Contextual variables - Competition - Gender -
Team A - Team B - Match result (win or lose) -
Set - Set result (win or lose) - Team A's total
points - Team B's total points
Game situation - Rotation of team A (player serving for
team A) 1 - Rotation of team B (player serving for
team B) 1 - Team in reception (A or B) - Start
time of the rally (minutes and seconds) - End time of the rally
(minutes and seconds) - Total duration of the rally -
Rally phase or complex (side-out or complex 1, complex 2, complex 3 or
defense phase by team in side-out, and complex 4 or defense phase to the
counter-attack of side-out team) 2
Technical-tactical actions (A. Serve / Block)
A - Player that executes - Player role
(blocker, digger, or universal) 3. - Way of attacking
through the block (semi, second contact, penalty, and no attack (e.g.
bump)) 3 4 * Only for evaluating block actions. - Zone
of execution (six zones for serving (three lanes and two rows) and three
zones for blocking (three lanes)) 1 B
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Technical-tactical actions (A. Serve / Block) Cont. - Execution
techniques (four types for serving (standing, power jump, floating jump,
and other) and two for blocking (one player or two players) 3
4 - Destination (10 zones for serving (five lanes and
two rows) and four options for blocking (no jump, block-out, court of the
spiker, and court of the blocker)). B - Performance
(5-categories scales: error, all attack options, limit attack, no attack
options and point) 5
Technical-tactical actions (B. Reception / defense)
A - Player that executes. Variable is calculated
semi-automatically. - Player role (blocker, digger, or universal)
3. - Zone of execution (10 zones for reception
(five lanes and two rows, near and far from the net) and six zones for
defense (three lanes and two rows, near and far from the net)).
B - Execution techniques (three types for serving
(bump, overhead hit, and others) and five for digging (bump, hit,
free-ball, acrobatic defense, and other)) 3 4 -
Performance (4-categories scales: error, no attack, limit attack, and all
options attack) 5.
Technical-tactical actions (C. Set) - Player that
executes - Player role (blocker, digger, or universal). -
Zone of execution (three lanes) B - Depth (two
distances: net to 4.5 m and more than 4.5 m) B -
Execution techniques (jump set, overhead, bump, and others) -
Destination (forward or behind). - Performance (4-categories
scales: error, no attack, limit attack, and all options attack)
5
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Technical-tactical actions (D. Attack) - Player that executes.
Variable is calculated semi-automatically. - Player role
(blocker, digger, or universal) 3. - Way of attacking
(semi, second contact, penalty, and no attack (e.g. bump)) - Zone
of execution (three lanes) B - Execution techniques
(jump and no contact, hit, non-standard hit, and others) 3 4
6 - Block intervention (block jump and no contact,
block-out, ball to court of the spiker, ball to the court of the blocker,
no block jump) - Destination (seven zones (three lanes and two
rows, plus ball out)). B - Performance (5-categories
scales: error, all attack options, limit attack, no attack options and
point) 5
Rally result (variables calculated automatically) -
Rally phase or complex efficacy (scale of zero to four points in relation
to the effect on the rally and the options it allows the opponent team)
5. - Way or actions through which the point is
obtained (serve point, serve error, attack point, attack error, block
point, block error, other errors). - Rally result (win or loss).
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