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The development of games literacy with student-designed games intervention

Abstract

The study examined the games literacy (understanding rules, games values, distinction between good and bad practices) learned by elementary school students after a student-designed games intervention with target games. The intervention was divided into four stages: target games introduction, teaching games to other students, creating new games, teaching their own games. Data collection included observations, questionnaires and interviews, which were analyzed by a triangulation. It was concluded that students were able to appreciate the rules of the games created, but had difficulty in presenting the game, a task normally assigned to the teacher.

KEYWORDS
Games literacy; Student-designed games; Physical education; Elementary school

Colégio Brasileiro de Ciências do Esporte Universidade de Brasilia - Campus Universitário Darcy Ribeiro, Faculdade de Educação Física, Asa Norte - CEP 70910-970 - Brasilia, DF - Brasil, Telefone: +55 (61) 3107-2542 - Brasília - DF - Brazil
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