawrence Erlbaum Associates; 1988.. Analyses were carried out in Comprehensive Meta-Analysis, version 3.0. The critical value to reject H0 was set at a 5% significance level (two-tailed). When the published studies did not present necessary information, additional details were requested, by e-mail, to the corresponding authors. When data were unavailable for meta-analysis inclusion, the differences between comparison groups were just described.

RESULTS

Our electronic search produced 577 articles. Out of these, we excluded 340 after reading their titles and 187, after reading their abstracts, thus leaving us 50 articles to full-reading. After reading them, we selected 18 studies according to previously determined inclusion criteria1515. Givon N, Zeilig G, Weingarden H, Rand D. Video-games used in a group setting is feasible and effective to improve indicators of physical activity in individuals with chronic stroke: a randomized controlled trial. Clin Rehabil. 2016;30(4):383-92. doi: 10.1177/0269215515584382.
https://doi.org/10.1177/0269215515584382...
)- (1818. Lee S, Kim Y, Lee BH. Effect of virtual reality-based bilateral upper extremity training on upper extremity function after stroke: a randomized controlled clinical trial. Occup Ther Int. 2016;23(4):357-68. doi: 10.1002/oti.1437.
https://doi.org/10.1002/oti.1437...
), (2424. Adie K, Schofield C, Berrow M, Wingham J, Humfryes J, Pritchard C, et al. Does the use of Nintendo Wii SportsTM improve arm function? Trial of WiiTM in stroke: a randomized controlled trial and economics analysis. Clin Rehabil. 2017;31(2):173-85. doi: 10.1177/0269215516637893.
https://doi.org/10.1177/0269215516637893...
)- (3737. Subramanian SK, Lourenço CB, Chilingaryan G, Sveistrup H, Levin MF. Arm motor recovery using a virtual reality intervention in chronic stroke: randomized control trial. Neurorehabil Neural Repair. 2013;27(1):13-23. doi: 10.1177/1545968312449695.
https://doi.org/10.1177/1545968312449695...
. Figure 1 shows our article inclusion flowchart.

Figure 1
Article selection flowchart

Table 1 describes the 18 included studies. The methodological quality of the clinical trials ranged from 4 to 8, with an average of 6.4 (SD 1.2) (Table 2). Studies included from 18 to 235 participants with a mean age of 62.6 years (SD 4.8), and three studies (17%) included subjects in the acute, three (17%) in the subacute, and 12 (66%) in the chronic post-stroke phases. VR interventions lasted from 30 to 60 minutes, two to seven times a week for three to 12 weeks. Regarding comparisons, six studies (33%) compared VR with no treatment17,25,29-31,36; whereas 11 (61%), with another type of treatment15,18,24,26-28,32-35,37. Only one (6%) used two experimental groups, comparing VR with no treatment and another type of treatment16. Note that, when studies administered the same intervention in both groups and, additionally, VR in the experimental group, we considered the comparisons between VR and no treatment. In studies comparing VR with other treatments, the administered interventions were upper limb exercises to be done at home, conventional therapy, specific exercise protocols for upper limb rehabilitation, induced containment therapy, recreational games, and the same exercise protocol for the VR group without the interface. In relation to the reported tests to evaluate upper limb motor coordination, studies used action research arm, box and blocks, wolf motor function, and Jebsen-Taylor hand function tests.

Table 1
Characteristics of the included studies (n=18)

Table 2
Study detailing on the PEDro scale (n=18)

VR effects on upper limb motor coordination in post-stroke individuals

Regarding meta-analysis, we included 13 studies that evaluated VR effects on upper limb motor coordination in post-stroke individuals. Moreover, one study assessed upper limb motor coordination with two instruments, and another included two intervention groups, resulting in a total of 15 comparisons (Figure 2). In general, VR training was moderately effective in improving this population’s upper limb motor coordination (SMD 0.32; 95% CI: 0.08-0.56; I2=42%; p<0.01). When subgroup analyses were performed regarding type of control group, VR training was higher than no intervention, also with a moderate effect (SMD 0.36; 95% CI: 0.06-0.66; I2=42%; p<0.05). However, when compared to other interventions, there was no significant difference (SMD 0.26; 95% CI −0.12-0.64; p=0.18). Five studies could not be included in our meta-analysis since they showed insufficient data2525. Askin A, Atar E, Koçyigit H, Tosun A. Effects of Kinect-based virtual reality game training on upper extremity motor recovery in chronic stroke. Somatosens Mot Res. 2018;35(1):25-32. doi: 10.1080/08990220.2018.1444599.
https://doi.org/10.1080/08990220.2018.14...
), (2828. Hung JW, Chou CX, Chang YJ, Wu CY, Chang KC, Wu WC, et al. Comparison of Kinect2Scratch game-based training and therapist-based training for the improvement of upper extremity functions of patients with chronic stroke: a randomized controlled single- blinded trial. Eur J Phys Rehabil Med. 2019;55(5):542-50. doi: 10.23736/S1973-9087.19.05598-9.
https://doi.org/10.23736/S1973-9087.19.0...
), (3232. McNulty PA, Thompson-Butel AG, Faux SG, Lin G, Katrak PH, Harris LR, et al. The efficacy of Wii-based movement therapy for upper limb rehabilitation in the chronic poststroke period: a randomized controlled trial. Int J Stroke. 2015;10(8):1253-60. doi: 10.1111/ijs.12594.
https://doi.org/10.1111/ijs.12594...
), (3434. Schuster-Amft C, Eng K, Suica Z, Thaler I, Signer S, Lehmann I, et al. Effect of a four-week virtual reality-based training versus conventional therapy on upper limb motor function after stroke: a multicenter parallel group randomized trial. PLoS One. 2018;13(10):e0204455. doi: 10.1371/journal.pone.0204455.
https://doi.org/10.1371/journal.pone.020...
), (3737. Subramanian SK, Lourenço CB, Chilingaryan G, Sveistrup H, Levin MF. Arm motor recovery using a virtual reality intervention in chronic stroke: randomized control trial. Neurorehabil Neural Repair. 2013;27(1):13-23. doi: 10.1177/1545968312449695.
https://doi.org/10.1177/1545968312449695...
. Table 2 describes their results and those of other studies individually.

Figure 2
Forest plot for the VR effect to upper limb motor coordination in post-stroke individuals

DISCUSSION

This systematic review with meta-analysis aimed to investigate the effects of VR training on upper limb motor coordination in post-stroke individuals. In general, VR showed significantly improved upper limb motor coordination in post-stroke individuals. When compared to no intervention, it showed a moderate effect. Thus, it may be indicated to treat this population. In fact, when individuals receive no intervention on the affected upper limb, they tend to ignore it, no longer using it in daily activities, prioritizing the use of the non-paretic limb. This situation leads to the so-called “learned disuse” phenomenon, producing inadequate changes in individuals’ neuroplasticity which are harmful to its evolution38. In this case, VR training that recruits and uses such limbs in specific activities-thus making it more active-avoids the neglect of the paretic limb and the progression of its involvement.

However, VR training fails to be superior to other types of intervention used in rehabilitating these patients’ upper limb motor coordination. Although VR training is generally considered more attractive, the literature finds greater treatment adherence and possibly more significant results in children’s rehabilitation39. Adults, even if more attracted to a more playful treatment, know the importance of rehabilitation for their disabilities and tend to have a similar adherence to any proposed treatment strategy40. Thus, since VR shows effects similar to other intervention types on upper limb motor coordination, it can be considered another option among the various resources to rehabilitate post-stroke individuals. However, we should mention that VR, though showing effects similar to other techniques, is a relatively expensive resource, inaccessible to all therapists and patients, which may restrict its choice.

A previous systematic review, published in 2007, aimed to evaluate the effects of VR training on upper limb motor recovery in post-stroke individuals, reporting that, although there was limited evidence, results were encouraging4141. Henderson A, Korner-Bitensky N, Levin M. Virtual reality in stroke rehabilitation: a systematic review of its effectiveness for upper limb motor recovery. Top Stroke Rehabil. 2007;14(2):52-61. doi: 10.1310/tsr1402-52.
https://doi.org/10.1310/tsr1402-52...
. However, in addition to lacking a meta-analysis, the measured outcome was unspecific for motor coordination4141. Henderson A, Korner-Bitensky N, Levin M. Virtual reality in stroke rehabilitation: a systematic review of its effectiveness for upper limb motor recovery. Top Stroke Rehabil. 2007;14(2):52-61. doi: 10.1310/tsr1402-52.
https://doi.org/10.1310/tsr1402-52...
. In total, three other systematic reviews with meta-analysis aimed to evaluate the effects of the intervention on this population’s upper limb motor function4242. Lee HS, Park YJ, Park SW. The effects of virtual reality training on function in chronic stroke patients: a systematic review and meta-analysis. BioMed Res Int. 2019;2019:7595639. doi: 10.1155/2019/7595639.
https://doi.org/10.1155/2019/7595639...
)- (4444. Maier M, Rubio Ballester B, Duff A, Duarte Oller E, Verschure PFMJ. Effect of specific over nonspecific VR-based rehabilitation on poststroke motor recovery: a systematic meta-analysis. Neurorehabil Neural Repair. 2019;33(2):112-29. doi: 10.1177/1545968318820169.
https://doi.org/10.1177/1545968318820169...
. Corroborating the results of our study, in general, all studies found a significant, moderate effect of VR training when compared to control4242. Lee HS, Park YJ, Park SW. The effects of virtual reality training on function in chronic stroke patients: a systematic review and meta-analysis. BioMed Res Int. 2019;2019:7595639. doi: 10.1155/2019/7595639.
https://doi.org/10.1155/2019/7595639...
)- (4444. Maier M, Rubio Ballester B, Duff A, Duarte Oller E, Verschure PFMJ. Effect of specific over nonspecific VR-based rehabilitation on poststroke motor recovery: a systematic meta-analysis. Neurorehabil Neural Repair. 2019;33(2):112-29. doi: 10.1177/1545968318820169.
https://doi.org/10.1177/1545968318820169...
. However, no study performed a subgroup analysis considering types of comparison or was specific for upper limb motor coordination. Finally, another systematic review with meta-analysis evaluated the effects of VR on the upper limbs of post-stroke individuals, reporting separate data for body structure and function, in which motor coordination is inserted, with results similar to this study, i.e., a moderate effect4545. Aminov A, Rogers JM, Middleton S, Caeyenberghs K, Wilson PH. What do randomized controlled trials say about virtual rehabilitation in stroke? A systematic literature review and meta-analysis of upper-limb and cognitive outcomes. J Neuroeng Rehabil. 2018;15(1):29. doi: 10.1186/s12984-018-0370-2.
https://doi.org/10.1186/s12984-018-0370-...
. Thus, although no previous review has specifically investigated the effects of VR on upper limb motor coordination in this population, we found that our data corroborate the findings of reviews evaluating general upper limb function, showing the moderate effect of the intervention. In fact, motor coordination is fundamental for upper limb function in post-stroke individuals, justifying the similar results found4646. Carr J, Shepherd R. Neurological rehabilitation: optimizing motor performance. 2nd ed. Edinburgh: Churchill Livingstone; 2010..

Among the strengths of this review, we can mention its systematic approach with meta- and subgroup analyses, and the inclusion of a substantial number of articles to evaluate a specific outcome yet uninvestigated in the literature. Among its limitations, we can consider the average moderate methodological quality of the included studies whose interpretation requires caution. However, we should mention that, due to the nature of the intervention, we could not blind participants and therapists regarding the groups participants were allocated4747. Fregni F, Imamura M, Chien HF, Lew HL, Boggio P, Kaptchuk TJ, et al. Challenges and recommendations for placebo controls in randomized trials in physical and rehabilitation medicine: a report of the International Placebo Symposium Working Group. Am J Phys Med Rehabil. 2010;89(2):160-72. doi: 10.1097/PHM.0b013e3181bc0bbd.
https://doi.org/10.1097/PHM.0b013e3181bc...
. Thus, an average score of 6.4-considering a maximum score of 8-reflects the reliability of the results in this review, which can be extrapolated to clinical practice. Moreover, we emphasize the variability of the analyzed training protocols, which show a wide range of daily training times, weekly frequency and duration, in addition to the diverse proposed activities/exercises and systems/games used. We also found great variability in the instruments for assessing balance, which made it impossible to use mean differences-which shows more solid numerical results-, thus requiring MDS. Finally, some studies failed to report all the necessary data for inclusion in the meta-analysis. Thus, randomized controlled trials should still be conducted with great methodological rigor, aiming at the most appropriate intervention protocol for the gain of upper limb motor coordination of post-stroke individuals.

CONCLUSION

This study showed that VR training is effective in improving upper limb motor coordination of post-stroke individuals, with a moderate effect when compared to no intervention. However, VR training is not superior to other types of intervention used in rehabilitating these patients’ upper limb motor coordination.

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  • Financing source:

    nothing to declare

Publication Dates

  • Publication in this collection
    09 May 2022
  • Date of issue
    Jan-Mar 2022

History

  • Received
    14 Jan 2021
  • Received
    19 Dec 2019
  • Accepted
    12 Nov 2021
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