Afsar et al.2828. Lee H-C, Huang C-L, Ho S-H, Sung W-H. The effect of a virtual reality game intervention on balance for patients with stroke: a randomized controlled trial. Games Health J. 2017 Oct;6(5):303-11. https://doi.org/10.1089/g4h.2016.0109 https://doi.org/https://doi.org/10.1089/...
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Standard occupational therapy + Xbox |
Mouse Mayhem, Traffic Control, Balloon Buster, and Mathercising from Dr. Kawashima's Body and Brain Exercise package |
20 (90’), five times a week |
Control of static and dynamic position, balance training, weight loss, functional training (activities of daily living), proprioceptive neuromuscular facilitation, neurodevelopmental treatment principles |
20 (60’), five times a week |
Lee et al.2929. Türkbey T, Kutlay S, Gök H. Clinical feasibility of Xbox KinectTM training for stroke rehabilitation: A single-blind randomized controlled pilot study. J Rehabil Med. 2017;49(1):22-9. https://doi.org/10.2340/16501977-2183 https://doi.org/https://doi.org/10.2340/...
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Standard therapy (as in Control Group) + Xbox |
Darts; Golf; Bowling; Virtual smash; Light race; Space Pop; Rally Ball; Table Tennis; River rush |
12 (90’), twice a week |
Balance training, weight loss, postural transition, postural disturbances, cognitive-motor training |
12 (90’), twice a week |
Türkbey et al.3030. Park D-S, Lee D-G, Lee K, Lee G. Effects of Virtual reality training using xbox kinect on motor function in stroke survivors: a preliminary study. J Stroke Cerebrovasc Dis. 2017 Jun;26(10):2313-9. https://doi.org/10.1016/j.jstrokecerebrovasdis.2017.05.019 https://doi.org/https://doi.org/10.1016/...
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Standard therapy (as in Control Group) + Xbox |
Bowling (Kinect sports), Mouse Mayen (Dr Kawashima's body and brain exercise package) |
20 (120’), five times a week |
Passive and active exercises for ADM, stretching and muscle reinforcement, neurophysiological exercises, gait training and balance and functional activities |
20 (60’), five times a week |
Park et al.3131. Malik AN, Masood T. Virtual reality training improves balance outcome in stroke patients. Int J Rehabil Sci. 2016;05(02):8-12.
|
Standard therapy (as in Control Group) + Xbox |
Boxing, table tennis, and soccer from the Kinect Sports Pack; and golf, ski, and football from the Kinect Sports Pack 2 |
30 (30’), five times a week |
Exercises for ADM, muscle reinforcement, functional training of balance and gait. Neurodevelopment treatment and proprioceptive neuromuscular facilitation |
30 (30’), five times a week |
Malik and Masood3232. Song G bin, Park E cho. Effect of virtual reality games on stroke patients’ balance, gait, depression, and interpersonal relationships. J Phys Ther Sci. 2015;27(7):2057-60. https://doi.org/10.1589/jpts.27.2057 https://doi.org/https://doi.org/10.1589/...
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Task-oriented therapy (as in Control Group) + Xbox |
20,000 Water leaks, River rush and Reflex ridge |
18 (undetermined) three times a week |
Lateral gait, gait with hip flexion, gait on different surfaces, transfer from sitting position to standing position; grip an object, anterior reach |
18 (undetermined), three times a week |
Song and Park3333. Lee G. Effects of training using video games on the muscle strength, muscle tone, and activities of daily living of chronic stroke patients. J Phys Ther Sci. 2013 Oct;25(5):595-7. https://doi.org/10.1589/jpts.25.595 https://doi.org/https://doi.org/10.1589/...
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Kinect Sport, Kinect Sport Season 2, Kinect Adventure and Kinect Gunstringer |
40 (30’), five times a week |
Training with cycle ergometer |
40 (30’), five times a week |
Lee3434. Sin H, Lee G. Additional virtual reality training using Xbox kinect in stroke survivors with hemiplegia. Am J Phys Med Rehabil. 2013;92(10):871-80. https://doi.org/10.1097/PHM.0b013e3182a38e40 https://doi.org/https://doi.org/10.1097/...
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Occupational therapy + Xbox |
Kinect sports (Boxing and Bowling) and Kinect adventure (Rally Ball, 20,000 Leaks, and Space Pop) |
18 (60’), three times a week |
Occupational therapy (without treatment description) |
18 (30’), three times a week |
Sin and Lee3535. Viñas-Diz S, Sobrido-Prieto M. Virtual reality for therapeutic purposes in stroke: A systematic review. Neurol (English Ed.). 2016 May;31(4):255-77. https://doi.org/10.1016/j.nrleng.2015.06.007 https://doi.org/https://doi.org/10.1016/...
|
Standard occupational therapy + Xbox |
Boxing and Bowling in the Kinect sports pack and Rally Ball, 20,000 Leaks, and Space Pop in the Kinect adventure pack |
18 (30’), three times a week |
Passive and active exercises for ADM, stretching and muscle reinforcement |
18 (30’), three times a week |