Morais et al.1515 Morais AM, Machado LS, Valença AMG. Definindo a abordagem de comunicação no planejamento de um serious games voltado para saúde bucal em bebês. In: Anais do 30. Congresso da Sociedade Brasileira de Computação; 5. Workshop de Informática Médica. São Paulo: Sociedade Brasileira de Informática em Saúde; 2010.
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2011 |
Define the communication approach in the planning and development of serious games.
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Mothers and babies |
The communication approach involves the following characteristics: artistic concept, type of narrative, script, plot, environment, interactivity, game genre and gameplay. These elements define how the pedagogical content is presented. The development involved pedagogical planning, a multidisciplinary team: specialist, art, design and programming. CyberMed free Framework. Planning methodology based on the communication approach with the target audience. |
Mothers used both prototypes and replied to a form. |
The playful approach prototype showed a slight advantage when compared to the formal approach to motivation. Regarding printing, both were tied. |
Rodrigues2020 Rodrigues HF. Aplicando sistemas hápticos em serious games: um jogo para educação em higiene bucal [dissertação]. João Pessoa: Universidade Federal da Paraíba; 2011.
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2011 |
Develop and discuss haptic systems in serious games for oral hygiene for adults. |
Adults |
O game touch brush game.
|
Users found it easy to use the prototype haptic device. |
Morais1717 Morais AM. Planejamento e desenvolvimento de um serious game voltado ao ensino de saúde bucal em bebês. [dissertação]. João Pessoa: Universidade Federal da Paraíba; 2011.
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2011 |
Plan and develop a serious game for babies oral hygiene. |
Mothers and babies |
87% of mothers who interacted with the device learned some new knowledge, and 53% managed to complete the game. |
The importance of application planning together with a multidisciplinary team. |
Rodrigues2222 Rodrigues MH. Criação, desenvolvimento e aplicação de serious game educativo para prevenção em saúde bucal infantil [dissertação]. Bauru, São Paulo: Universidade de São Paulo; 2014.
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2014 |
Develop a serious game about dental avulsion of permanent teeth. |
Children |
Mothers used both prototypes and replied to a form. O game touch brush game. 87% of mothers who interacted with the device learned some new knowledge, and 53% managed to complete the game. Game 'I fell down and I lost my tooth, So?' Children liked the game for its attractive and captivating content. |
Game 'I fell down and I lost my tooth, So?' Children liked the game for its attractive and captivating content. |
The proposed objectives were fully met, not only within the limits of the game, but in all the media to which the players belong: educators and family members. |
Vasconcelos Filho et al.1919 Vasconcelos Filho JE, Rocha GST, Sousa AG, Holanda EP, Silva EM, Macambira NA. Um jogo sério de apoio ao tratamento odontológico de crianças especiais. In: Anais do 13. Simpósio brasileiro de jogos e entretenimento digital. Porto Alegre; 2014 Nov 12-14. p. 625-628.
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2014 |
Develop a serious game to support oral hygiene in patients with cerebral palsy (CP). |
Children |
GC with 35% of general observation, 50% in GCO and 100% in GCO2. |
The application, when used in children with CP, was a means of facilitating oral hygiene. |
Morais et al.1414 Morais AM, Machado LS, Valença AMG. Planejamento de um serious games voltado para saúde bucal em bebês. Rev Informática Teórica Aplicada 2011; 18(1):158-175.
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2011 |
To present the methodology used in planning a serious game.
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Mothers and babies |
60% were over 38 years old, 65% reported not having knowledge of computers, but this fact did not affect interaction and motivation during the game. |
Formal and playful approach, with respect to printing, motivated in a similar way. However, in the aspect of involvement in the playful approach, there was greater motivation. |
Morais et al.1313 Morais AM, Machado LS, Valença, AMG. Serious game na odontologia: aplicações, características e possibilidades. In: Anais do Congresso Brasileiro de Informática em Saúde; Porto de Galinhas, 2010 out 18-22. São Paulo: Sociedade Brasileira de Informática em Saúde.
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2010 |
Survey and analyze the games related to Dentistry present in the literature and in the games market. |
- |
Database research, selection of commercial games and serious games presented in educational campaigns. |
In Dentistry, games focused on oral health and oral hygiene predominate, with 79% targeting children and 69% exploring oral health and hygiene. |
There is a lack of games aimed at babies' oral hygiene. |
Morais et al.1717 Morais AM. Planejamento e desenvolvimento de um serious game voltado ao ensino de saúde bucal em bebês. [dissertação]. João Pessoa: Universidade Federal da Paraíba; 2011.
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2010 |
Develop a serious game for babies oral hygiene . |
Mothers and babies |
Database research, selection of commercial games and serious games presented in educational campaigns, Storyboard, test with prototypes and evaluation. |
Game 'Uma aventura na floresta da Dentolândia'. |
Subjects such as oral hygiene for babies, oral hygiene for the elderly, care related to orthodontic appliances present real possibilities of use. |
Aljafari et al.2323 Aljafari A, Gallagher JE, Hosey MT. An oral health education video game for high caries risk children: study protocol for a randomized controlled trial. Trials 2015; 16(1):237.
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2015 |
Assess the acceptability and efficiency of an oral hygiene education game by children and parents. |
Fathers and children |
Clinical trial protocol. Control group: conventional educational material (oral). Intervention group: educational material through serious game. |
Primary outcome: Parents and children, increase in knowledge regarding the diet measured by the application of a quiz, an increase in daily brushing and better food selection avoiding sweet foods. |
There are few clinical trial protocols like this available, and it suggests that further studies in this line be carried out. |
Aljafari et al.2424 Aljafari A, Gallagher JE, Hosey MT. Can oral health education be delivered to high-caries-risk children and their parents using a computer game? A randomised controlled trial. Int J Paediatr Dent 2017; 27(6):476-485.
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2017 |
Compare oral health education through a computer game with oral education. |
Fathers and children |
Blind randomized clinical trial. Primary outcome measured the family's level of satisfaction, improved knowledge about diet and, finally, changes in daily oral hygiene and consumption of snacks. |
After 3 months, 55% had better knowledge about the diet, improved daily brushing, but little change regarding snacks. |
Education through computer games can be satisfactory and effective in improving the knowledge of children at high risk of cavities regarding food care and daily brushing routine. |
Dotta et al.2525 Dotta EAV, Campos JADB, Garcia PPNS. Elaboração de um jogo digital educacional sobre saúde bucal direcionado para a população infantil. Pesquisa Bras Odontopediatr Clínica Integrada 2012; 12(2):209-215.
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2012 |
Develop a digital game on oral health for children aged 5 to 7 years. |
Children between 5 and 7 years old |
After development, the game was analyzed by three professionals: dentist, pedagogue and psychologist. |
According to dental surgeons, the dental concepts issued are adequate. For educators, the choice of a superhero was correct and the explanations given are well elaborated. For psychologists, the game potentially has a positive effect on children's learning. |
Despite the suggested changes, the game is suitable for teaching oral health through play. |