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Effectiveness of Nintendo Wii in functional and health outcomes of individuals with Parkinson’s disease: a systematic review

ABSTRACT

The objective of this study was to conduct a systematic review of the literature on the effectiveness of Nintendo Wii in the improvement of functional and health outcomes of individuals with Parkinson’s disease. A systematic review of the literature was developed following the PRISMA (Preferred Reporting Items for Systematic reviews and Meta-Analyses), with research in MEDLINE, SciELO, LILACS, PEDro through a search strategy that combined the terms Wii, Parkinson’s Disease, rehabilitation, and physical therapy, followed by manual search. Inclusion criteria were: experimental studies or quasi-experiments related to interventions involving the use of Nintendo Wii to improve functional outcomes in individuals with Parkinson’s disease, published until February 2016, without language restriction. The methodological quality of the studies was assessed with the PEDro scale. Of the 701 studies found, we included seven that met the inclusion criteria - most of the articles (57.14%) had bad methodological quality and were quasi-experiments. The results suggest that the use of Wii seems effective to improve functional outcomes (balance, mobility, motor performance and independence) and health (reducing the risk of falls), being more consistent the results for the improvement of balance. Studies with better methodological quality are needed for the establishment of evidence. Standardization on the types of games, intensity and frequency suitable for each type of patient with PD are still required.

Keywords |
Parkinson’s Disease; Virtual Reality; Neurology; Rehabilitation; Physical Therapy

RESUMO

O objetivo deste estudo foi revisar sistematicamente a literatura sobre a eficácia do Nintendo Wii na melhora de desfechos funcionais e de saúde de indivíduos com doença de Parkinson. A revisão foi desenvolvida seguindo o PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses), com buscas nas bases de dados MEDLINE, SciELO, LILACS e PEDro mediante estratégia de busca composta pela combinação dos termos “Wii”, “Doença de Parkinson”, “reabilitação” e “fisioterapia”, seguida de busca manual. Os critérios de inclusão foram: estudos experimentais ou quase-experimentais relacionados a intervenções envolvendo o uso do Nintendo Wii para melhora de desfechos funcionais em indivíduos com doença de Parkinson, publicados até fevereiro de 2016, sem restrição de idioma. A qualidade metodológica dos estudos foi avaliada pela escala PEDro. Dos 701 estudos encontrados, foram selecionados sete que atenderam aos critérios de inclusão, a maioria (57,14%) apresentava qualidade metodológica ruim e era do tipo quase-experimental. Os resultados sugerem que o uso do Wii parece eficaz para melhora de desfechos funcionais (equilíbrio, mobilidade, desempenho motor e independência) e de saúde (diminuição do risco de quedas), sendo mais consistentes os resultados para melhora do equilíbrio. São necessários estudos com melhor qualidade metodológica para o estabelecimento das evidências e, ainda, padronizações sobre os tipos de jogos, intensidade e frequência adequados para cada tipo de paciente com DP.

Descritores |
Doença de Parkinson; Realidade Virtual; Neurologia; Reabilitação; Fisioterapia

RESUMEN

El objetivo de este estudio ha sido el de revisar sistemáticamente la literatura sobre la eficacia del Nintendo Wii en la mejora de resultados funcionales y de salud de individuos con enfermedad de Parkinson. La revisión sistemática de la literatura ha sido desarrollada siguiendo el PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses), con búsquedas en las bases de datos MEDLINE, SciELO, LILACS y PEDro de acuerdo con la estrategia de búsqueda compuesta por la combinación de los términos “Wii”, “Enfermedad de Parkinson”, “rehabilitación” y “fisioterapia”, seguida de búsqueda manual. Los criterios de inclusión han sido: los estudios experimentales o casi-experimentales relacionados a las intervenciones involucrando el uso del Nintendo Wii para la mejora de resultados funcionales en los individuos con enfermedad de Parkinson, publicados hasta febrero de 2016, sin restricción de idioma. La cualidad metodológica de los estudios ha sido evaluada por la escala PEDro. De los 701 estudios encontrados, han sido incluidos siete que atendieron a los criterios de inclusión, la gran parte (el 57,14%) con cualidad metodológica mala y del tipo casi-experimental. Los resultados sugieren que el uso del Wii parece eficaz para la mejora de resultados funcionales (el equilibrio, la movilidad, el desempeño motor y la independencia) y de salud (disminución del riesgo de caídas), siendo más consistentes los resultados para la mejora del equilibrio. Son necesarios estudios con mejor cualidad metodológica para el establecimiento de las evidencias. Todavía son necesarias estandarizaciones sobre los tipos de juegos, intensidad y frecuencia adecuados para cada tipo de paciente con EP.

Palabras clave |
Enfermedad de Parkinson; Realidad Virtual; Neurología; Rehabilitación; Fisioterapia

INTRODUCTION

Parkinson’s disease (PD) is a chronic, progressive and degenerative disorder of the central nervous system, the second most common neurodegenerative disease and the leading cause of Parkinsonism, with higher prevalence in the population over 65 years of age and in the male sex11. Fukunaga JY, Quitschal RM, Doná F, Ferraz HB, Ganança MM, Caovilla HH. Postural control in Parkinson's disease. Braz J Otorhinolaryngol. 2014;80(6):508-14. doi: 10.1016/j.bjorl.2014.05.032
https://doi.org/10.1016/j.bjorl.2014.05....
), (22. Pringsheim T, Jette N, Frolkis A, Steeves TD. The prevalence of Parkinson's disease: a systematic review and meta-analysis. Mov Disord. 2014;29(13):1583-90. doi: 10.1002/mds.25945
https://doi.org/10.1002/mds.25945...
. In addition to Parkinsonism (presence of bradykinesia and at least one of the following signs: trembling and/or stiffness), the patients with PD may show postural instability, deficits in balance, limitations in activities33. Postuma RB, Berg D, Stern M, Poewe W, Olanow W, Oertel W, et al. MDS clinical diagnostic criteria for Parkinson's disease. Mov Disord. 2015;30(12):1591-601. doi: 10.1002/mds.26424
https://doi.org/10.1002/mds.26424...
), (44. Chapuis S, Ouchchane L, Metz O, Gerbaud L, Durif F. Impact of the motor complications of Parkinson's disease on the quality of life. Mov Disord. 2005;20(2):224-30. doi: 10.1002/mds.20279
https://doi.org/10.1002/mds.20279...
, with loss of functional independence and compromise of the quality of life55. Boland DF, Stacy M. The economic and quality of life burden associated with Parkinson's disease: a focus on symptoms. Am J Manag Care. 2012;18(Suppl. 7):S168-75.), (66. Rinalduzzi S, Trompetto C, Marinelli L, Alibardi A, Missori P, Fattapposta F, et al. Balance dysfunction in Parkinson's disease. Biomed Res Int. 2015:1-10. doi: 10.1155/2015/434683
https://doi.org/10.1155/2015/434683...
.

Several studies have investigated the efficacy of rehabilitation associated with the pharmacological treatment in patients with PD for the improvement of health, functionality and quality of life77. Santos TB, Peracini T, Franco PM, Nogueira RL, Souza LAPS. Facilitação neuromuscular proprioceptiva na doença de Parkinson: relato de eficácia terapêutica. Fisioter Mov. 2012;25(2):281-89.. Recently, virtual reality began to be used in these rehabilitation programs88. Saposnik NG, Teasell R, Mamdani M, Hall J, McIlroy W, Cheung D, et al. Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: a pilot randomized clinical trial and proof of principle. Stroke. 2010;41(7):1477-84. doi: 10.1161/STROKEAHA.110.584979
https://doi.org/10.1161/STROKEAHA.110.58...
. It is a computerized technology that simulates real environmental stimuli to promote interaction between people and machines based on sensory, cognitive, psychological and motor feedback88. Saposnik NG, Teasell R, Mamdani M, Hall J, McIlroy W, Cheung D, et al. Effectiveness of virtual reality using Wii gaming technology in stroke rehabilitation: a pilot randomized clinical trial and proof of principle. Stroke. 2010;41(7):1477-84. doi: 10.1161/STROKEAHA.110.584979
https://doi.org/10.1161/STROKEAHA.110.58...
, allowing the intensive repetition of complex tasks and providing a motivational training environment99. Mendes FAS, Pompeu JE, Lobo AM, Silva KG, Oliveira TP, Zomignani AP, et al. Motor learning, retention and transfer after virtual-reality-based training in Parkinson's disease-effect of motor and cognitive demands of games: a longitudinal, controlled clinical study. Physiotherapy. 2012;98(3):217-23. doi: 10.1016/j.physio.2012.06.001
https://doi.org/10.1016/j.physio.2012.06...
.

Among the virtual reality devices with potential for use in rehabilitation, the video game Nintendo Wii stands out with its feasibility, safety and efficacy in the improvement of balance of patients with cerebrovascular accident (CVA), cerebral palsy (CP), multiple sclerosis and traumatic brain injury (TBI). Moreover, in a recent study1010. Godinho C, Domingos J, Cunha G, Santos AT, Fernandes RM, Abreu D, et al. A systematic review of the characteristics and validity of monitoring technologies to assess Parkinson's disease. J Neuroeng Rehabil. 2016;13(24):1-10. doi: 10.1186/s12984-016-0136-7
https://doi.org/10.1186/s12984-016-0136-...
that aimed to list, compare and classify VR devices that assessed the motor symptoms of people with PD, Nintendo Wii showed good clinimetric properties and was recommended for measuring the postural instability and monitor the motor signs of these individuals. It is noteworthy that Nintendo Wii is a low-cost device when compared with others, and it can be used at home, important characteristic for its applicability in individuals with disturbances caused by brain injuries1010. Godinho C, Domingos J, Cunha G, Santos AT, Fernandes RM, Abreu D, et al. A systematic review of the characteristics and validity of monitoring technologies to assess Parkinson's disease. J Neuroeng Rehabil. 2016;13(24):1-10. doi: 10.1186/s12984-016-0136-7
https://doi.org/10.1186/s12984-016-0136-...
)-(1313. Mirelman A, Maidan I, Herman T, Deutsch JE, Giladi N, Hausdorff JM. Virtual reality for gait training: can it induce motor learning to enhance complex walking and reduce fall risk in patients with Parkinson's disease? J Gerontol A Biol Sci Med Sci. 2011;66(2):234-40. doi: 10.1093/gerona/glq201
https://doi.org/10.1093/gerona/glq201...
. Despite its advantages and possibilities, it is not yet clear the effectiveness of this technology in the rehabilitation process of individuals with PD. In this context, the objective of this systematic review was to verify the effectiveness of Nintendo Wii in rehabilitating these individuals.

METHODOLOGY

This systematic review was carried out according to PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) (1313. Mirelman A, Maidan I, Herman T, Deutsch JE, Giladi N, Hausdorff JM. Virtual reality for gait training: can it induce motor learning to enhance complex walking and reduce fall risk in patients with Parkinson's disease? J Gerontol A Biol Sci Med Sci. 2011;66(2):234-40. doi: 10.1093/gerona/glq201
https://doi.org/10.1093/gerona/glq201...
, with all the steps conducted by two independent researchers, who, at the end of each step, met to reach a consensus. A third one would be involved in case of disagreement between the two researchers. In the first step, we searched the term “Wii” in the MEDLINE, SciELO, LILACS and PEDro databases. All scientific studies published until February 2016 were included, without language restriction, and with the following inclusion criteria: experimental or quasi-experimental studies, and those that used Nintendo Wii in the rehabilitation process of individuals with PD. In the second step, the titles of all studies found in the electronic databases were evaluated, and those that clearly did not meet the inclusion criteria were excluded. The same procedure was used in the third step with the analysis of the abstracts of studies included in the second step. In the fourth step, we read all the texts included in the previous phase, and those that used Nintendo Wii in the rehabilitation of individuals with PD were included. In the fifth step, another search was conducted in the reference list of all studies included after searching in the electronic databases, following the same procedures.

The scale Physiotherapy Evidence Database (PEDro) (1414. Shiwa SR, Costa LOP, Moser ADL, Aguiar IC, Oliveira LVF. PEDro: a base de dados de evidências em fisioterapia. Fisioter Mov. 2011;24(3):523-33. doi: 10.1590/S0103-51502011000300017
https://doi.org/10.1590/S0103-5150201100...
was used to determine the methodological quality of each study included. The basis adopted for the interpretation of the quality score was: from 9 to 10, excellent; 6 to 8, good; 4 to 5, reasonable; and less than 4, poor1414. Shiwa SR, Costa LOP, Moser ADL, Aguiar IC, Oliveira LVF. PEDro: a base de dados de evidências em fisioterapia. Fisioter Mov. 2011;24(3):523-33. doi: 10.1590/S0103-51502011000300017
https://doi.org/10.1590/S0103-5150201100...
.

RESULTS

From the electronic search, 701 studies that used Nintendo Wii were identified, but only seven met the inclusion criteria. New studies that met the inclusion criteria were not found in reference list search (Figure 1). All seven studies were published in the last four years: three in 20121212. Esculier JF, Vaudrin J, Beriault P, Gagnon K, Tremblay LE. Home-based balance training programme using Wii Fit with balance board for Parkinson's disease: a pilot study. J Rehabil Med. 2012;44(2):144-50. doi: 10.2340/16501977-0922
https://doi.org/10.2340/16501977-0922...
), (1515. Loureiro APC, Ribas CG, Zotz TGG, Chen R, Ribas F. Feasibility of virtual therapy in rehabilitation of Parkinson's disease patients: pilot study. Fisioter Mov. 2012;25(3):659-66. doi: 10.1590/S0103-51502012000300021
https://doi.org/10.1590/S0103-5150201200...
), (1616. Pompeu JE, Mendes FAS, Silva KG, Lobo AM, Oliveira TP, Zomignari AP, et al. Effect of Nintendo Wii-based motor and cognitive training on activities of daily living in patients with Parkinson's disease: a randomised clinical trial. Physiotherapy. 2012;98(3):196-204. doi: 10.1016/j.physio.2012.06.004
https://doi.org/10.1016/j.physio.2012.06...
, two in 20131717. Mhatre PV, Vilares I, Stibb SM, Albert MV, Pickering L, Marciniak CM, et al. Wii fit balance board playing improves balance and gait in Parkinson disease. PM R. 2013;5(9):769-77. doi: 10.1016/j.pmrj.2013.05.019
https://doi.org/10.1016/j.pmrj.2013.05.0...
), (1818. Zalecki T, Gorecka-Mazur A, Pietraszko W, Surowka AD, Novak P, Moskala M. Visual feedback training using Wii Fit improves balance in Parkinson's disease. Folia Med Cracov. 2013;53(1):65-78., one in 20141919. Gonçalves BG, Leite MA, Orsini M, Pereira JS. Effects of using the Nintendo Wii Fit Plus platform in the sensorimotor training of gait disorders in Parkinson's disease. Neurol Int. 2014;6(1):5048. doi:10.4081/ni.2014.5048
https://doi.org/10.4081/ni.2014.5048...
and one in 20152020. Liao YY, Yang YR, Cheng SJ, Wu YR, Fuh JL, Wang RY. Virtual reality-based training to improve obstacle-crossing performance and dynamic balance in patients with Parkinson's disease. Neurorehabil Neural Repair. 2015;29(7):658-67. doi: 10.1177/1545968314562111
https://doi.org/10.1177/1545968314562111...
(Chart 1).

Figure 1
Flowchart of the search and selection of studies.

Chart 1
Summary of the characteristics of the sample and of the outcomes of the studies included (n=7)

The studies included men and women with PD, with ages that ranged from 44 years to 91 years, with predominance of older adults (average age of 65 years). Five studies used the Hoehn & Yahr scale to assess the PD severity2121. Hoehn MM, Yahr MD. Parkinsonism: onset, progression and mortality. 1967. Neurology. 2001;57(10 Suppl 3):S11-26.. Three studies included individuals with moderate disability1515. Loureiro APC, Ribas CG, Zotz TGG, Chen R, Ribas F. Feasibility of virtual therapy in rehabilitation of Parkinson's disease patients: pilot study. Fisioter Mov. 2012;25(3):659-66. doi: 10.1590/S0103-51502012000300021
https://doi.org/10.1590/S0103-5150201200...
), (1717. Mhatre PV, Vilares I, Stibb SM, Albert MV, Pickering L, Marciniak CM, et al. Wii fit balance board playing improves balance and gait in Parkinson disease. PM R. 2013;5(9):769-77. doi: 10.1016/j.pmrj.2013.05.019
https://doi.org/10.1016/j.pmrj.2013.05.0...
), (1919. Gonçalves BG, Leite MA, Orsini M, Pereira JS. Effects of using the Nintendo Wii Fit Plus platform in the sensorimotor training of gait disorders in Parkinson's disease. Neurol Int. 2014;6(1):5048. doi:10.4081/ni.2014.5048
https://doi.org/10.4081/ni.2014.5048...
and two individuals with mild disability1616. Pompeu JE, Mendes FAS, Silva KG, Lobo AM, Oliveira TP, Zomignari AP, et al. Effect of Nintendo Wii-based motor and cognitive training on activities of daily living in patients with Parkinson's disease: a randomised clinical trial. Physiotherapy. 2012;98(3):196-204. doi: 10.1016/j.physio.2012.06.004
https://doi.org/10.1016/j.physio.2012.06...
), (2020. Liao YY, Yang YR, Cheng SJ, Wu YR, Fuh JL, Wang RY. Virtual reality-based training to improve obstacle-crossing performance and dynamic balance in patients with Parkinson's disease. Neurorehabil Neural Repair. 2015;29(7):658-67. doi: 10.1177/1545968314562111
https://doi.org/10.1177/1545968314562111...
. Two studies used the Unified Parkinson’s Disease Rating Scale (UPDRS) (2222. Goetz CG, Tilley BC, Shaftman SR, Poewe W, Sampaio C, Stebbins GT, et al. Movement Disorder Society UPDRS Revision Task Force: movement disorder society-sponsored revision of the unified Parkinson's disease rating scale (MDS-UPDRS): scale presentation and clinimetric testing results. Mov Disord. 2008;23(15):2129-70. doi: 10.1002/mds.22340
https://doi.org/10.1002/mds.22340...
to assess the signs, symptoms and certain activities1212. Esculier JF, Vaudrin J, Beriault P, Gagnon K, Tremblay LE. Home-based balance training programme using Wii Fit with balance board for Parkinson's disease: a pilot study. J Rehabil Med. 2012;44(2):144-50. doi: 10.2340/16501977-0922
https://doi.org/10.2340/16501977-0922...
), (1818. Zalecki T, Gorecka-Mazur A, Pietraszko W, Surowka AD, Novak P, Moskala M. Visual feedback training using Wii Fit improves balance in Parkinson's disease. Folia Med Cracov. 2013;53(1):65-78.. The average time of involvement of the individuals ranged from 6.4 to 9.2 years1212. Esculier JF, Vaudrin J, Beriault P, Gagnon K, Tremblay LE. Home-based balance training programme using Wii Fit with balance board for Parkinson's disease: a pilot study. J Rehabil Med. 2012;44(2):144-50. doi: 10.2340/16501977-0922
https://doi.org/10.2340/16501977-0922...
), (1717. Mhatre PV, Vilares I, Stibb SM, Albert MV, Pickering L, Marciniak CM, et al. Wii fit balance board playing improves balance and gait in Parkinson disease. PM R. 2013;5(9):769-77. doi: 10.1016/j.pmrj.2013.05.019
https://doi.org/10.1016/j.pmrj.2013.05.0...
)- (2020. Liao YY, Yang YR, Cheng SJ, Wu YR, Fuh JL, Wang RY. Virtual reality-based training to improve obstacle-crossing performance and dynamic balance in patients with Parkinson's disease. Neurorehabil Neural Repair. 2015;29(7):658-67. doi: 10.1177/1545968314562111
https://doi.org/10.1177/1545968314562111...
.

Regarding the outcomes of the studies, 85.7% analyzed balance1212. Esculier JF, Vaudrin J, Beriault P, Gagnon K, Tremblay LE. Home-based balance training programme using Wii Fit with balance board for Parkinson's disease: a pilot study. J Rehabil Med. 2012;44(2):144-50. doi: 10.2340/16501977-0922
https://doi.org/10.2340/16501977-0922...
), (1515. Loureiro APC, Ribas CG, Zotz TGG, Chen R, Ribas F. Feasibility of virtual therapy in rehabilitation of Parkinson's disease patients: pilot study. Fisioter Mov. 2012;25(3):659-66. doi: 10.1590/S0103-51502012000300021
https://doi.org/10.1590/S0103-5150201200...
)- (1818. Zalecki T, Gorecka-Mazur A, Pietraszko W, Surowka AD, Novak P, Moskala M. Visual feedback training using Wii Fit improves balance in Parkinson's disease. Folia Med Cracov. 2013;53(1):65-78.), (2020. Liao YY, Yang YR, Cheng SJ, Wu YR, Fuh JL, Wang RY. Virtual reality-based training to improve obstacle-crossing performance and dynamic balance in patients with Parkinson's disease. Neurorehabil Neural Repair. 2015;29(7):658-67. doi: 10.1177/1545968314562111
https://doi.org/10.1177/1545968314562111...
, and most of them used the Berg Balance Scale (4/7; 57.14%)1515. Loureiro APC, Ribas CG, Zotz TGG, Chen R, Ribas F. Feasibility of virtual therapy in rehabilitation of Parkinson's disease patients: pilot study. Fisioter Mov. 2012;25(3):659-66. doi: 10.1590/S0103-51502012000300021
https://doi.org/10.1590/S0103-5150201200...
)- (1818. Zalecki T, Gorecka-Mazur A, Pietraszko W, Surowka AD, Novak P, Moskala M. Visual feedback training using Wii Fit improves balance in Parkinson's disease. Folia Med Cracov. 2013;53(1):65-78.. Other outcomes were also assessed (Chart 1). The measuring instruments used to assess the main outcomes (Chart 1) present appropriate properties and are recommended by the International Parkinson and Movement Disorder Society2323. Shulman LM, Armstrong M, Ellis T, Gruber-Baldini A, Horak F, Nieuwboer A, et al. Disability rating scales in Parkinson's disease: critique and recommendations. Mov Disord. 2016;31(10):1455-65. doi: 10.1002/mds.26649
https://doi.org/10.1002/mds.26649...
), (2424. Bloem BR, Marinus J, Almeida Q, Dibble L, Nieuwboer A, Post B, et al. Measurement instruments to assess posture, gait, and balance in Parkinson's disease: critique and recommendations. Mov Disord. 2016;31(9):1342-55. doi: 10.1002/mds.26572
https://doi.org/10.1002/mds.26572...
.

Most of the studies (4/7;57.14%) presented score three in the PEDro scale (poor methodological quality) (1515. Loureiro APC, Ribas CG, Zotz TGG, Chen R, Ribas F. Feasibility of virtual therapy in rehabilitation of Parkinson's disease patients: pilot study. Fisioter Mov. 2012;25(3):659-66. doi: 10.1590/S0103-51502012000300021
https://doi.org/10.1590/S0103-5150201200...
), (1717. Mhatre PV, Vilares I, Stibb SM, Albert MV, Pickering L, Marciniak CM, et al. Wii fit balance board playing improves balance and gait in Parkinson disease. PM R. 2013;5(9):769-77. doi: 10.1016/j.pmrj.2013.05.019
https://doi.org/10.1016/j.pmrj.2013.05.0...
)- (1919. Gonçalves BG, Leite MA, Orsini M, Pereira JS. Effects of using the Nintendo Wii Fit Plus platform in the sensorimotor training of gait disorders in Parkinson's disease. Neurol Int. 2014;6(1):5048. doi:10.4081/ni.2014.5048
https://doi.org/10.4081/ni.2014.5048...
, were quasi-experimental (4/7; 57.14%) and used a group with pre- and post-test1515. Loureiro APC, Ribas CG, Zotz TGG, Chen R, Ribas F. Feasibility of virtual therapy in rehabilitation of Parkinson's disease patients: pilot study. Fisioter Mov. 2012;25(3):659-66. doi: 10.1590/S0103-51502012000300021
https://doi.org/10.1590/S0103-5150201200...
), (1717. Mhatre PV, Vilares I, Stibb SM, Albert MV, Pickering L, Marciniak CM, et al. Wii fit balance board playing improves balance and gait in Parkinson disease. PM R. 2013;5(9):769-77. doi: 10.1016/j.pmrj.2013.05.019
https://doi.org/10.1016/j.pmrj.2013.05.0...
)- (1919. Gonçalves BG, Leite MA, Orsini M, Pereira JS. Effects of using the Nintendo Wii Fit Plus platform in the sensorimotor training of gait disorders in Parkinson's disease. Neurol Int. 2014;6(1):5048. doi:10.4081/ni.2014.5048
https://doi.org/10.4081/ni.2014.5048...
, followed by experimental studies with two groups: PD (Parkinson’s disease) and GC (control group) (2/7; 28.57%)1212. Esculier JF, Vaudrin J, Beriault P, Gagnon K, Tremblay LE. Home-based balance training programme using Wii Fit with balance board for Parkinson's disease: a pilot study. J Rehabil Med. 2012;44(2):144-50. doi: 10.2340/16501977-0922
https://doi.org/10.2340/16501977-0922...
), (1616. Pompeu JE, Mendes FAS, Silva KG, Lobo AM, Oliveira TP, Zomignari AP, et al. Effect of Nintendo Wii-based motor and cognitive training on activities of daily living in patients with Parkinson's disease: a randomised clinical trial. Physiotherapy. 2012;98(3):196-204. doi: 10.1016/j.physio.2012.06.004
https://doi.org/10.1016/j.physio.2012.06...
and only one experimental study with three groups (1/7; 14.28%)2020. Liao YY, Yang YR, Cheng SJ, Wu YR, Fuh JL, Wang RY. Virtual reality-based training to improve obstacle-crossing performance and dynamic balance in patients with Parkinson's disease. Neurorehabil Neural Repair. 2015;29(7):658-67. doi: 10.1177/1545968314562111
https://doi.org/10.1177/1545968314562111...
(Chart 1). Only one study conducted follow-up after the intervention period1616. Pompeu JE, Mendes FAS, Silva KG, Lobo AM, Oliveira TP, Zomignari AP, et al. Effect of Nintendo Wii-based motor and cognitive training on activities of daily living in patients with Parkinson's disease: a randomised clinical trial. Physiotherapy. 2012;98(3):196-204. doi: 10.1016/j.physio.2012.06.004
https://doi.org/10.1016/j.physio.2012.06...
).

In all quasi-experimental studies in which balance was assessed1515. Loureiro APC, Ribas CG, Zotz TGG, Chen R, Ribas F. Feasibility of virtual therapy in rehabilitation of Parkinson's disease patients: pilot study. Fisioter Mov. 2012;25(3):659-66. doi: 10.1590/S0103-51502012000300021
https://doi.org/10.1590/S0103-5150201200...
), (1717. Mhatre PV, Vilares I, Stibb SM, Albert MV, Pickering L, Marciniak CM, et al. Wii fit balance board playing improves balance and gait in Parkinson disease. PM R. 2013;5(9):769-77. doi: 10.1016/j.pmrj.2013.05.019
https://doi.org/10.1016/j.pmrj.2013.05.0...
), (1818. Zalecki T, Gorecka-Mazur A, Pietraszko W, Surowka AD, Novak P, Moskala M. Visual feedback training using Wii Fit improves balance in Parkinson's disease. Folia Med Cracov. 2013;53(1):65-78., a significant improvement was observed with the use of Nintendo Wii (Chart 2). As to experimental studies, in the lowest score in the PEDro scale (4 in 11 points) (1212. Esculier JF, Vaudrin J, Beriault P, Gagnon K, Tremblay LE. Home-based balance training programme using Wii Fit with balance board for Parkinson's disease: a pilot study. J Rehabil Med. 2012;44(2):144-50. doi: 10.2340/16501977-0922
https://doi.org/10.2340/16501977-0922...
, the static and dynamic balance improved, as well as the global mobility and functional abilities of the PD group when compared with the CG group. In the study by Pompey et al. (1616. Pompeu JE, Mendes FAS, Silva KG, Lobo AM, Oliveira TP, Zomignari AP, et al. Effect of Nintendo Wii-based motor and cognitive training on activities of daily living in patients with Parkinson's disease: a randomised clinical trial. Physiotherapy. 2012;98(3):196-204. doi: 10.1016/j.physio.2012.06.004
https://doi.org/10.1016/j.physio.2012.06...
(PEDro=6), both groups with (conventional or with Nintendo Wii) balance training showed significant improvement in independence (UPDRS-II), without significant differences between the groups immediately after or 60 days after the intervention. In the study by Liao et al. (2020. Liao YY, Yang YR, Cheng SJ, Wu YR, Fuh JL, Wang RY. Virtual reality-based training to improve obstacle-crossing performance and dynamic balance in patients with Parkinson's disease. Neurorehabil Neural Repair. 2015;29(7):658-67. doi: 10.1177/1545968314562111
https://doi.org/10.1177/1545968314562111...
(score 9 in the PEDro scale), significant improvements were reported in the PDWiit compared with the group without any intervention in the performance when crossing obstacles, in dynamic balance and in quality of life. In addition, the PDWiit group presented significant improvement in movement speed when compared with the PDct (Chart 2).

Chart 2
Synthesis of intervention protocols, results and conclusions of the included studies (n=7)

DISCUSSION AND CONCLUSION

The results of the studies included in this review suggest that the use of Nintendo Wii is effective to improve functional outcomes (balance, mobility, motor performance and independence) and health outcomes (decrease in the risk of falls and improvement of quality of life), being more consistent the evidence regarding the balance. A single study conducted follow-up after the end of the intervention and the results were positive for the continued improvement of the independence, both with conventional training and with Nintendo Wii. In other words, we did not identify better results with Nintendo Wii in comparison with conventional training.

The studies of this review included individuals with PD with more commonly described clinical and demographic characteristics11. Fukunaga JY, Quitschal RM, Doná F, Ferraz HB, Ganança MM, Caovilla HH. Postural control in Parkinson's disease. Braz J Otorhinolaryngol. 2014;80(6):508-14. doi: 10.1016/j.bjorl.2014.05.032
https://doi.org/10.1016/j.bjorl.2014.05....
and used assessment tools to classify the severity of the disease, Hoehn & Yahr and UPDRS, which are commonly cited and recommended for assessment and staging of PD2525. Goulart F, Pereira LX. Uso de escalas para avaliação da doença de Parkinson em fisioterapia. Fisioter Pesqui. 2005;11(1):49-56. doi: 10.1590/fpusp.v11i1.76385
https://doi.org/10.1590/fpusp.v11i1.7638...
. In quasi-experimental studies in which balance was assessed1515. Loureiro APC, Ribas CG, Zotz TGG, Chen R, Ribas F. Feasibility of virtual therapy in rehabilitation of Parkinson's disease patients: pilot study. Fisioter Mov. 2012;25(3):659-66. doi: 10.1590/S0103-51502012000300021
https://doi.org/10.1590/S0103-5150201200...
), (1717. Mhatre PV, Vilares I, Stibb SM, Albert MV, Pickering L, Marciniak CM, et al. Wii fit balance board playing improves balance and gait in Parkinson disease. PM R. 2013;5(9):769-77. doi: 10.1016/j.pmrj.2013.05.019
https://doi.org/10.1016/j.pmrj.2013.05.0...
), (1818. Zalecki T, Gorecka-Mazur A, Pietraszko W, Surowka AD, Novak P, Moskala M. Visual feedback training using Wii Fit improves balance in Parkinson's disease. Folia Med Cracov. 2013;53(1):65-78., the significant improvement observed with Nintendo Wii (Chart 2) can be justified by the fact that Wii activities provide visual feedback to the postural response to movements of the center of gravity.

Although there are a great number of studies related to Nintendo Wii, only a few used it in individuals with PD, all published recently. Moreover, most of the studies had low methodological quality and are quasi-experimental, limiting thus the conclusions. It is important to consider that studies of this type are referred to as proof of concept and provide the first evidence that a new treatment can be effective in clinical situations, constituting phase I/II of experimental studies. This temporal sequence is recommended to answer some questions before conducting controlled studies2626. Holden M, Dyar T. Virtual environment training: a new tool for neurorehabilitation. J Neurol Phys Ther. 2002;26(2):62-71.. Considering the results found in this review, this seems to have been the sequence used by experimental studies with Nintendo Wii in individuals with PD. Therefore, randomized clinical trials with follow-up of the intervention should be conducted with the aim to investigate the effectiveness of using the Nintendo Wii in individuals with PD.

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  • Finance source: CAPES (Coordenação de Aperfeiçoamento de Pessoal de Nível Superior), Fundação de Amparo à Pesquisa do Estado de Minas Gerais and CNPq (Conselho Nacional de Desenvolvimento Científico e Tecnológico)

Publication Dates

  • Publication in this collection
    Jan-Mar 2018

History

  • Received
    13 Nov 2016
  • Accepted
    02 Dec 2017
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