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Is virtual reality beneficial for dual-task gait training in patients with Parkinson's disease? A systematic review

A REALIDADE VIRTUAL É BENÉFICA PARA O TREINO DE MARCHA COM TAREFA DUPLA EM PACIENTES COM DOENÇA DE PARKINSON? REVISÃO SISTEMÁTICA

ABSTRACT

This systematic review examined the evidence about the effects of virtual reality (VR) on dual-task gait training in Parkinson's disease (PD).

Methods:

this study (PROSPERO registration CRD42019114736) aimed to answer the question: “Is VR beneficial for dual-task gait training in patients with PD?” We searched for studies from 2008 to 2018 on Medline/PubMed and Web of Science/Web of knowledge databases. The keywords were Parkinson AND gait training AND virtual reality OR Parkinson AND gait training AND game. A total of 55 articles were retrieved, of which 11 systematic reviews, 11 opinions, letters to the editor, posters or conferences abstracts and 17 studies not evaluating the effects of VR gait training were excluded. Three further studies addressing VR dual-task gait training in PD (found in references of studies selected) were also included. Therefore, 19 studies were included and analysed.

Results:

all studies reported gait improvement after VR training. Many clinical scales were used, hampering comparison of the effects of each protocol.

Conclusion:

VR dual-task gait training should be part of rehabilitation protocols for PD. The studies showed that VR training was effective, although specific guidelines have not yet been established.

Key words:
Parkinson's disease; gait; cognition; virtual reality; videogames

RESUMO

Essa revisão sistemática examinou as evidências sobre os efeitos da realidade virtual (RV) no treinamento de marcha com tarefa-dupla na doença de Parkinson (DP).

Métodos:

esse estudo (registro PROSPERO: CRD42019114736) visou responder à questão: “A RV é benéfica no treinamento de marcha com tarefa-dupla em pacientes com DP?” A busca, de 2008 a 2018, foi feita nos bancos de dados Medline/PubMed e Web of Science/Web of Knowledge. Os descritores foram Parkinson, treinamento de marcha, realidade virtual e jogos eletrônicos. Foram encontrados 55 artigos e eliminadas 11 revisões sistemáticas, 11 cartas ao editor, resumos de pôsteres ou conferências e 17 estudos que não avaliaram os efeitos do treinamento da marcha em RV. Três outros estudos (encontrados nas referências dos estudos selecionados) foram incluídos porque também abordaram o treinamento de marcha com dupla tarefa de RV em DP. Portanto, 19 estudos foram incluídos e analisados.

Resultados:

todos os estudos relataram melhora da marcha após o treinamento com RV. Muitas escalas clínicas foram usadas e foi difícil comparar os efeitos de cada protocolo.

Conclusão:

RV deve fazer parte dos protocolos de reabilitação em DP. O treinamento com RV é eficaz, embora recomendações específicas ainda não tenham sido estabelecidas.

Palavras-chave:
doença de Parkinson; marcha; cognição; realidade virtual; videogames

Parkinson's disease (PD) is the second most common neurodegenerative disease, characterized by motor and cognitive symptoms. Executive dysfunction can be present from the early stages of PD. These deficits increase falls risk and reduce functional independence, especially in dual-task performance. Executive function has been defined as a group of abilities involved in solving problems, reaching goals and meeting environmental demands,11 Koerts J, Tucha L, Lange K, Tucha O. The influence of cognitive reserve on cognition in Parkinson's disease. J Neural Transm. 2013;120:593-6.,22 Springer S, Giladin, Peretz C, Yogev G, Simon E, Hausdorff JM. Dualtasking effects on gait variability: The role of aging, falls, and executive function. Mov Disord. 2006;21(7):950-7. such as cognitive flexibility and decision-making.33 Souza CO, Voos MC, Barbosa AF, Chen J, Francato DCV, Milosevic M, et al. Relationship between posturography, clinical balance and executive function in Parkinson's disease. J Mot Behav. 2019;51(2):212-21. More than 50% of patients with PD have frontal lobe dysfunction, which compromises attention, executive function, spatial perception and implicit/episodic memory.44 Rochester L, Burn DJ, Woods G, Godwin J, Nieuwboer A. Does auditory rhythmical cueing improve gait in people with Parkinson's disease and cognitive impairment? UH feasibility study. Mov Disord. 2009;24(6): 839-45.

Patients with PD have a poorer standing balance than healthy individuals.55 Fernandes A, Coelho T, Vitoria A, Ferreira A, Santos R, Rocha N, et al. Standing balance in individuals with Parkinson's disease during single and dual-task conditions. Gait Posture. 2015;42(3):323-8.,66 Souza ASP, Silva A, Tavares JMRS. Biomechanical and neurophysiological mechanisms related to postural control and efficiency of movement: a review. Somatosens Mot Res. 2012;29(4):131-43. While performing a secondary task associated with ambulation, patients with PD have lower gait speed, shorter step length and freezing of gait episodes. Postural control deficits result in decreased mobility and reduced functional independence,66 Souza ASP, Silva A, Tavares JMRS. Biomechanical and neurophysiological mechanisms related to postural control and efficiency of movement: a review. Somatosens Mot Res. 2012;29(4):131-43. e.g. during the sit-to-stand-to-sit sequence, especially when under the dual-task condition. Therefore, patients with PD must deal with the disruption of their motor and cognitive performance when tackling the cognitive-motor demands of their tasks of daily living.66 Souza ASP, Silva A, Tavares JMRS. Biomechanical and neurophysiological mechanisms related to postural control and efficiency of movement: a review. Somatosens Mot Res. 2012;29(4):131-43.,77 Fernandes A, Souza ASP, Couras J, Rocha N, Tavares JMRS. Influence of dual-task on sit-to-stand-to-sit postural control in Parkinson's disease. Med Eng Phys. 2015;37:1070-5.

Many studies have shown the importance of visual, auditory, verbal and mnemonic cues (e.g. mental practice). Although cues help attention engagement during balance and gait tasks22 Springer S, Giladin, Peretz C, Yogev G, Simon E, Hausdorff JM. Dualtasking effects on gait variability: The role of aging, falls, and executive function. Mov Disord. 2006;21(7):950-7.,44 Rochester L, Burn DJ, Woods G, Godwin J, Nieuwboer A. Does auditory rhythmical cueing improve gait in people with Parkinson's disease and cognitive impairment? UH feasibility study. Mov Disord. 2009;24(6): 839-45.,88 Brauer SG, Woollacott MH, Lamont R, Clewett S, O'Sullivan J, Silburn P, et al. Single and dual task gait training in people with Parkinson's Disease: a protocol for a randomised controlled trial. BMC Neurology. 2011;11:90. they may compete with other cognitive components required in daily life dual- or multiple-tasks. For example, while crossing a street, the patient may evoke visual or auditory cues to maintain step length or cadence. However, this strategy may compete with the intrinsic visual and auditory stimuli of traffic lights, pedestrians and vehicles.

Dual-task training improves cognitive-motor performance and directs attentional focus on specific outcomes. This is important because of the similarity with everyday tasks, when people focus on outcomes rather than on maintaining balance.99 Van Diest M, Lamoth CJC, Stegenga J, Verkerke GJ and Postema K. Exergaming for balance training of elderly: state of the art and future developments. J Neuroeng Rehabil. 2013;10:101. Virtual reality (VR) provides dual-task training and requires information processing, attentional shifting, sensory integration, motor planning, while VR may also provide feedback to enhance motor learning.99 Van Diest M, Lamoth CJC, Stegenga J, Verkerke GJ and Postema K. Exergaming for balance training of elderly: state of the art and future developments. J Neuroeng Rehabil. 2013;10:101.,1010 Mirelman A, Maidan I, Deutsch JE. Virtual reality and motor imagery: Promising tools for assessment and therapy in Parkinson's disease. Mov Disord. 2013;28(11):1597-608.

Postural control requires the integration of visual, somatosensory and vestibular systems. Executive function contributes in adapting inputs to meet environmental demands. In older adults and patients with PD, the reduced speed of sensory processing, motor planning and muscle activation results in increased attentional demands to maintain stability.1111 Shumway-Cook A, Brauer S, Woollacott M. Predicting the probability for falls in community-dwelling older adults using the Timed Up & Go Test. Phys Ther. 2000;80(9):896-903. VR training may optimise all these components and, therefore, motor learning. It may also be safer and more motivating than conventional approaches.1111 Shumway-Cook A, Brauer S, Woollacott M. Predicting the probability for falls in community-dwelling older adults using the Timed Up & Go Test. Phys Ther. 2000;80(9):896-903.

12 Burdea GC. Virtual rehabilitation-benefits and challenges. Methods Inf Med 2003;42(5):519-23.
-1313 Keshner EA. Virtual reality and physical rehabilitation: a new toy or a new research and rehabilitation tool? J Neuroeng Rehabil. 2004;1(1):8. Thus, VR training may improve adherence by offering personalised and fun exercises, with progressive cognitive overload.1414 Barry G, Galna B, Rochester L. The role of exergaming in Parkinson's disease rehabilitation: a systematic review of the evidence. J Neuroeng Rehabil. 2014;7(11):33.

VR provides complex environments for balance and gait training of patients with PD. Improvements in step and stride length, gait velocity, functional independence, quality of life, and cognitive function have been reported after VR interventions with PD patients.1414 Barry G, Galna B, Rochester L. The role of exergaming in Parkinson's disease rehabilitation: a systematic review of the evidence. J Neuroeng Rehabil. 2014;7(11):33.,1515 Dockx K, Bekkers EMJ, Van den Bergh V, Ginis P, Rochester L, Hausdorff JM, et al. Virtual reality for rehabilitation in Parkinson's disease (Review). Cochrane Database of Systematic Reviews. 2016;12:CD010760.. Therefore, VR can play an important role in motor control and learning in PD.1616 Vieira GP, Araujo DFGH, Leite MAA, Orsini M, Correa CL. Virtual reality in physical rehabilitation of patients with Parkinson's disease. J Hum Growth Dev 2014;24(1):31-41. Several VR dual-task gait training protocols have been proposed for patients with PD, but the effects are not clear. This systematic review aimed to examine and analyse the evidence on VR dual-task gait training in PD.

METHODS

This systematic review followed the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) checklist. The study was registered on the International Prospective Register of Systematic Reviews (PROSPERO) under registration number CRD42019114736. Two researchers conducted the data search independently and blindly. Another three researchers conducted the data review and all researchers discussed all cases of doubt. The study aimed to answer the question: “Is VR beneficial for dual-task gait training in patients with PD?”

The inclusion criteria were studies available on Medline/ Pubmed and Web of Science/ Web of Knowledge databases, which addressed VR dual-task gait training. The exclusion criteria were: studies that focused on drugs or surgery instead of dual-task training, literature reviews, abstracts and letters to the editor.

We searched studies published from 2008 to 2018 on Medline/ Pubmed and Web of Science/ Web of Knowledge databases. The keywords were Parkinson AND gait training AND virtual reality OR Parkinson AND gait training AND game.

The search was performed on August 26th, 2018. A total of 55 articles were retrieved , of which 11 systematic reviews, 17 studies not specifically evaluating the effects of VR dual-task gait training and 11 opinions, letters to the editor or conference or poster abstracts were subsequently excluded. The references of these sixteen studies were also analysed. Three further studies focusing on VR dual-task gait training in PD were also included. Therefore, 19 studies were included in the qualitative synthesis (Figure 1). Figure 1 shows all the steps of the systematic review and the reasons for study exclusions.

Figure 1
Studies included in systematic review, based on PRISMA criteria (2009): identification, screening, eligibility and studies included in review (n=19).

The studies were also scored with the Physiotherapy Evidence Database (PEDro). This database evaluates the quality of each study and the validity of their conclusions based on the Delphi list (Verhagen et al., 1998).1717 Verhagen AP, de Vet HC, de Bie RA, Kessels AG, Boers M, Bouter LM, et al. The Delphi list: a criteria list for quality assessment of randomized clinical trials for conducting systematic reviews developed by Delphi list: a criteria list for quality assessment of randomized clinical trials for conducting systematic reviews developed by Delph consensus. J Clin Epidemiol. 1998;51(12):1235-41. This scale has 11 domains, which evaluate: 1. Eligibility criteria; 2. Random distribution of subjects in each group; 3. Secret allocation of subjects; 4. Similar groups regarding the most important prognosis; 5. Blind participation of subjects; 6. Blind participation of therapists; 7. Blind examiners; 8. At least one key result obtained in more than 85% of subjects; 9. Subjects received treatment or control condition; 10. Intergroup statistical comparisons have been performed for at least one key outcome; 11. Presence of precision and variability measures.

RESULTS

The 19 studies selected are summarized in Table 1. Several clinical scales were used, but the most frequent were Parkinson's Disease Questionnaire-39, Unified Parkinson Disease Rating Scale-III, Dynamic Gait Index and the 10-Minute Walk Test. Most studies described gait improvement after virtual reality training. The six-minute walk test, the Montreal Canadian Cognitive Assessment, the timed up-and-go test and the Berg Balance Scale were also used in evaluation protocols, but less frequently.

Table 1
Synthesis of the 19 studies included in the systematic review.

Table 2 shows the score on each domain of the PEDro database. The scores on PEDro ranged from 4 to 11, but 11 studies were scored as 8 or higher. Therefore, although protocols were variable, many studies showed high quality of evidence that supported VR dual-task gait training.

Table 2
PEDro database classification.

DISCUSSION

The present study investigated whether VR dual-task gait training would promote gait improvement in PD patients. Patients with PD experience loss of functional independence and quality of life and difficulties in activities of daily living. VR can increase motivation in rehabilitation programs, and improve gait, as observed in the nineteen studies from 2008 to 2018 included in the present review. Although the scores on the PEDro scale ranged from 4 to 11, 11 studies were scored as 8 or higher. Therefore, many studies showed high quality of evidence that supported VR dual-task gait training.

VR opens a wide range of possibilities of therapeutic approaches, and involves several types of stimuli (sensory, motor, cognitive, psychological). Thus, VR training provides several dual-task demands, characterizing one of the training premises. Therefore, VR may optimize gait training through posture and balance improvement and cognitive training.2020 Esculier, JF, Vaudrin, J, Tremblay, LE. Corticomotor Excitability in Parkinson's Disease During Observation, Imagery and Imitation of Action: Effects of Rehabilitation Using Wii Fit and Comparison to Healthy Controls. J Parkinsons Disease. 2014;4:67-75.,2323 Esculier JF, Vaudrin J, Bériault P, Gagnon K and tremblay L. Home-Based balance training programme using Wii Fit with balance board for parkinson's disease: A pilot study. J Rehabil Med. 2012;44:144-50.,3737 Mirelman A, Rochester L, Reelick M, Nieuwhof F, Pelosin E, Abbruzzese G, Dockx K, et al. V-TIME: a treadmill training program augmented by virtual reality to decrease fall risk in older adults: study design of a randomized controlled trial. BMC Neurology. 2013;13:15. Most VR tasks are cognitive-motor, such as activities of daily living.66 Souza ASP, Silva A, Tavares JMRS. Biomechanical and neurophysiological mechanisms related to postural control and efficiency of movement: a review. Somatosens Mot Res. 2012;29(4):131-43.,77 Fernandes A, Souza ASP, Couras J, Rocha N, Tavares JMRS. Influence of dual-task on sit-to-stand-to-sit postural control in Parkinson's disease. Med Eng Phys. 2015;37:1070-5.

Many studies included in the present review showed improvements in speed, step length and cadence of gait, measured by kinematic analysis and/ or clinical scales, such as the Dynamic Gait Index, Timed Up-and-Go, 6-minute walking test or 10-meter walking test (Espay et al., 2010;1818 Espay AJ, Baram Y, Dwivedi AK, Shukla R, Gartner M, Gaines L, et al. At-home training with closed-loop augmented-reality cueing device for improving gait in patients with Parkinson disease. J Rehabil Res Dev. 2010;47(6):573-81. Mirelman et al., 2011;1919 Mirelman A, Maidan I, Herman T, Deutsch JE, Giladi N, Hausdorff JM. Virtual Reality for Gait Training: Can it Induce Motor Learning to Enhance Complex Walking and Reduce Fall Risk in Patients with Parkinson's Disease? Phys Ther. 2011;80(9):896-903. Esculier et al., 2012;2020 Esculier, JF, Vaudrin, J, Tremblay, LE. Corticomotor Excitability in Parkinson's Disease During Observation, Imagery and Imitation of Action: Effects of Rehabilitation Using Wii Fit and Comparison to Healthy Controls. J Parkinsons Disease. 2014;4:67-75. Mhatre et al., 2013;2121 Mhatre PV, Vilares I, Stibb SM, Albert MV, Pickering L, Iak CMM, et al. Wii Fit balance board playing improves balance and gait in Parkinson disease. PM R. 2013;5(9):769-77. Pompeu et al., 2014;2222 Pompeu JE, Arduini LA, Botelho AR, Fonseca MB, Pompeu SM, Torriani-Pasin C, Deutsch JE. Feasibility, safety and outcomes of playing Kinect Adventures! for people with Parkinson's disease: a pilot study. Physiotherapy. 2014;100(2):162-8. Liao et al., 2015;2525 Liao YY, Yang YR, Wu YR, Wang RY. VR-based Wii fit training in improving muscle strength, sensory integration ability and walking abilities in patients with PD. Int J Gerontol. 2015;9(4):190-5. Palacios-Navarro et al., 2015;2727 Palacios-Navarro PG, Magariño GI, Lorente RP. A kinect-based system for lower limb rehabilitation in Parkinson's disease patients: a pilot study. J Med Syst. 2015;39(9):103. Ginis et al., 2016;2828 Ginis P, Nieuwboer A, Dorfman M, Ferrari A, Gazit E, Canning CG, Rocchi L, Chiari L, Hausdorff JM, Mirelman A. Feasibility and effects of home-base smartphone-delivered automated feedback training for gait in people with Parkinson's disease: A pilot randomized controlled trial. Parkins Related Disord. 2016;22:28-34. Yang et al., 2016;2929 Yang WC, Wang HK, Wu RM, Lo CS, Lin KH. Home-based virtual reality balance training and conventional balance training in Parkinson's disease: A randomized controlled trial. J Formos Med Assoc. 2016; 115(9):734-43. Strouwen et al., 2017;3030 Strouwen C, Molenaar EALM, Münks L, Keus SHJ, Zijlmans CM, Vandenberghe W, Bloem BR, Nieuwboer A. Training dual tasks together or apart in Parkinson's disease: results from the duality trial. Mov Disord. 2017;32(8):1201-10. Gandolfi et al., 2017;3131 Gandolfi M, Geroin C, Dimitrova E, Boldrini P, Waldner A, Bonadiman S, Picelli A, Regazzo S, Stirbu E, Primon D, Bosello C, Gravina AR, Peron L, Trevisan M, Garcia AC, Menel A, Bloccari L, Valè N, Saltuari L, Tinazzi M, Smania N. Virtual reality telerehabilitation for postural instability in Parkinson's disease: a multicenter, single-blind, randomized, controlled trial. Biomed Res Int. 2017;7962826. Ferraz et al., 2018;3232 Ferraz DD, Trippo KV, Duarte GP, Neto MG, Bernardes SKO, Filho JO. The effects of functional training, bicycle exercise, and exergaming on walking capacity of elderly patients with arkinson disease: a pilot randomized controlled single-blinded trial. Arch Phys Med Rehabil. 2018; 99(5):826-33. de Melo et al., 2018;3434 de Melo GEL, Kleiner AFR, Lopes JBP, Dumont AJL, Lazzari RD, Galli M, Oliveira CS. Effect of virtual reality training on walking distance and physical fitness in individuals with Parkinson's disease. NeuroRehabilitation. 2018;42(4):473-80. Alves et al., 20183535 Alves MLM, Mesquita BS, Morais WS, Leal JC, Satler CE, Dos Santos Mendes FA. Nintendo Wii versus Xbox Kinect for assisting people with Parkinson's disease. Percept Mot Skills. 2018;125(3):546-65.). The improvement in gait speed may be attributed to higher motivation, or to the higher intensity (higher number of repetitions and/ or longer periods of training) promoted by the VR dual-task training. These training quality characteristics may also explain the more efficient cardiovascular adjustments, e.g. heart rate (de Melo et al., 20183434 de Melo GEL, Kleiner AFR, Lopes JBP, Dumont AJL, Lazzari RD, Galli M, Oliveira CS. Effect of virtual reality training on walking distance and physical fitness in individuals with Parkinson's disease. NeuroRehabilitation. 2018;42(4):473-80.).

Some authors reported improvement on static postural balance, as measured by the Berg Balance Scale, after VR dual-task gait training (Mhatre et al., 2013;2121 Mhatre PV, Vilares I, Stibb SM, Albert MV, Pickering L, Iak CMM, et al. Wii Fit balance board playing improves balance and gait in Parkinson disease. PM R. 2013;5(9):769-77. Pompeu et al., 2014;2222 Pompeu JE, Arduini LA, Botelho AR, Fonseca MB, Pompeu SM, Torriani-Pasin C, Deutsch JE. Feasibility, safety and outcomes of playing Kinect Adventures! for people with Parkinson's disease: a pilot study. Physiotherapy. 2014;100(2):162-8. Yang et al., 2015;2929 Yang WC, Wang HK, Wu RM, Lo CS, Lin KH. Home-based virtual reality balance training and conventional balance training in Parkinson's disease: A randomized controlled trial. J Formos Med Assoc. 2016; 115(9):734-43. Gandolfi et al., 20173131 Gandolfi M, Geroin C, Dimitrova E, Boldrini P, Waldner A, Bonadiman S, Picelli A, Regazzo S, Stirbu E, Primon D, Bosello C, Gravina AR, Peron L, Trevisan M, Garcia AC, Menel A, Bloccari L, Valè N, Saltuari L, Tinazzi M, Smania N. Virtual reality telerehabilitation for postural instability in Parkinson's disease: a multicenter, single-blind, randomized, controlled trial. Biomed Res Int. 2017;7962826.). These protocols involved weight shifting and functional reach tasks, highly recommended in PD rehabilitation because they improve static and dynamic balance. The association of static and dynamic balance and gait speed improvement may explain the less severe PD motor symptoms after training, measured by the UPDRS-III motor score, as reported by Mirelman et al., 2011;1919 Mirelman A, Maidan I, Herman T, Deutsch JE, Giladi N, Hausdorff JM. Virtual Reality for Gait Training: Can it Induce Motor Learning to Enhance Complex Walking and Reduce Fall Risk in Patients with Parkinson's Disease? Phys Ther. 2011;80(9):896-903. Killane et al., 2015;2424 Killane I, Fearon C, Newman L, McDonnell C, Waechter SM, Sons K, Lynch T, Reilly RB. Dual motor-cognitive virtual reality training impacts dual-task performance in freezing of gait. IEEE J Biomed Health Inform. 2015;19(6):1855-61. Liao et al., 2015;2525 Liao YY, Yang YR, Wu YR, Wang RY. VR-based Wii fit training in improving muscle strength, sensory integration ability and walking abilities in patients with PD. Int J Gerontol. 2015;9(4):190-5. Yang et al., 2015;2929 Yang WC, Wang HK, Wu RM, Lo CS, Lin KH. Home-based virtual reality balance training and conventional balance training in Parkinson's disease: A randomized controlled trial. J Formos Med Assoc. 2016; 115(9):734-43. Gandolfi et al., 2017;3131 Gandolfi M, Geroin C, Dimitrova E, Boldrini P, Waldner A, Bonadiman S, Picelli A, Regazzo S, Stirbu E, Primon D, Bosello C, Gravina AR, Peron L, Trevisan M, Garcia AC, Menel A, Bloccari L, Valè N, Saltuari L, Tinazzi M, Smania N. Virtual reality telerehabilitation for postural instability in Parkinson's disease: a multicenter, single-blind, randomized, controlled trial. Biomed Res Int. 2017;7962826. Ferraz et al., 2018;3232 Ferraz DD, Trippo KV, Duarte GP, Neto MG, Bernardes SKO, Filho JO. The effects of functional training, bicycle exercise, and exergaming on walking capacity of elderly patients with arkinson disease: a pilot randomized controlled single-blinded trial. Arch Phys Med Rehabil. 2018; 99(5):826-33. de Melo et al., 2018.3434 de Melo GEL, Kleiner AFR, Lopes JBP, Dumont AJL, Lazzari RD, Galli M, Oliveira CS. Effect of virtual reality training on walking distance and physical fitness in individuals with Parkinson's disease. NeuroRehabilitation. 2018;42(4):473-80.

VR dual-task gait training involves not only motor, but also cognitive training. Executive function, evaluated by parts A and B of the Trail-Making Test, improved in patients with PD after the training (Mirelman et al., 20111919 Mirelman A, Maidan I, Herman T, Deutsch JE, Giladi N, Hausdorff JM. Virtual Reality for Gait Training: Can it Induce Motor Learning to Enhance Complex Walking and Reduce Fall Risk in Patients with Parkinson's Disease? Phys Ther. 2011;80(9):896-903.). Patients also reported improvement in PD symptoms (Sony et al., 2018)3636 Song J, Paul SS, Caetano MJD, Smith S, Dibble LE, Love R, et al. Home-based step training using videogame technology in people with Parkinson's disease: a single-blinded randomised controlled trial. Clin Rehabil. 2018;32(3):299-311. and in quality of life, assessed by the PDQ-39 (Pompeu et al., 2014;2222 Pompeu JE, Arduini LA, Botelho AR, Fonseca MB, Pompeu SM, Torriani-Pasin C, Deutsch JE. Feasibility, safety and outcomes of playing Kinect Adventures! for people with Parkinson's disease: a pilot study. Physiotherapy. 2014;100(2):162-8. Liao et al., 2015;2626 Liao YY, Yang YR, Cheng SJ, Wu YR, Fuh JL, Wang RY. VR-based training to improve obstacle-crossing performance and dynamic balance in patients with PD. Neurorehabil Neural Repair. 2015;29(7):658-67. Yang et al., 2015;2929 Yang WC, Wang HK, Wu RM, Lo CS, Lin KH. Home-based virtual reality balance training and conventional balance training in Parkinson's disease: A randomized controlled trial. J Formos Med Assoc. 2016; 115(9):734-43. Ferraz et al., 2018;3232 Ferraz DD, Trippo KV, Duarte GP, Neto MG, Bernardes SKO, Filho JO. The effects of functional training, bicycle exercise, and exergaming on walking capacity of elderly patients with arkinson disease: a pilot randomized controlled single-blinded trial. Arch Phys Med Rehabil. 2018; 99(5):826-33. de Melo et al., 20183434 de Melo GEL, Kleiner AFR, Lopes JBP, Dumont AJL, Lazzari RD, Galli M, Oliveira CS. Effect of virtual reality training on walking distance and physical fitness in individuals with Parkinson's disease. NeuroRehabilitation. 2018;42(4):473-80.).

Some authors suggest that VR tasks can improve motor learning in rehabilitation because they activate mirror neurons. When patients with PD imitate actions, mirror neurons are stimulated, allowing improvements in balance, global mobility and functional abilities. In addition, VR improves attention as patients focus on specific demands of games by recruiting cognitive, motor, oculomotor, cerebellar and limbic loops.3737 Mirelman A, Rochester L, Reelick M, Nieuwhof F, Pelosin E, Abbruzzese G, Dockx K, et al. V-TIME: a treadmill training program augmented by virtual reality to decrease fall risk in older adults: study design of a randomized controlled trial. BMC Neurology. 2013;13:15.,3838 Fernandes Â, Rocha N, Santos R &: Manuel JRST. Effects of dual task training on balance and executive functions in Parkinson's disease: A pilot study. Somatosens Mot Res. 2015;32(2):122-7.

Patients with PD have difficulty performing dual- or multiple-tasks.55 Fernandes A, Coelho T, Vitoria A, Ferreira A, Santos R, Rocha N, et al. Standing balance in individuals with Parkinson's disease during single and dual-task conditions. Gait Posture. 2015;42(3):323-8.

6 Souza ASP, Silva A, Tavares JMRS. Biomechanical and neurophysiological mechanisms related to postural control and efficiency of movement: a review. Somatosens Mot Res. 2012;29(4):131-43.
-77 Fernandes A, Souza ASP, Couras J, Rocha N, Tavares JMRS. Influence of dual-task on sit-to-stand-to-sit postural control in Parkinson's disease. Med Eng Phys. 2015;37:1070-5. This difficulty occurs because patients must focus on specific and accurate motor patterns. Thus, the premotor cortex is activated to compensate for basal ganglia damage and deficiency in dopamine production.3838 Fernandes Â, Rocha N, Santos R &: Manuel JRST. Effects of dual task training on balance and executive functions in Parkinson's disease: A pilot study. Somatosens Mot Res. 2015;32(2):122-7.,3939 Wu T, Hallett M. Dual task interference in Parkinson's disease. Touch Briefings 2009;34-7. Therefore, in dual-tasks, cortical resources process the motor and cognitive components in parallel.3838 Fernandes Â, Rocha N, Santos R &: Manuel JRST. Effects of dual task training on balance and executive functions in Parkinson's disease: A pilot study. Somatosens Mot Res. 2015;32(2):122-7.

39 Wu T, Hallett M. Dual task interference in Parkinson's disease. Touch Briefings 2009;34-7.
-4040 Brauer SG, Morris ME. Can people with Parkinson's disease improve dual tasking when walking? Gait Posture. 2010;31:229-33. Patients with PD employ their cognitive reserves to perform gait even in single-tasks, and performance is seriously impacted in dual-tasks.4141 Fuller RL, Van Winkle EP, Anderson KE, Gruber-Baldini AL, Hill T, ZampierI C, Weiner WJ, Shulman LM. Corticomotor Excitability in Parkinson's Disease During Observation, Imagery and Imitation of Action: Effects of Rehabilitation Using Wii Fit and Comparison to Healthy Controls. J Parkinsons Dis. 2014;4:67-75.

Dual-task training should be part of the rehabilitation process of PD patients who have difficulty performing cognitive-motor tasks.4242 Fernandes A, Rocha N, Santos R, Tavares JMRS. Effects of dual-task training on balance and executive functions in Parkinson's disease: A pilot study, Somatosens Mot Res. 2015;32(2):122-7.,4343 Fernandes A, Souza ASP, Rocha N, Tavares JMRS. Parkinson's disease and cognitive-motor dual-task: is motor prioritization possible in the early stages of the disease? J Mot Behav. 2016;48(4):377-83. Besides, patients in the initial stages of PD should perform dual-task training to prevent or delay these deficits.4242 Fernandes A, Rocha N, Santos R, Tavares JMRS. Effects of dual-task training on balance and executive functions in Parkinson's disease: A pilot study, Somatosens Mot Res. 2015;32(2):122-7. In a recent study, Fernandes et al. (2017)4444 Fernandes A, Souza ASP, Rocha N, Tavares JMRS. The influence of a cognitive task on the postural phase of gait initiation in Parkinson's disease: an electromyographic-based analysis. Motor Control. 2017; 21(3):249-64. showed that the anticipatory postural adjustments during gait initiation were impaired in patients with PD. The authors reported an activation failure of the tibialis anterior muscle in both single- and dual-task conditions. Therefore, exercises that involve repeated tibialis anterior activation, such as step climbing,3636 Song J, Paul SS, Caetano MJD, Smith S, Dibble LE, Love R, et al. Home-based step training using videogame technology in people with Parkinson's disease: a single-blinded randomised controlled trial. Clin Rehabil. 2018;32(3):299-311. are important and should be included in rehabilitation programs for patients with PD. Song et al. (2018) combined VR with a step climbing task.3636 Song J, Paul SS, Caetano MJD, Smith S, Dibble LE, Love R, et al. Home-based step training using videogame technology in people with Parkinson's disease: a single-blinded randomised controlled trial. Clin Rehabil. 2018;32(3):299-311. Although patients reported mobility improvement, the authors failed to find a significant effect of VR step climbing training on TUG performance. Based on the study by Fernandes et al. (2017), an electromyographic-based analysis may be more sensitive for detecting postural control improvement than TUG, particularly in early-stage PD patients.4444 Fernandes A, Souza ASP, Rocha N, Tavares JMRS. The influence of a cognitive task on the postural phase of gait initiation in Parkinson's disease: an electromyographic-based analysis. Motor Control. 2017; 21(3):249-64.

The studies reviewed in the present study showed that VR dual-task training is effective, although the specific guidelines of dual-task protocols have not yet been defined.3939 Wu T, Hallett M. Dual task interference in Parkinson's disease. Touch Briefings 2009;34-7. VR optimizes the benefits of dual-task training, such as task automation and more efficient task-related network integration.3030 Strouwen C, Molenaar EALM, Münks L, Keus SHJ, Zijlmans CM, Vandenberghe W, Bloem BR, Nieuwboer A. Training dual tasks together or apart in Parkinson's disease: results from the duality trial. Mov Disord. 2017;32(8):1201-10. Visuomotor training can help the reorganization and maintenance of the normal circuitry that connects the motor cortex with the basal ganglia via the thalamus or cerebellum.4343 Fernandes A, Souza ASP, Rocha N, Tavares JMRS. Parkinson's disease and cognitive-motor dual-task: is motor prioritization possible in the early stages of the disease? J Mot Behav. 2016;48(4):377-83. Visuomotor training can involve temporal or spatial stimuli, which regulate and facilitate repetitive movements by providing explicit targets. Visual cues have immediate effects on gait and many studies shown that effects were retained and associated with a higher quality of life in PD.4545 Mak M, Hallett M. Effect of cued training on motor evoked potential and cortical silent period in people with Parkinson's disease. Clin Neurophysiol. 2013;124:545-50.

46 Nieuwboer A, Kwakkel G, Rochester L, Jones D, Van WE, Willems AM, et al. Cueing training in the home improves gait-related mobility in Parkinson's disease: the rescue trial. J Neurol Neurosurg Psychiatry. 2007;78:134e140.
-4747 Rochester L, Baker K, Hetherington V, Jones D, Willems AM, Kwakkel G, et al. Evidence for motor learning in Parkinson's disease: acquisition, automaticity and retention of cued gait performance after training with external rhythmical cues. Brain Res. 2010;1319:103e111.

The study by Esculier et al. (2014)2323 Esculier JF, Vaudrin J, Bériault P, Gagnon K and tremblay L. Home-Based balance training programme using Wii Fit with balance board for parkinson's disease: A pilot study. J Rehabil Med. 2012;44:144-50. showed that lower limb corticomotor excitability increased during the observation, imagery and imitation of actions. Transcranial magnetic stimulation assessed motor evoked potentials in quadriceps femoris and soleus muscles before and after six weeks of training. The authors compared the effects of rehabilitation using Wii FitTM in PD patients with controls. Although only eight people were included in each group, significant improvements in balance, gait speed and mobility were observed after a six-week training program. Increased cortical activity was observed in healthy individuals and in PD patients when they were learning new visuomotor tasks. Cortical activity decreased as learning progressed in healthy individuals, but patients with PD still needed to employ much attention even after several sessions of visuomotor training.2020 Esculier, JF, Vaudrin, J, Tremblay, LE. Corticomotor Excitability in Parkinson's Disease During Observation, Imagery and Imitation of Action: Effects of Rehabilitation Using Wii Fit and Comparison to Healthy Controls. J Parkinsons Disease. 2014;4:67-75.

VR dual-task gait training involves executive function,1919 Mirelman A, Maidan I, Herman T, Deutsch JE, Giladi N, Hausdorff JM. Virtual Reality for Gait Training: Can it Induce Motor Learning to Enhance Complex Walking and Reduce Fall Risk in Patients with Parkinson's Disease? Phys Ther. 2011;80(9):896-903. a predictor of balance deficits in patients with PD.4848 Fernandes A, Mendes A, Rocha N, Tavares JMRS. Cognitive predictors of balance in Parkinson's disease. Somatosens Mot Res. 2016; 33(2):67-71. VR tasks involve gait control and meet environmental demands (e.g. risk detection). Therefore, they can prevent falls and increase functional independence in patients with PD. VR dual-task gait training promotes ecological learning of selecting, planning and monitoring motor programs and of assessing cognitive resources (working memory and attention). These cognitive resources are affected by PD and frequently associated with falls risk and functional dependence. It is important to highlight the increase in motivation promoted by VR, which favours engagement and more efficient motor control and may explain the functional gains even in more severe patients.

Limitations of the present study included the fact that the variability in assessment and training protocols and in VR characteristics hindered meta-analysis. Evaluation follow-up times were also variable and only available in six (Espay et al., 2011;1818 Espay AJ, Baram Y, Dwivedi AK, Shukla R, Gartner M, Gaines L, et al. At-home training with closed-loop augmented-reality cueing device for improving gait in patients with Parkinson disease. J Rehabil Res Dev. 2010;47(6):573-81. Mirelman et al., 2011;1919 Mirelman A, Maidan I, Herman T, Deutsch JE, Giladi N, Hausdorff JM. Virtual Reality for Gait Training: Can it Induce Motor Learning to Enhance Complex Walking and Reduce Fall Risk in Patients with Parkinson's Disease? Phys Ther. 2011;80(9):896-903. Liao et al., 2015;2525 Liao YY, Yang YR, Wu YR, Wang RY. VR-based Wii fit training in improving muscle strength, sensory integration ability and walking abilities in patients with PD. Int J Gerontol. 2015;9(4):190-5. Ginis et al., 2016;2828 Ginis P, Nieuwboer A, Dorfman M, Ferrari A, Gazit E, Canning CG, Rocchi L, Chiari L, Hausdorff JM, Mirelman A. Feasibility and effects of home-base smartphone-delivered automated feedback training for gait in people with Parkinson's disease: A pilot randomized controlled trial. Parkins Related Disord. 2016;22:28-34. Strouwen et al., 2017;3030 Strouwen C, Molenaar EALM, Münks L, Keus SHJ, Zijlmans CM, Vandenberghe W, Bloem BR, Nieuwboer A. Training dual tasks together or apart in Parkinson's disease: results from the duality trial. Mov Disord. 2017;32(8):1201-10. Melo et al., 20183434 de Melo GEL, Kleiner AFR, Lopes JBP, Dumont AJL, Lazzari RD, Galli M, Oliveira CS. Effect of virtual reality training on walking distance and physical fitness in individuals with Parkinson's disease. NeuroRehabilitation. 2018;42(4):473-80.) of the 19 studies. New therapeutic strategies for patients with PD, such as VR dual-task gait training, involve integrative and low-cost approaches. Patients with PD must be considered within a biopsychosocial context, as they typically have to deal with the neurodegenerative disease for over 30 years of their life time. VR can be useful for dual-task gait training in patients with PD, providing higher engagement and motivation.

In conclusion, VR dual-task gait training promotes gait improvement in patients with PD. Further studies should evaluate and compare the effects of specific rehabilitation programs in order to provide standardized guidelines for dual-task gait training in PD.

  • This study was conducted at the Postgraduate program in Neurology, Department of Neurology, FMUSP, São Paulo, SP, Brazil.

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Publication Dates

  • Publication in this collection
    23 Sept 2019
  • Date of issue
    Jul-Sep 2019

History

  • Received
    29 Dec 2018
  • Accepted
    09 Apr 2019
Academia Brasileira de Neurologia, Departamento de Neurologia Cognitiva e Envelhecimento R. Vergueiro, 1353 sl.1404 - Ed. Top Towers Offices, Torre Norte, São Paulo, SP, Brazil, CEP 04101-000, Tel.: +55 11 5084-9463 | +55 11 5083-3876 - São Paulo - SP - Brazil
E-mail: revistadementia@abneuro.org.br | demneuropsy@uol.com.br