Abstract:
The current study presents a theoretical reflection on the teaching and learning process permeated by the use of digital technologies, art and the development of multimodal digital storytelling, with a didactic-pedagogical emphasis on Digital Mathematical Performance (DMP) and the expansion of this perspective through the proposition of the Stories Mathematics Performance (SMP). This research is qualitative in nature and brings an excerpt from a work developed within the scope of basic education alongside ninth grade students from a school in the municipal education system in the city of Rio Grande, in the state of Rio Grande do Sul. Stemming from a pedagogical practice that consisted in the creation of digital narratives, in which the students communicated their feelings and attitudes towards the mathematical experience in the classroom, a digital story entitled “The MatLet World” was selected, being analyzed through the performative narrative analysis and the learning perspectives in computational participation. We are able to conclude that these two approaches complement each other and, although storytelling does not explore “big mathematical ideas”, other aspects deserve a greater emphasis from a pedagogical-mathematical standpoint, such as sharing the student's mathematical identity, the communication of their aesthetic mathematical experiences, the relationships between mathematics and everyday life, the interdisciplinary dimension, creativity, female representation in the area and the empowerment of black women.
Keywords:
mathematics education; Digital Mathematical Performance; digital storytelling; art
Thumbnail
Thumbnail
Thumbnail
Fonte: Elaboração própria.
Fonte:
Fonte: Elaboração própria.