1) I felt like I was in the story as it unfolded in the report. 2) It was as if I had been temporarily transported to the place where the news report took place. 3) It felt like the people and objects in the report were actually around me. |
Sense of “being there” |
Jennett et al. (2008)Jennett, C., Cox, A., Cairns, P., Dhoparee, S., Epps, A., Tijs, T., & Walton, A. (2008). Measuring and defining the experience of immersion in games. International Journal of Human-Computer Studies, 66, 641-661. DOI:10.1016/j.ijhcs.2008.04.004 https://doi.org/10.1016/j.ijhcs.2008.04....
; Kang et al. (2018)Kang, S., O’Brien, E., Villarreal, A., Lee, W., & Mahood, C. (2018). Immersive Journalism and Telepresence. Digital Journalism, 7(2), 294-313. DOI: 10.1080/21670811.2018.1504624 https://doi.org/10.1080/21670811.2018.15...
; Sundar et al. (2017)Sundar, S., Kang, J., & Oprean, D. (2017). How Immersive Journalism Affects Our Perceptions and Cognitions. Cyberpsychology, Behavior, and Social Networking, 20(11), 672-682. DOI:10.1089/cyber.2017.0271 https://doi.org/10.1089/cyber.2017.0271...
; Vettehen et al. (2019)Vettehen, P., Wiltink, D., Huiskamp, M., Schaap, G., & Ketelaar, P. (2019). Taking the full view: how viewers respond to 360-degree video News. Computers in Human Behavior, 91, 24-32. DOI: 10.1016/j.chb.2018.09.018 https://doi.org/10.1016/j.chb.2018.09.01...
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4) I felt like I was participating in the story. 5) There were times when I felt I was actually interacting with the characters in the report. 6) It seemed like the characters in the report were aware of my presence. |
Interaction |
Jennett et al. (2008)Jennett, C., Cox, A., Cairns, P., Dhoparee, S., Epps, A., Tijs, T., & Walton, A. (2008). Measuring and defining the experience of immersion in games. International Journal of Human-Computer Studies, 66, 641-661. DOI:10.1016/j.ijhcs.2008.04.004 https://doi.org/10.1016/j.ijhcs.2008.04....
; Sundar et al. (2017)Sundar, S., Kang, J., & Oprean, D. (2017). How Immersive Journalism Affects Our Perceptions and Cognitions. Cyberpsychology, Behavior, and Social Networking, 20(11), 672-682. DOI:10.1089/cyber.2017.0271 https://doi.org/10.1089/cyber.2017.0271...
; Vettehen et al. (2019)Vettehen, P., Wiltink, D., Huiskamp, M., Schaap, G., & Ketelaar, P. (2019). Taking the full view: how viewers respond to 360-degree video News. Computers in Human Behavior, 91, 24-32. DOI: 10.1016/j.chb.2018.09.018 https://doi.org/10.1016/j.chb.2018.09.01...
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7) The places, people, and objects I saw in the report seemed real. 8) The events in the report seemed to actually be happening around me. |
Realism |
Sundar et al. (2017)Sundar, S., Kang, J., & Oprean, D. (2017). How Immersive Journalism Affects Our Perceptions and Cognitions. Cyberpsychology, Behavior, and Social Networking, 20(11), 672-682. DOI:10.1089/cyber.2017.0271 https://doi.org/10.1089/cyber.2017.0271...
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9) It felt like I was actually a part of the news story, without actually being there. 10) I felt like I was actually in the places I saw in the report and not just looking at images. |
Sensation of having lived an experience |
Jennett et al. (2008)Jennett, C., Cox, A., Cairns, P., Dhoparee, S., Epps, A., Tijs, T., & Walton, A. (2008). Measuring and defining the experience of immersion in games. International Journal of Human-Computer Studies, 66, 641-661. DOI:10.1016/j.ijhcs.2008.04.004 https://doi.org/10.1016/j.ijhcs.2008.04....
; Kang et al. (2018)Kang, S., O’Brien, E., Villarreal, A., Lee, W., & Mahood, C. (2018). Immersive Journalism and Telepresence. Digital Journalism, 7(2), 294-313. DOI: 10.1080/21670811.2018.1504624 https://doi.org/10.1080/21670811.2018.15...
; Sundar et al. (2017)Sundar, S., Kang, J., & Oprean, D. (2017). How Immersive Journalism Affects Our Perceptions and Cognitions. Cyberpsychology, Behavior, and Social Networking, 20(11), 672-682. DOI:10.1089/cyber.2017.0271 https://doi.org/10.1089/cyber.2017.0271...
. |