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Psicologia em Estudo

Print version ISSN 1413-7372

Abstract

ALVES, Luciana  and  CARVALHO, Alysson Massote. Videogame impact in attention test. Psicol. estud. [online]. 2010, vol.15, n.3, pp.519-525. ISSN 1413-7372.  http://dx.doi.org/10.1590/S1413-73722010000300009.

The present research aimed to investigate the performance in five variables of Continuous Performance Test, a maintained attention test.  Participants included  30 individuals, aged between 10 and 16 years old, involved in the activities of a Non-governmental Organization (NGO) for poor children, organized in two groups: one of videogame players (VGP) and another with no-players videogame (NVGP).  All of  them  were examined in the CPT-II and the group of NJVG was trained for 20 sessions in two videogames.  The NJVG were re-examined in the CPT-II.   It could be verified that the group of JVG showed a better performance than the group of NJVG before experimental intervention.  After experimental intervention it could be noted that this last group presented a better performance in the test variables evaluated. The results showed that the training conduction and the videogames used were efficient for improving the NVGP adolescents' performance in the CPT-II.

Keywords : Videogame; attention; Continuous Performance Test.

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