Abstract
This is an intervention research intended to analyze a gps-based game named “A day at the Botanical Garden”, designed for children and teenagers at Porto Alegre’s Botanical Garden. By using the game as a research instrument, we meant to investigate the articulations of actions and perceptions it makes possible as players explore the hybrid garden-game space. Such empirical field is herein understood as a technogeographic space, locally arranged and able to offer patterns of consistency to the existence of objects and their relations, being simulteneaously real and fictional. We therefore consider the game as a designed experience that participates in the way perceptions and explorations emerge in a public space; as well as the cognitive ecologies and politics it might enable. By conducting a series of workshops with the game, we could track the rearrangements in players’ cognitive politics and rethink the concept of designed experienced applied to gps-based games.
technogeography; enacton; gps-based game; cognitive ecology politics