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Construction and validation of a serious game about human papillomavirus infection

Abstract

Objective

To describe the process of construction and validation of a serious game for the prevention of infection caused by human papillomavirus.

Methods

This is a methodological study that followed the steps: conceptualization, pre-production, prototyping, production and expert assessment. For conceptualization and pre-production, an integrative review was developed, which generated demands for knowledge, categorized and used in the prototype production. In an expert assessment, 13 participated for content analysis and seven for design, who answered different instruments. Data were analyzed for the score of Suitability Assessment of Materials and Content Validity Index.

Results

A serious game was developed based on gaps in population’s knowledge identified in the literature, called electronic roulette. Content experts considered that the technology developed has potential for health education and prevention of forms of illness caused by the human papillomavirus. For assessing appearance, design experts found the understandability and quality of the interface satisfactory.

Conclusion

Electronic roulette presented satisfactory evidence of content validity. The recommendations of the experts improved the content and appearance, enabling the mediation of educational activities.

Play and playthings; Papillomaviridae; Disease prevention; Sexually transmitted diseases; Health education; Validation study

Resumo

Objetivo

Descrever o processo de construção e validação de um jogo educativo para a prevenção da infecção causada pelo papilomavírus humano.

Métodos

Estudo metodológico que seguiu as etapas: conceituação, pré-produção, prototipagem, produção e avaliação de especialistas. Para a conceituação e pré-produção desenvolveu-se uma revisão integrativa, que gerou demandas de conhecimento, categorizadas e usadas na produção do protótipo. Na avaliação de especialistas, participaram 13 para análise do conteúdo e sete para design, que responderam instrumentos distintos. Os dados foram analisados quanto ao escore do Suitability Assessment of Materials e Índice de Validade de Conteúdo.

Resultados

Desenvolveu-se um jogo educativo baseado nas lacunas de conhecimento da população identificadas na literatura, denominado roleta digital. Os especialistas de conteúdo consideraram que a tecnologia desenvolvida possui potencial para a educação em saúde e prevenção das formas de adoecimento pelo papilomavírus humano. Na avaliação da aparência, os especialistas de design consideraram satisfatórios a compreensibilidade e qualidade da interface.

Conclusão

A roleta digital apresentou evidências de validade de conteúdo satisfatórias. As recomendações dos especialistas aprimoraram o conteúdo e aparência, possibilitando a mediação das atividades educativas.

Jogos e brinquedos; Papillomaviridae; Prevenção de doenças; Infecções sexualmente transmissíveis; Educação em saúde; Estudo de validação

Resumen

Objetivo

Describir el proceso de elaboración y validación de un juego educativo para la prevención de la infección causada por el virus del papiloma humano

Métodos

Estudio metodológico que siguió las siguientes etapas: conceptualización, preproducción, creación de prototipo, producción y evaluación de especialistas. Para la conceptualización y preproducción, se llevó a cabo una revisión integradora que generó demandas de conocimiento, que fueron categorizadas y utilizadas en la producción del prototipo. En la evaluación de especialistas, participaron 13 personas para el análisis de contenido y siete para el diseño, que respondieron distintos instrumentos. Los datos fueron analizados respecto a la puntuación del Suitability Assessment of Materials y del Índice de Validez de Contenido.

Resultados

Se desarrolló un juego educativo denominado ruleta digital, basado en los vacíos de conocimiento de la población identificados en la literatura. Los especialistas de contenido consideraron que la tecnología desarrollada posee potencial para la educación para la salud y la prevención de formas de contraer el virus del papiloma humano. En la evaluación de la apariencia, los especialistas en diseño consideraron satisfactorias la comprensibilidad y calidad de la interfaz.

Conclusión

La ruleta digital presentó evidencias de validez de contenido satisfactorias. Las recomendaciones de los especialistas mejoraron el contenido y la apariencia, lo que permitió la mediación de las actividades educativas.

Juego e implementos de juego; Papillomaviridae; Prevención de enfermidades; Enfermedades de transmisión sexual; Educación en salud; Estudio de validación

Introduction

Human papillomavirus (HPV) infection is one of the most prevalent sexually transmitted infections (STIs) in the sexually active population. Due to its association with cervical cancer, it has been a challenge to public health worldwide. An estimated 570,000 new cases worldwide are estimated to be around 3.2% of all cancers, representing an estimated risk of 15.1/100,000 women, with the highest incidence in African countries.(11. Ferlay J, Ervik M, Lam F, Colombet M, Mery L, Piñeros M, et al. Cancer today. France: IARC; 2018 [cited 2020 July 22]. [IARC Cancer Base. nº 15]. Available from: https://publications.iarc.fr/Databases/Iarc-Cancerbases/Cancer-Today-Powered-By-GLOBOCAN-2018--2018
https://publications.iarc.fr/Databases/I...
)

In Brazil, cervical cancer is the third most common type among women. The estimated risk, according to statistics from the Brazilian National Cancer Institute (INCA – Instituto Nacional de Câncer), is 16.35/100,000 women, being higher in northern, followed by northeastern, center-western, southern, and southeastern Brazil.(22. Brasil. Ministério da Saúde. Instituto Nacional do Câncer. Estimativa 2020: Incidência de Câncer no Brasil. Rio de Janeiro: INCA; 2020 [citado 2020 Jul 22]. Disponível em: https://www.inca.gov.br/estimativa
https://www.inca.gov.br/estimativa...
) A study demonstrated that some characteristics are related to this type of cancer such as perimenopause, education, parity and screening, in different degrees of association.(33. Silva RC, Silva AC, Peres AL, Oliveira SR. Profile of women with cervical cancer attended for treatment in oncology center. Rev Bras Saude Mater Infant. 2018;18(4):695-702.)

HPV lodges in the skin or mucous membranes and can infect both men and women, the first being the main spreader. Of the more than 150 HPV types, HPV types 6, 11, 16 and 18 are the most prevalent. Types 6 and 11 are associated with the appearance of genital warts and do not offer oncogenic risks, however types 16 and 18 are more persistent and have a higher risk of developing precancerous cells.(44. Bernardy JP, Bierhals ND, Possuelo LG, Renner JD. Padronização da PCR em tempo real para a genotipagem de HPV 6-11, HPV 16 e HPV 18 utilizando controle interno. Rev Jovens Pesquisadores. 2018;8(1):37-48.)Given its high worldwide mortality rate, approximately 312,000 women per year,(11. Ferlay J, Ervik M, Lam F, Colombet M, Mery L, Piñeros M, et al. Cancer today. France: IARC; 2018 [cited 2020 July 22]. [IARC Cancer Base. nº 15]. Available from: https://publications.iarc.fr/Databases/Iarc-Cancerbases/Cancer-Today-Powered-By-GLOBOCAN-2018--2018
https://publications.iarc.fr/Databases/I...
) has become the focus of numerous public policy of attention.

In Brazil, for 2020, 16,710 new cases were estimated(22. Brasil. Ministério da Saúde. Instituto Nacional do Câncer. Estimativa 2020: Incidência de Câncer no Brasil. Rio de Janeiro: INCA; 2020 [citado 2020 Jul 22]. Disponível em: https://www.inca.gov.br/estimativa
https://www.inca.gov.br/estimativa...
) and in 2018 6,526 deaths were registered.(55. Instituto Nacional do Câncer. Atlas Online de Mortalidade. Rio de Janeiro: INCA; 2018 [citado 2020 Jul 22]. Disponível: https://www.inca.gov.br/aplicativos/atlas-de-mortalidade-por-cancer
https://www.inca.gov.br/aplicativos/atla...
) A study revealed that the lack of knowledge about HPV infection and its forms of prevention can be one of the factors for the increase in incidence.(66. Abreu MN, Soares AD, Ramos DA, Soares FV, Nunes Filho G, Valadão AF, et al. Conhecimento e percepção sobre o HPV na população com mais de 18 anos da cidade de Ipatinga, MG, Brasil. Cien Saude Colet. 2018;23(3):849-60.)In view of these data, the investigation of factors that interfere with the low coverage of screening and treatment of cervical cancer has consolidated itself as a Research Priority of the Ministry of Health.(77. Brasil. Ministério da Saúde. Secretaria de Ciência, Tecnologia e Insumos Estratégicos. Departamento de Ciência e Tecnologia. Agenda de Prioridades de Pesquisa do Ministério da Saúde. Brasília (DF): Ministério da Saúde; 2018 [citado 2020 Jul 22]. Disponível em: http://bvsms.saude.gov.br/bvs/publicacoes/agenda_prioridades_pesquisa_ms.pdf
http://bvsms.saude.gov.br/bvs/publicacoe...
)

The prevention and control of STIs and the reduction of cancer mortality among women are objectives of the Brazilian National Policy for Comprehensive Care for Women’s Health (Política Nacional de Atenção Integral à Saúde da Mulher),(88. Brasil. Ministério da Saúde. Secretaria de Atenção à Saúde. Departamento de Ações Programáticas Estratégicas. Política Nacional de Atenção Integral à Saúde da Mulher: princípios e diretrizes. Brasília (DF): Ministério da Saúde; 2011 [citado 2020 Jul 22]. Disponível em: http://bvsms.saude.gov.br/bvs/publicacoes/politica_nacional_mulher_principios_diretrizes.pdf
http://bvsms.saude.gov.br/bvs/publicacoe...
) for this presupposes organized screening in primary care, with decentralized management, through cytopathological examination and appropriate treatment to percussive lesions.(99. Brasil. Ministério da Saúde. Instituto Nacional de Câncer. Diretrizes brasileiras para o rastreamento do câncer do colo do útero. Rio de Janeiro: INCA; 2016 [citado 2020 Jul 22]. Disponível em: https://www.inca.gov.br/publicacoes/livros/diretrizes-brasileiras-para-o-rastreamento-do-cancer-do-colo-do-utero
https://www.inca.gov.br/publicacoes/livr...
)

Nurses as members of primary care health teams can contribute in a relevant way to the prevention of HPV infection through educational strategies for the community that strengthens their knowledge.(1010. Zardo GP, Farah FP, Mendes FG, Franco CA, Molina GV, Melo GN, et al. Vacina como agente de imunização contra o HPV. Cien Saude Colet. 2014;19(9):3799-808.) A survey of 591 participants over 18 years of age in the countryside of Minas Gerais identified that 59.9% did not know what HPV is, among those who had some knowledge, 47.3% said they had obtained through television and 93.2% recognized the form of transmission; knowledge about HPV is higher among those with higher education.(66. Abreu MN, Soares AD, Ramos DA, Soares FV, Nunes Filho G, Valadão AF, et al. Conhecimento e percepção sobre o HPV na população com mais de 18 anos da cidade de Ipatinga, MG, Brasil. Cien Saude Colet. 2018;23(3):849-60.)

It was observed that knowledge about HPV and its vaccination is unsatisfactory, which favors the risk to health.(66. Abreu MN, Soares AD, Ramos DA, Soares FV, Nunes Filho G, Valadão AF, et al. Conhecimento e percepção sobre o HPV na população com mais de 18 anos da cidade de Ipatinga, MG, Brasil. Cien Saude Colet. 2018;23(3):849-60.,1111. Huon JF, Grégoire A, Meireles A, Lefebvre M, Péré M, Coutherut J, et al. Evaluation of the acceptability in France of the vaccine against papillomavirus (HPV) among middle and high school students and their parents. PLoS One. 2020;15(10):e0234693.) Thus, considering the practices used in contemporary times, educational technologies such as booklets, videos, games and smartphone applications have been standing out as mechanisms for health and well-being promotion, because they are easily accessible and reach a larger population contingent.(1212. Alves MG, Batista DF, Cordeiro AL, Silva MD, Canova JC, Dalri MC. Production and validation of a video lesson on cardiopulmonary resuscitation. Rev Gaucha Enferm. 2019;40:e20190012.)

It is known that educational technologies contribute to health promotion and disease prevention, since, as health education strategies, they favor the clarification of doubts, fill gaps in knowledge, cause behavior changes and stimulate decision-making.(1313. Interaminense IN, Oliveira SC, Leal LP, Linhares FM, Pontes CM. Educational technologies to promote vaccination against human papillomavirus: integrative literature review. Texto Contexto Enferm. 2016;25(2):e2300015.) Among these educational technologies, we highlight the serious games – educational games – which are games developed for educational purposes, and not merely entertainment, to stimulate learning and behavior change in a playful way.(1414. Cruz-Cunha MM. Handbook of Research on Serious Games as Educational, Business and Research Tools. IGI Global: Hershey; 2012. v. 3. 1630 p.) These games have demonstrated favorable results as a therapeutic and educational aid strategy.(1515. Mubin O, Alnajjar F, Al Mahmud A, Jishtu N, Alsinglawi B. Exploring serious games for stroke rehabilitation: a scoping review. Disabil Rehabil Assist Technol. 2020;8:1-7.

16. Abraham O, Thakur T, Brown R. Developing a theory-driven serious game to promote prescription opioid safety among adolescents: mixed methods study. JMIR Serious Games. 2020;8(3):e18207.

17. Ciman M, Gaggi O, Sgaramella TM, Nota L, Bortoluzzi M, Pinello N. Serious games to support cognitive development in children with cerebral visual impairment. Mobile Netw Appl. 2018;23:1703-14.

18. Dias JD, Mekaro MS, Cheng Lu JK, Otsuka JL, Fonseca LM, Zem-Mascarenhas SH. Serious game development as a strategy for health promotion and tackling childhood obesity. Rev Lat Am Enfermagem. 2016;24:e2759.
-1919. Serafim AR, Silva AN, Alcântara CM, Queiroz MV. Construction of serious games for adolescents with type 1 diabetes mellitus. Acta Paul Enferm. 2019;32(4):374-81.)

It is believed that access to information, depending on the conditions of assimilation by the population, is an important strategy of incorporating protective practices into people’s daily lives. An integrative review study(1313. Interaminense IN, Oliveira SC, Leal LP, Linhares FM, Pontes CM. Educational technologies to promote vaccination against human papillomavirus: integrative literature review. Texto Contexto Enferm. 2016;25(2):e2300015.) pointed out that the use of educational technologies had a positive impact in terms of health education on HPV and vaccination capture; and showed that no studies were conducted in Brazil addressing the development of technologies for this purpose. Among the technologies developed, the video was the most cited, the others being: internet pages, computer programs, text messages, printed materials and radio soap operas;(1313. Interaminense IN, Oliveira SC, Leal LP, Linhares FM, Pontes CM. Educational technologies to promote vaccination against human papillomavirus: integrative literature review. Texto Contexto Enferm. 2016;25(2):e2300015.) referring to the realization of this study, since it was not identified development of serious games to promote knowledge about HPV.

The realization of this study is consistent with the need to introduce innovative technologies as mediators of the educational process in health by providing reflection and influence on the change in users’ behavior, on the epidemiological profile of diseases and in the search for new paradigms for public health, through care planning.(1111. Huon JF, Grégoire A, Meireles A, Lefebvre M, Péré M, Coutherut J, et al. Evaluation of the acceptability in France of the vaccine against papillomavirus (HPV) among middle and high school students and their parents. PLoS One. 2020;15(10):e0234693.,1313. Interaminense IN, Oliveira SC, Leal LP, Linhares FM, Pontes CM. Educational technologies to promote vaccination against human papillomavirus: integrative literature review. Texto Contexto Enferm. 2016;25(2):e2300015.,1818. Dias JD, Mekaro MS, Cheng Lu JK, Otsuka JL, Fonseca LM, Zem-Mascarenhas SH. Serious game development as a strategy for health promotion and tackling childhood obesity. Rev Lat Am Enfermagem. 2016;24:e2759.,1919. Serafim AR, Silva AN, Alcântara CM, Queiroz MV. Construction of serious games for adolescents with type 1 diabetes mellitus. Acta Paul Enferm. 2019;32(4):374-81.) Considering this context, the objective was to describe the process of construction and validation of a serious game for the prevention of infection caused by human papillomavirus.

Methods

This is a methodological study that includes strategies for development and assessment of evidence of validity of tools and instruments through specific techniques.(2020. Polit DF, Beck CT. Fundamentos de Pesquisa em Enfermagem: avaliação de evidências para a prática da enfermagem. Porto Alegre: Artmed; 2011. 669 p.) The educational technology development and analysis process took place between May 2018 and May 2019. For the development of a serious games one should consider the following aspects: mechanics - functioning, aesthetics - audiovisual resources and evoked emotions, narrative - sequencing of events and technology - media employed.(2121. Schell J. The art of game design: a book of lenses. Amsterdam: Elsevier; 2008. 489 p.) Followed the following steps: conceptualization, pre-production, prototyping, production and expert assessment.(2222. Novak J. Game development essentials: an introduction. 2a ed. New York: Delmar Cengage Learning; 2010. 512 p.)

In the initial stage, an integrative literature review was conducted in the databases Medical Literature Analysis and Retrieval System Online (MEDLINE), Latin American and Caribbean Literature on Health Sciences (LILACS) and Nursing Database (BDENF), through the combination of controlled descriptors: knowledge, papillomaviridae, sexually transmitted disease, adolescent and adult, and their correspondents in English and Spanish.

We included studies that portrayed population’s knowledge about HPV, published between 2013 and 2018, in English, Portuguese and/or Spanish. The cutout aimed to meet the perspectives of changes in population’s knowledge patterns over time, hence the five years prior to data collection. Reports of informal cases, book chapters, dissertations, theses, reports, news, editorials, literature reviews, non-scientific texts and articles without availability of full text online were excluded.

For the development of educational technology, the integrative literature review directed the theoretical content to be addressed, pointing out the gaps in population’s knowledge about HPV. The search in the databases returned 1,187 articles, of these 906 did not meet the time frame, obtaining 281 for reading titles and abstracts, which allowed the selection of 28 articles for full reading, after removal of duplicates, 18 articles were obtained, of these five did not meet the scope of this research. At the end, 13 articles were used to map population’s knowledge on the theme under study.

The results of this review contributed to the conceptualization and elaboration of the content to be addressed. The articles were read in full and gaps in population’s knowledge about HPV that supported prototype pre-production were identified through thematic content analysis. The 13 articles submitted to analysis were summable and the data were categorized into: meaning of HPV, forms of contagion, signs and symptoms, prevention measures, vaccination and relation of HPV with cancer. The categories were addressed in the prototypical version of electronic roulette.

For the development of the serious game prototype – later called electronic roulette – the Integrated Development Environment (IDE) and the Java Programming language were used, and the information technology professional was assisted.

The initial version was elaborated in the form of a circular geometric figure and divided into eight equal parts (octagon) enumerated. Each part of the roulette – preview page – corresponded to a demand that is in the integrative review, and is arranged in the form of a multiple-choice question with four answer options. Two people are necessary for execution, being oriented to the adult-young population, preferably. Participants, when spinning the roulette - click on spin on the interface - their turning speed will decrease until it stops at one of the numbers, after that, the roulette figure will be deleted and the question indicated by the selected number will be evidenced.

The roulette was colored with varied colors, in order to have participants’ attention. In part one, the yellow coloration was used, portraying the meaning of HPV; part two, light blue in color, addressed the forms of transmission; part three with green coloring referred to prevention mechanisms; part four of yellow color portrayed the signs and symptoms of HPV infection; parts five and six of orange-lilac stains referred to vaccination; part seven with blue coloring encompassed the relationships between HPV and cancer; and part eight represented the “pass it” option and was colored red.

Expert assessment aimed to obtain evidence of content validity. For this, two groups of experts were selected: one group assessed the content, language, presentation, stimulation/motivation and cultural adequacy and the other the appearance considering installation/execution errors and the interface quality.

The survey to analyze the eligibility of participants for the role of content expert was initially carried out through the Lattes Platform and the Bank of Theses and Dissertations of the Coordination for the Improvement of Higher Education Personnel (CAPES - Coordenação de Aperfeiçoamento de Pessoal de Nível Superior). A system of classification of judges was used for the selection of possible experts.(2323. Melo RP, Moreira RP, Fontenele FC, Aguiar AC, Joventino ES, Carvalho EC. Critérios de seleção de experts para estudos de validação de fenômenos de enfermagem. Rev Rene. 2011;12(2):424-31.) This system scores a number of criteria, that is: being a doctor (4 points), being a master (3 points), thesis/dissertation in the area of interest (2 points), publications in the area of interest (2 points), previous experience in validation of educational materials (1 point/work), teaching in the area of interest (1 point/year), professional performance in the area of interest (0.5 point/year) and experience in health education (0.5 point/year).(2323. Melo RP, Moreira RP, Fontenele FC, Aguiar AC, Joventino ES, Carvalho EC. Critérios de seleção de experts para estudos de validação de fenômenos de enfermagem. Rev Rene. 2011;12(2):424-31.) Those who scored at least five points were selected, in line with previous studies.(2424. Sousa EK, Morais EJ, Amorim FC, Oliveira AD, Sousa KH, Almeida CA. Elaboration and validation of an educational technology related to violence against women. Esc Anna Nery. 2020;24(4):e20190314.,2525. Salvador PT, Mariz CM, Vitor AF, Ferreira MA Jr, Fernandes MI, Martins JC, et al. Validation of virtual learning object to support the teaching of nursing care systematization. Rev Bras Enferm. 2018;71(1):16-24.)

A group of 13 researchers who met the predetermined criteria was selected, however, there were only three answers. To complement the number of experts, we chose to adopt the snowball sampling technique, in which the selected participant indicates or suggests other participants, the indicated researchers should meet the same criteria initially listed. Regarding the participation of design experts, they were selected by electronic indication (by email) of content experts, as they are researchers with proven experience in the development of educational technologies. It is emphasized that the number of experts from both groups met the literature recommendations.(2626. Pasquali L. Instrumentação psicológica: fundamentos e práticas. Porto alegre: Artmed; 2010. 560 p.)

For expert analysis, two validated instruments were adopted.(2727. Doak CC, Doak LG, Root JH. Teaching patients with low literacy skills. 2th ed. Philadelphia: Lippincott; 1996. 212 p.,2828. Amaya MR, Paixão DP, Sarquis LM, Cruz ED. Construction and content validation of checklist for patient safety in emergency care. Rev Gaucha Enferm. 2017;37(Spe):e68778.) For content experts, the Suitability Assessment of Materials (SAM) was used, which assesses the difficulty and convenience of educational technologies related to content, writing style, presentation, stimulation/motivation and cultural adequacy, analyzing the agreement and relevance of each item: 0 – inadequate, 1 - partially adequate and 2 - adequate.(2727. Doak CC, Doak LG, Root JH. Teaching patients with low literacy skills. 2th ed. Philadelphia: Lippincott; 1996. 212 p.) The instrument for design experts included characteristics that considered the interface quality and its comprehensibility by the target audience, with a Likert-type scale for appearance assessment: 1 – totally disagree, 2 – disagree, 3 – agree and 4 – totally agree.(2828. Amaya MR, Paixão DP, Sarquis LM, Cruz ED. Construction and content validation of checklist for patient safety in emergency care. Rev Gaucha Enferm. 2017;37(Spe):e68778.)

For analysis of content results, the final score was obtained by the sum of the scores of each item divided by the possible sum, and transformed into a percentage. It is emphasized that the possible sum is equivalent to 30 points. The global SAM score was obtained by calculating the arithmetic mean of the sums of each expert (∑) divided by the number of experts, and multiplied by 100, to obtain the percentage. Its assessment considered the following values: between 0 and 39% - inadequate; between 40 and 69% - adequate; and between 70 and 100% - higher.(2929. Martins MC, Veras JE, Uchoa JL, Pinheiro PN, Vieira NF, Ximenes LB. Food safety and the use of regional foods: the validation of a serial album. Rev Esc Enferm USP. 2012;46(6):1355-62.) Values below 60% indicated the need to review the material.(2727. Doak CC, Doak LG, Root JH. Teaching patients with low literacy skills. 2th ed. Philadelphia: Lippincott; 1996. 212 p.)

Regarding the analysis of results related to design, the systematic logic of Content Validity Index (CVI) was used. The item score was calculated by the sum of agreement the items marked by “3” or “4”, divided by the total number of answers. On the other hand, the score of the instrument was made by summing the CVI of each item, divided by the number of items of the instrument.(2828. Amaya MR, Paixão DP, Sarquis LM, Cruz ED. Construction and content validation of checklist for patient safety in emergency care. Rev Gaucha Enferm. 2017;37(Spe):e68778.) The cut-off point used for CVI was 0.78.(3030. Polit DF, Beck CT. The content validity index: are you sure you know what’s being reported? Critique and recommendations. Res Nurs Health. 2006;29(5):489-97.)

The study was approved by the Institutional Review Board (IRB), under Opinion 2,999,641 and CAAE (Certificado de Apresentação para Apreciação Ética - Certificate of Presentation for Ethical Consideration) 00921918.5.0000.5210 on November 5, 2018 and met all national and international ethical precepts for research involving human beings.

Results

The aspects addressed in the literature as gaps in population’s knowledge about HPV were categorized and the main results determined the content to be addressed in the educational game. The studies are identified in alphanumeric codes in chronological order of publication and presented in Chart 1.

Chart 1
Content that is a guide for developing the serious game

After completing the prototypical version of electronic roulette, it was sent for assessment by the expert committee. The final sample of 13 content experts was obtained, with a mean age of 42 (±15.75 years, predominantly female 12 (92.3%). Regarding education, all were nurses, trained more than 10 years ago, with an average of 19 (±15.23) years. As for titration, Master’s and PhD degree holders were numerically equivalent, representing 46.41% each. Electronic roulette obtained an overall SAM score of 85.3%. Table 1 presents content assessment by experts, demonstrating a value of SAM score higher than the established condition of suitability.

Table 1
Distribution of the results of content, language, presentation, stimulation/motivation, and cultural adequacy assessment (n=13)

Seven design experts participated, all male. The age group revealed participants, whose ages ranged between 25 and 46 years, with a mean of 37 (± 7.34) years; the mean training time was 11 (± 6.94 years. Design experts’ assessment regarding the comprehensibility and quality of the electronic roulette interface revealed CVI values higher than predetermined as adequate. Electronic roulette was considered clear (CVI=0.86), the texts were organized and understandable to the target audience (CVI=0.86), the colors and shapes were adequate (CVI=0.86) and the guidelines were strategically placed, enabling reflection (CVI=0.86). For design experts’ assessment, it can contribute to the change of behaviors and attitudes of the target audience (CVI=1.0). In an overall assessment, mean CVI of 0.89 was obtained, considered satisfactory. Experts opined on improvements and adaptations that should be thought of in relation to educational technology, with the primary objective of preventing HPV infection (Chart 2). The identification of experts followed the order of inclusion in the study, preceded by the letter “C” for content experts and “D” for design experts. At the end of the comments’ analysis, the final version of electronic roulette was obtained.

Chart 2
Recommendations and comments from content and design experts on electronic roulette

Discussion

The literature review showed low population’s knowledge about HPV. Thus, electronic roulette can be presented as an innovative technology with potential for the prevention of HPV infection to the extent that it provides knowledge about the gaps of population’s knowledge on the subject. From this angle, and considering the complexity of population’s low knowledge about HPV evidenced in the literature,(66. Abreu MN, Soares AD, Ramos DA, Soares FV, Nunes Filho G, Valadão AF, et al. Conhecimento e percepção sobre o HPV na população com mais de 18 anos da cidade de Ipatinga, MG, Brasil. Cien Saude Colet. 2018;23(3):849-60.,1111. Huon JF, Grégoire A, Meireles A, Lefebvre M, Péré M, Coutherut J, et al. Evaluation of the acceptability in France of the vaccine against papillomavirus (HPV) among middle and high school students and their parents. PLoS One. 2020;15(10):e0234693.)health and education professionals are constantly challenged to use educational technologies in order to facilitate the process of health education among professionals and adolescents. Such technologies promote knowledge about the disease, besides motivating self-care.(1010. Zardo GP, Farah FP, Mendes FG, Franco CA, Molina GV, Melo GN, et al. Vacina como agente de imunização contra o HPV. Cien Saude Colet. 2014;19(9):3799-808.,2424. Sousa EK, Morais EJ, Amorim FC, Oliveira AD, Sousa KH, Almeida CA. Elaboration and validation of an educational technology related to violence against women. Esc Anna Nery. 2020;24(4):e20190314.)

The innovations of mobile technology have directed the creation of digital content, particularly in the development of educational materials aimed at various purposes, among them, health promotion.(1313. Interaminense IN, Oliveira SC, Leal LP, Linhares FM, Pontes CM. Educational technologies to promote vaccination against human papillomavirus: integrative literature review. Texto Contexto Enferm. 2016;25(2):e2300015.,1818. Dias JD, Mekaro MS, Cheng Lu JK, Otsuka JL, Fonseca LM, Zem-Mascarenhas SH. Serious game development as a strategy for health promotion and tackling childhood obesity. Rev Lat Am Enfermagem. 2016;24:e2759.,1919. Serafim AR, Silva AN, Alcântara CM, Queiroz MV. Construction of serious games for adolescents with type 1 diabetes mellitus. Acta Paul Enferm. 2019;32(4):374-81.) These resources are relevant to the change in knowledge, attitudes and beliefs related to the prevention of infections, favoring the dissemination of information that implies a continuing education in order to multiply knowledge about preventive methods and reduce the rate of infected people.(1717. Ciman M, Gaggi O, Sgaramella TM, Nota L, Bortoluzzi M, Pinello N. Serious games to support cognitive development in children with cerebral visual impairment. Mobile Netw Appl. 2018;23:1703-14.)

In consolidating with the literature used to structure the method,(2222. Novak J. Game development essentials: an introduction. 2a ed. New York: Delmar Cengage Learning; 2010. 512 p.)the integrative literature review was the theoretical tool for developing the study in its initial stage of conceptualization and pre-production. The review as an initial step in studies of development of educational technologies represents a relevant mechanism to improve and direct production.(2828. Amaya MR, Paixão DP, Sarquis LM, Cruz ED. Construction and content validation of checklist for patient safety in emergency care. Rev Gaucha Enferm. 2017;37(Spe):e68778.) Electronic roulette, in a playful way, proposes the dissemination of several themes related to HPV infection, increasing the activity of healthcare professionals.

Thus, the proposed serious game will be useful for coping with the gap in terms of population’s knowledge. A study(3131. Santos AC, Silva NN, Carneiro CM, Coura-Vital W, Lima AA. Knowledge about cervical cancer and HPV immunization dropout rate among Brazilian adolescent girls and their guardians. BMC Public Health. 2020;20:301.) revealed low knowledge of adolescents and guardians about HPV and the vaccine, most of not aware of the causal link with cervical cancer, signs and symptoms of infection, and knowledge regarding the vaccine was limited. Thus, this game may contribute to the increase in the vaccination rate, considered low in the mentioned study. Vaccination proved to be an economical and accessible strategy,(3232. Setiawan D, Andrijono, Hadinegoro SR, Meyta H, Sitohang RV, Tandy G, et al. Cervical cancer prevention in Indonesia: An updated clinical impact, cost-effectiveness and budget impact analysis. PLoS One. 2020;15(3):e0230359.) therefore, it should be stimulated. A study(1111. Huon JF, Grégoire A, Meireles A, Lefebvre M, Péré M, Coutherut J, et al. Evaluation of the acceptability in France of the vaccine against papillomavirus (HPV) among middle and high school students and their parents. PLoS One. 2020;15(10):e0234693.) demonstrated that ignorance about HPV and its vaccination leads to the reluctance of parents to vaccinate their children, while the perception of risk from HPV infection was positively associated with vaccination. Thus, investing in health education is essential to face this problem.

The development of educational technologies whether booklets, folders, games or others when for the purpose of health promotion and disease prevention, should focus, however, on population demands,(2424. Sousa EK, Morais EJ, Amorim FC, Oliveira AD, Sousa KH, Almeida CA. Elaboration and validation of an educational technology related to violence against women. Esc Anna Nery. 2020;24(4):e20190314.,3333. Jesus GJ, Caliari JS, Oliveira LB, Queiroz AA, Figueiredo RM, Reis RK. Construction and validation of educational material for the health promotion of individuals with HIV. Rev Lat Am Enfermagem. 2020;28:e3322.) without disregarding its particularities. This should be considered particularly when the target audience is adolescents. It was perceived by the researchers, for example, that the use of colloquial language would be paramount to achieve the objectives when players finished the serious game. It is reiterated that it is essential that there is an approximation with the daily life of the people to whom the educational technologies in development are intended.(1919. Serafim AR, Silva AN, Alcântara CM, Queiroz MV. Construction of serious games for adolescents with type 1 diabetes mellitus. Acta Paul Enferm. 2019;32(4):374-81.,3333. Jesus GJ, Caliari JS, Oliveira LB, Queiroz AA, Figueiredo RM, Reis RK. Construction and validation of educational material for the health promotion of individuals with HIV. Rev Lat Am Enfermagem. 2020;28:e3322.)

Another demand has emerged today, with the advent of the internet and state-of-the-art mobile phones, healthcare professionals are less able to compete for the attention of primary care service users. Thus, intentionally, the researchers chose the development of a type of game, which is more attractive to the target audience, mostly young. When with proven quality this type of game can be a mediator of the health education process, as verified in literature reviews.(1515. Mubin O, Alnajjar F, Al Mahmud A, Jishtu N, Alsinglawi B. Exploring serious games for stroke rehabilitation: a scoping review. Disabil Rehabil Assist Technol. 2020;8:1-7.,3434. Dias JD, Domingues AN, Tibes CM, Zem-Mascarenhas SH, Fonseca LM. Serious games as an educational strategy to control childhood obesity: a systematic literature review. Rev Lat Am Enfermagem. 2018;26:e3036.)

Although electronic roulette was analyzed and considered valid by experts, they left their opinions and suggestions for improvement recorded, in order to ensure quality to educational technology. Expert assessment was of great importance for the development of the serious game, as it was possible to bring together a team formed by several professionals with proficiency and competence in various knowledge related to the subject addressed by the material whose knowledge allows different perspectives on the same focus, attesting the quality of the developed technology.

The professional profile of content experts revealed a great concern of the nursing category with the prevention aspects of STIs. It is noticed that nurses as a member of the primary care health team have the potential to sensitize users by their relational competencies developed during their formative process.(1010. Zardo GP, Farah FP, Mendes FG, Franco CA, Molina GV, Melo GN, et al. Vacina como agente de imunização contra o HPV. Cien Saude Colet. 2014;19(9):3799-808.,3535. Magalhães VM, Santos RF, Ramos CV, Feitosa LG, Lago EC, Sousa EK, et al. Validation of a serial album on domestic violence against women for primary care nurses. Cogitare Enferm. 2020;25:e62729.)

Assessment by experts in the development of educational technologies is essential to guarantee the tool acceptability by professionals at the end of the healthcare network and the relevance of the content addressed(1919. Serafim AR, Silva AN, Alcântara CM, Queiroz MV. Construction of serious games for adolescents with type 1 diabetes mellitus. Acta Paul Enferm. 2019;32(4):374-81.,3535. Magalhães VM, Santos RF, Ramos CV, Feitosa LG, Lago EC, Sousa EK, et al. Validation of a serial album on domestic violence against women for primary care nurses. Cogitare Enferm. 2020;25:e62729.) Another highlight is the importance of assessing the appearance of technologies and their resources by design experts. This group has an important role that makes it possible to improve technology to users’ interests,(2424. Sousa EK, Morais EJ, Amorim FC, Oliveira AD, Sousa KH, Almeida CA. Elaboration and validation of an educational technology related to violence against women. Esc Anna Nery. 2020;24(4):e20190314.) using features such as colors and score feedback, making them more attractive.

During the development of electronic roulette, we sought to align the learning objectives with aspects of the game interface – aesthetics – which can provide greater access to the game. Moreover, electronic roulette has proved to be appropriate by both content experts and design experts, as identified in other educational game development studies.(1616. Abraham O, Thakur T, Brown R. Developing a theory-driven serious game to promote prescription opioid safety among adolescents: mixed methods study. JMIR Serious Games. 2020;8(3):e18207.,1818. Dias JD, Mekaro MS, Cheng Lu JK, Otsuka JL, Fonseca LM, Zem-Mascarenhas SH. Serious game development as a strategy for health promotion and tackling childhood obesity. Rev Lat Am Enfermagem. 2016;24:e2759.-1919. Serafim AR, Silva AN, Alcântara CM, Queiroz MV. Construction of serious games for adolescents with type 1 diabetes mellitus. Acta Paul Enferm. 2019;32(4):374-81.)

Non-participation of the target audience in the assessment of electronic roulette is an important limitation, thus demanding continuity of assessment for greater effectiveness of its potential as an educational technology. However, after this study, it was noticed that the proposed objective was achieved and electronic roulette was shown, together with the experts, to have educational and innovative potential. It is important to develop research to refine the proposed technology, which can be useful for coping with HPV-related illness conditions.

Conclusion

Electronic roulette was considered an appropriate tool by content experts regarding language, presentation, stimulation/motivation and cultural adequacy; and according to design experts an attractive-looking technology. The game developed proved relevant when addressing important content strains for the prevention of hpv disease forms. The results add contributions in the scope of care to be used by healthcare professionals as a mediator of educational activities; the research through continuity of testing and refinement of the product; and teaching either from the perspective of health education or as a resource for the design of the stages in the development of serious games.

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Edited by

Associate Editor (Peer review process): Paula Hino. (https://orcid.org/0000-0002-1408-196X). Escola Paulista de Enfermagem, Universidade Federal de São Paulo, São Paulo, SP, Brazil

Publication Dates

  • Publication in this collection
    07 Mar 2022
  • Date of issue
    2022

History

  • Received
    13 Oct 2020
  • Accepted
    26 May 2021
Escola Paulista de Enfermagem, Universidade Federal de São Paulo R. Napoleão de Barros, 754, 04024-002 São Paulo - SP/Brasil, Tel./Fax: (55 11) 5576 4430 - São Paulo - SP - Brazil
E-mail: actapaulista@unifesp.br