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Educational technology on expressing breast milk: development and validation of a Serious Game

Abstract

Objectives:

to develop and validate a Serious Game about expressing breast milk for occupational nurses working in agribusiness companies.

Method:

methodological study, carried out in three stages: construction, evaluation and validation of the Serious Game. This study was carried out in 2020, included nine nurses from an agribusiness company and nine specialists in obstetrics and health worker.

Results:

the game was structured in four phases: preparation for expressing milk (previous general care needed for expressing milk); methods for expressing milk (techniques to express milk); storage (care related to containers and temperature); the use of breast milk (transport, thawing method, and provision to the child). The content was validated by experts, obtaining an overall Índice de Validade de Conteúdo(Content Validity Index) of 86.72%. The game was tested by occupational nurses, and its “usability” was validated by the System Usability Scale instrument, with an index of 83.89%, and the “knowledge improvement” by the EGameFlow instrument with a mean of 6.52.

Conclusion:

the Expressing Milk Game technology obtained a high level of validity in terms of content and usability, demonstrating that it is an educational technology for health professionals to guide the maintenance of breastfeeding to nursing mothers.

Key words
Educational technology; Breastfeeding; Nursing

Resumo

Objetivos:

desenvolver e validar um Serious Game sobre a ordenha do leite materno para enfermeiros do trabalho que atuam em agroindústrias.

Métodos:

estudo metodológico, realizado em três etapas: construção,avalidação e validação do Serious Game. Participaram do estudo, desenvolvido no ano de 2020, nove enfermeiros de uma agroindústria e nove especialistas da área obstétrica e saúde do trabalhador.

Resultados:

o game foi estruturado em quatro fases:preparo para ordenha (cuidados gerais necessários na pré-ordenha); métodos para ordenha (técnicas para realização); armazenamento (cuidados relacionados aos recipientes e temperatura); utilização do leite materno (transporte, modo para descongelamento e oferta à criança). O conteúdo foi validado pelos especialistas, obtendo o Índice de Validade de Conteúdo geral de 86,72%. Já o game foi testado por enfermeiros do trabalho, sendo validado sua “usabilidade” por meio do instrumento System Usability Scale,com índice de 83,89%, e a “melhoria do conhecimento” pelo instrumento EGameFlow, com média de 6,52.

Conclusão:

a tecnologia Ordenha Game obteve um alto índice de validade quanto ao conteúdo e sua usabilidade, demonstrando ser uma tecnologia educacional para os profissionais de saúde orientarem a manutenção do aleitamento materno às nutrizes trabalhadoras.

Palavras-chave
Tecnologia educacional; Aleitamento materno; Enfermagem

Introduction

Breastfeeding (BF) contributes to a healthier and more environmentally sustainable universe, promoting countless benefits for the mother and child, being the ideal food for the child's growth and development.11 Rollins NC, Lutter CK, Bhandari N, Hajeebhoy N, Horton S, Martines JC, et al. Por que investir e o que será necessário para melhorar as práticas de amamentação. Epidemiol Serv Saúde. 2016; 25 (1): 25-44.

2 Victoria GC, Bahl R, Barros AJD, França GVA, Horton S,Krasevec J, et al.Breastfeeding in the 21st century: epidemiology, mechanisms, and lifelong effect. Lancet. 2016; 387 (10017): 475-90.
-33 WHO (World Health Organization). Guideline: protecting, promoting and supporting breastfeeding in facilities providing maternity and newborn services. Geneva; 2017. Despite its proven benefits, degrowth of this practice, especially exclusive breastfeeding until the child is six months old, is closely linked to the insertion of women in the working environment, For this reason, healthcare for the working mother and the adequacy of her work environment are essential.44 Fernandes VMB, Santos EKA, Zampieri MFM, Gregório VRP, Hernandes MJ, Ribeiro LC. Manager’s condutrelated to the breastfeeding support at the workplace. Texto Contexto Enferm. 2018; 27 (3): e2560016.

From this perspective, it is important for the nursing mother, especially when returning to work, have guidance on the importance and maintenance of breastfeeding, as well as the practice of expressing milk during the working day.55 Oliveira CS, Iocca FA, Carrijo MLR, Garcia RATM.Breastfeeding and complications that contribute to early weaning. Rev Gaúcha Enferm. 2015; 36 (spe): 16-23. However, based on observations from one of the researchers in this study who works as a nurse in an agroindustry, nurses need to be trained in regard to the care to provide by expressing milk for nursing mothers. Fellow nurses said they did not feel capable and confident to promote/guide puerperal women on their return to work. Several times these women faced situations such as mastitis, fissures, and had numerous doubts about expressing milk, storage and provision of the breast milk.

Thus, an effective teaching and learning process is essential for the qualification of health professionals who work with nursing mothers.66 Santos CA, Souza-Junior VD, Lanza FF, Lacerda AJ,Mendes IAC.Serious games in virtual environments for health teaching and learning. Rev Rene. 2017; 18 (5): 7029. Serious Game (SG) represent a strategy capable of promoting teaching-learning. This is a technology characterized by the ability to disseminate knowledge digitally, transforming educational paradigms and standing out among other conventional teachinglearning methods.77 Lewis ZH, Swartz MC, Lyons EJ. What’s the point?: areview of reward systems implemented in gamification interventions. Games Health J. 2016; 5 (2): 93-9.

The educational technology of Serious Game, developed through software and specific interactivity tools, has as its main focus to develop teaching-learning strategies to stimulate clinical reasoning and decision-making, especially in the area of Medicine and Nursing.66 Santos CA, Souza-Junior VD, Lanza FF, Lacerda AJ,Mendes IAC.Serious games in virtual environments for health teaching and learning. Rev Rene. 2017; 18 (5): 7029.

Considering the numerous advantages for the learning process and health education that the Serious Game makes possible, a study was carried out with the aim of developing and validating a Serious Game on expressing breast milk for occupational nurses working in agribusiness companies.

Methods

This is a methodological study in which an educational technology of the Serious Game type was developed and validated. The product was developed in three stages, namely: construction and validation of the educational content; development of the Serious Game; and validation with the target audience.

The first stage consisted in the construction of the content regarding the care and practices of expressing breast milk. To this end, scientific evidence was sought in the SciELO, PubMed and Scopus databases, in addition to manuals from the Ministry of Health, technical notes and documents from the Rede Brasileira e Global de Banco de Leite Humano (Brazilian and Global Human Milk Bank Network).

The content was organized in four topics in order to describe the process of the preparation for expressing milk, expressing milk itself and its storage and provision of breast milk. At first, the necessary care is addressed before starting expressing milk, especially regarding to hygiene. Secondly, the methods/techniques recommended to begin expressing milk and the possible complications in case of inadequate procedure are described guidelines that facilitate expressing milk Thirdly, the storage, care with the identification, sizes and cleaning of the collecting bottles are portrayed - processes to ensure quality storage, temperature and recommended time for refrigeration and freezing. Fourth, guidelines are provided on the use of breast milk, detailing issues on transport, ideal form of thawing, and care during provision to the child.

Initially, the educational content was organized in the Power Point® software, totaling 29 slides. Each slide contained one of the questions of the gamewith corresponding alternativeanswers.

For validation content, the participation of professionals who were part of the research groups with expertise in the area of breastfeeding was sought. A search was carried out in the Diretório dos Grupos de Pesquisa do Conselho Nacional de Desenvolvimento Científico e Tecnológico (CNPq), (Directory of Research Groups of the National Council for Scientific and Technological Development), considering the search term “breastfeeding”. Thirty-nine groups were identified; however, for this study, we chose to select those specific to the area of nursing. Thus, 12 groups were selected; however, it was found that three had not been updated for more than 12 months, so only nine were selected.

The first strategy for the specialists was to search and contact the leaders of the research groups, but the expected return was not obtained, for not reaching the number of six researchers as recommended by the authors, Polit and Beck.88 Polit DF, Beck CT.Fundamentos de pesquisa em enfermagem: avaliação de evidências para a prática da enfermagem. 7 ed. Porto Alegre: ArtMed; 2011. Therefore, contacts were made with regional/local specialists with expertise in the area of breastfeeding and healthworker, with doctoral academic training.

The invitation to participate in the study was made via email and the instruments for data collection were made available via Google Forms®. Nine experts returned to content the evaluation, two researchers from the research groups and seven regional experts.

After accepting to participate in the research, the experts received a questionnaire with the following questions: sex, academic background, time since graduation, place of work, area of operation, contact with digital games, and use of digital games as educational tool. These data were analyzed using descriptive statistics with calculation of relative frequency and median.

Next, two instruments related to validation content were sent: the first consisted of 14 questions with content related to the preparation and methods of expressing milk, and the second consisted of 15 questions about storage and supply of expressed milk. The instrument used for validation content was the Validade de Conteúdo (IVC) (Validity Content Index), which allows the experts to check the agreement on a given topic.99 Alexandre NMC, Coluci MZO. Content validity in thedevelopment and adaptation processes of measurement instruments. Ciênc Saúde Coletiva. 2011; 16 (7): 3061-8. In this context, each slide/screen (question and answers) was evaluated using a Likert type scale, in which each item represented a score from 1 (one) to 4 (four), being: 1 = totally adequate; 2=adequate; 3= partially adequate; 4= inadequate. The score was calculated by the sum of agreement of the items evaluated with 1 and 2, and the items evaluated with a score of 3 and 4 were revised. To be considered valid, each item had to present a IVC greater than or equal to 0.78%, so the items that presented a lower result were changed.

The second stage of the study dealt with the development of the educational technology called Expressing Milk Game, which was elaborated in six phases: concept; pre-production; production; alpha, beta and gold phase.1010 Novak J.Desenvolvimento degames. 2 ed. São Paulo: Cengage Learning; 2010.

The creation of a Serious Game in the health area requires mastering the content, as well as other areas that involve the process, such as knowledge about technologies and design. It is necessary for the team to be multidisciplinary in order to minimize the risks of launching products that do not meet educational and technological expectationsl.66 Santos CA, Souza-Junior VD, Lanza FF, Lacerda AJ,Mendes IAC.Serious games in virtual environments for health teaching and learning. Rev Rene. 2017; 18 (5): 7029. From this perspective, a multidisciplinary team was formed to develop the Serious Game, with professionals from the field of nursing (responsible for educational content), information technology (programming), and design (interfaces).

Thus, the Serious Game was developed in the following steps: concept; pre-production; production; alpha, beta and gold phase. After the team defined the concept and pre-production elements, the first version of the game was developed (production phase); then, this version was tested and evaluated by the target audience - nurses (alpha phase), and the items identified as needing improvement were passed on to the programming team for adjustments, and the second version of the game was developed (beta phase). The conclusions were carried out so that the game could be implemented with the nursing staff (gold phase)of the company. The production of the Expressing Milk Game lasted five months until the version presented to be evaluated by nurses working in the agribusiness company.

The initial sketch of the game was made by the master's student in nursing, who organized the “screens” in Power Point® to present the idea to the other team members. With knowledge of the material developed, the professional designer developed the first version of the game interfaces, which went through a process of validation and adjustments after suggestions from the master's student and advisor. The version of the interfaces and content was passed on to IT professionals for programming. This stage of development lasted five months (November 2019 to March 2020). During this time, several adjustments were made to the product related to the content, layout and design. These alignments were made in team meetings in order to prepare the best version to be tested by the target audience.

The third stage involved the validation of the Serious Game with the target audience. All the 14 occupational nurses who work in a large agribusiness company with branches in the States of Santa Catarina, Rio Grande do Sul, Paraná and Mato Grosso were invited to participate in this stage. Thus, the criterion for inclusion was to be a nurse working in the agribusiness company, the focus of this work was regardless of the length of experience and sector (work or corporate health). As an exclusion criterion, nurses away from their activities due to illness or accident, vacation or maternity leave at the time of data collection were excluded.

At the time of the study, all were able to participate. They were invited via email, with the link to access the game and the data collection instruments that were made available via Google Forms®. Nine nurses sent the evaluation of the SG. The others justified that they were at the forefront in actions to prevent the Coronavirus pandemic (COVID-19) and had no time at that moment for a careful evaluation of the game. Considering the number of eight evaluators recommended by the Associação Brasileira de Normas Técnicas (ABNT)88 Polit DF, Beck CT.Fundamentos de pesquisa em enfermagem: avaliação de evidências para a prática da enfermagem. 7 ed. Porto Alegre: ArtMed; 2011. (Brazilian Association of Technical Standards), a total of nine nurses was considered sufficient to validate the technology.

Along with the link to access the game, an instrument was sent to characterize the target audience with questions about sex, age, time of experience, time of work in the agribusiness sector, contact with digital games and use of digital games as an educational tool. The instrument was analyzed through descriptive statistics to calculate the relative and median frequency.

Two instruments were used to evaluate the Expressing Milk Game. The System Usability Scale (SUS) instrument was used to measure usability, which is considered an easy-to-understand tool that takes into account the opinion of users, evaluating the satisfaction of the target audience.1111 Padrini-Andrade L, Balda RCX,Areco KCN, BandieraPaiva P, Nunes MV, Marba STM, et al. Evaluation of usability of a neonatal health information system according to the user’s perception. Rev Paul Pediatr. 2018; 37 (1): 906. The questions were graded on a Likert-type scale, with values from 1 to 5, classified respectively as (1) "I strongly disagree", (2) "I disagree", (3) "I neither agree nor disagree", (4) "I agree" and (5) "I strongly agree".

To calculate the index, first, the sum of the score of each item was performed (score from 1 to 5). For the odd questions, the individual score was the grade received minus 1. For the even questions, the contribution was 5 minus the grade received. After this process, the sum of all the scores was multiplied by 2.51212 Bangor A, Kortum P, Miller J. Determining what individualSUS scores mean: adding an adjective rating scale. J Usability Stud. 2009; 4 (3): 114-23., thus obtaining results between 13 and 20.5 (Worst possible); 21 to 38.5 (Poor); 39 to 52.5 (Medium); 53 to 73.5 (Good); 74 to 85.5 (Excellent); and 86 to 100 (Best possible).11 Rollins NC, Lutter CK, Bhandari N, Hajeebhoy N, Horton S, Martines JC, et al. Por que investir e o que será necessário para melhorar as práticas de amamentação. Epidemiol Serv Saúde. 2016; 25 (1): 25-44.

In order to assess the satisfaction/learning of the Serious Game, the instrument EGameFlow, “Knowledge Improvement” consisting of five questions, was used, which is validated and has been applied in other games.1313 Brooke J. SUS: a quickanddirtyusabilityscale. In: JordanPW, Thomas B, McClelland IL, Weerdmeester B, editors. Usability evaluation in industry. London: Taylor & Francis; 1996. p. 189-95. The questions were graded on a Likert-type scale, with values from 1 to 7, according to experience with the game, with 1 being “it does not meet the objective” and 7 “it meets the objective with excellence”. The final evaluation of the category was based on the arithmetic mean of the items. In addition to the SUS and EGameFlow instruments, the following question was included: “Do you have any criticism and/or suggestions about the product?”.

It is noteworthy that there was no sample calculation for the professional nurses participanting in the study, since all (100%) who worked in the agribusiness company in question were selected for the study. As for the experts, there were nine participants, following the recommendation of the Associação Brasileira de Normas Técnicas (ABNT/ISO/IEC 25062:201) (Brazilian Association of Technical Standards), which indicates at least eight evaluators are needed to validate the software.88 Polit DF, Beck CT.Fundamentos de pesquisa em enfermagem: avaliação de evidências para a prática da enfermagem. 7 ed. Porto Alegre: ArtMed; 2011. The present study was approved by the Ethics Committee for Research Involving Human Beings of the Universidade do Estado de Santa Catarina-CEPSH/UDESC under the opinion number 3.670.919. To use the “EGameFlow” instrument translated and validated by the Learning Objects Laboratory (LOA), authorization was requested via e-mail. All participants declared consent on the Informed Consent Term sent via e-mail.

Results

In the validation content, 66.7% of the specialists worked in the area of women's health/obstetrics and 33.3% in the area of occupational health. Among the professionals, eight worked in a higher education and one in teaching and care. The median time of graduation was 20 years. All experts answered that they considered the use of digital games as an interesting educational tool, but 50% rarely used this technology and 50% used it on a monthly basis. As for the preferred device of use, 88.88% opted for cell phones and 11.11% for computers. The validity content index of the consulted experts is shown in Table 1.

The overall IVC content evaluated was 86.72%. Although the IVC was high and considered validated, the team analyzed the experts' suggestions and changed the questions with a change rate greater than 0.78%. The changes made are described in Table 2, making it possible to see how the version sent for evaluation was and how it looked after the suggestions and changes made by the researchers.

The experts also suggested the inclusion of two questions in the Expressing Milk Game. One of them was added to the second phase, addressing the importance of guiding the nursing mother that the collected milk is usually little (volume) in relation to what the baby drinks. The other question was in the third phase, about the size of the collecting bottles, that need to be small to avoid waste. It is noteworthy that the textual script was adapted and corrected by a professional with a degree in Linguistics.

After making the changes suggested by the experts and professionals, the game was structured with the contents distributed as follows: in the first phase, four questions about the preparation for expressing milk; in the second phase, eleven questions about theexpressing milk technique; in the third phase, eight questions about storage; and in the fourth phase, eight questions about the transport of milk after the collecting thawing method, and provision to the child.

Table 1
Expert assessment of the content on the Expressing Milk Game, 2020

The Expressing Milk Game was built in the form of a quiz, in the point-and-click genre (the player defines the action he will take -"point"; screen location - "click") and was developed to work on the Android platform to be used in cell phones. It is in 2D format and we chose to use the Unit tool, due to the flexibility in working with games of this format.

During the game, the health professionals must answer the questions by clicking on the answer alternative that they judge to be correct. Whenever the players get the question right, they are rewarded with points (1st phase questions: for each correct answer, 20 points; 2nd phase: 40 points; 3rd phase: 60 points; and 4th phase: 80 points). When the incorrect answer is selected, the player "loses a life" and the avatar appears with a facial expression of sadness/disappointment, with an observation of correction, and also, to relax the moment of the failure, local speeches/sayings of the South region were adapted, like “mas bah; que barbaridade...” “but hey!;what a shame….” When reaching the end of the game, the player saves the score in the ranking. In Figure 1, it is possible to observe the game interfaces.

Table 2
Demonstration of the changes made on the Expressing Milk Game after experts’ evaluation, 2020.

The validation with the target audience was carried out in two aspects: “Usability” and “Improvement of knowledge”. Nine occupational nurses participated in this stage, all women, ranging from 27 to 52 years old, with a median of 33 years. The mean length of time working as an occupational nurse in the agribusiness company was 9.7 years. Regarding to the use of games as an educational tool, 88.9% thought it was important and 11.1% still had no opinion. As for contact with games, 66.7% played them rarely, 22.2% weekly and 11.1% monthly. All of them said they prefferred playing on cell phones.

Regarding the usability of the Expressing Milk Game, evaluated by health professionals, the mean obtained was 83.89%, classified as excellent, as can be seen in Table 3. Only one nurse indicated that usability could be improved and the suggestion was to offer the possibility of accessing the questions that had already been answered.

Regarding the evaluation of the category "Improvement of knowledge" by the EGameFlow (Tsuda et al.1414 Tsuda M, Sanches VM, Ferreira TG, Otsuka JL, Beder DM.Análise de métodos de avaliação de jogos educacionais. In: Anais XIII SBGames; 12-14 nov 2014; Porto Alegre, PR. Porto Alegre, PR: Sociedade Brasileira de Computação; 2014. p. 158-66.) instrument, which contains a Likert scale from 1 (It does not meet the goal of catching the attention) to 7 (It meets the goal of calling the attention with excellence), it was seen that the final score had a mean of 6.52, as shown in Table 4. This result shows that the nurses considered that the Serious Game improved their knowledge about expressing breast milk.

At the end of the evaluation of the Expressing Milk Game, the nurses answered the question, expressing a fruitful experience with the educational technology: “Excellent tool”; “Very good game! Congratulations”; “I learned a lot from this game, it was a great experience”.

Given the positive results, the Expressing Milk Game was implemented in the agribusiness company as a continuing educational program, being made available to all health professionals and is in the process of being made available on PlayStore. Likewise, readers of this article who are interested in having/knowing the game, just request the link by ordenhagame@gmail.com. It is also noteworthy that there is no conflict of interest among researchers, academic and the agribusiness company.

Discussion

The Expressing Milk Game was considered an adequate technology by the experts, since theIVC obtained a value of 86.72%, considered fully satisfactory according to a study of educational technologies.1515 Benevides JL, Coutinho JFV, Pascoal LC, Joventino ES,Martins MC, Gubert FA, et al. Development and validation of educational technology for venous ulcer care. Rev Esc Enferm USP. 2016; 50 (2): 309-16. The content validation process is extremely important,1616 Tenório APS. Construção e validação de um website sobrecuidados com prematuro [tese]. Recife: Centro de Ciências da Saúde da Universidade Federal de Pernambuco; 2016. for this reason, the questions that reached a lower IVC were readjusted. Thus, this procedure adopted was enriching and essential for the improvement and qualification of the Serious Game.

It is of paramount importance that educational technologies contain truthful content, based on scientific knowledge, in order to increase credibility and demonstrate commitment to the knowledge development process.1717 Toneti BF. Desenvolvimento e validação de tecnologiasdigitais voltadas ao ensino de uma prática integrativa e complementar em saúde [tese]. Ribeirão Preto: Escola de Enfermagem de Ribeirão, Universidade de São Paulo; 2019. In addition to the need for scientific content, it is essential to adapt the evidence for the local context so that there is the translation of knowledge between researcher and user.1818 Oelke ND, Lima MADS, Acosta AM. Knowledge translation: translating research into policy and practice.Rev Gaúcha Enferm. 2015; 36 (3): 113-7. The traditional methodologies used for this purpose need to be innovative and the use of games can be an alternative.

Still, developing the contents to be covered in applications requires skill from the researcher, since a transformation of knowledge is required, and the product needs to be instructive, interesting and coherent.1717 Toneti BF. Desenvolvimento e validação de tecnologiasdigitais voltadas ao ensino de uma prática integrativa e complementar em saúde [tese]. Ribeirão Preto: Escola de Enfermagem de Ribeirão, Universidade de São Paulo; 2019. In the midst of the technology era, it is challenging to propose a relevant product for the healthcare field.

Figure 1
Expressing Milk Game Interfaces produced for nurses working in agribusiness companies, 2020.
Table 3
Presentation of the scores of the occupational nurses' assessment regarding the usability of the Expressing Milk Game, 2020.
Table 4
Final mean assessment of health nurses at work about improving their knowledge on Expressing Milk Game, 2020.

As for usability, the Expressing Milk Game was rated as excellent. It is believed that this opinion is associated with the development process, which involved professionals from health, informatics and graphic design, and this broad interdisciplinary look was extremely important for the development and improvement of the game. The contributions made by multidisciplinary teams are essential in the development of technologies, as they enrich the process with technical knowledge.1919 Pinto TRC, Castro DS, Bringuente MEO, Sant’Anna HC,Souza TV, Primo CC. Educational animation about home care with premature newborn infants. Rev Bras Enferm. 2018; 71 (Suppl 4): 1604-10.

Occupational nurses certified the Expressing Milk Game as a technology that improves knowledge, since in the final assessment reached an excellent score, similar to a study that also validated the improvement of knowledge through games.2020 Domingues NA, Tibes CM, Dias JD, Westin UM, ZemMascarenhas SH, Fonseca LMM. Virtual simulation by computer on nursing teaching: experience report. Rev Enferm UFPI. 2017; 6: 70-4.

Studies that applied this educational methodology highlight positive ratings, as it motivates users, making them interested in the content.2121 Fonseca LMM, Aredes ND, Dias DMV, Scochi CGS,Martins JCA, Rodrigues MA. Serious game e-Baby: percepción de estudiantes de enfermería sobre elaprendizaje de evaluación clinica del prematuro. Rev Bras Enferm. 2015; 68 (1):13-9.,2222 Deguirmendjian SC, Miranda FM, Zem-Mascarenhas SH.Serious game desenvolvidos na Saúde: revisão integrativa da literatura. J Health Inform. 2016; 8: 110-6. From the moment a person has the experience with a Serious Game, they clearly perceive its relevance in relation to traditional teaching and learning methodologies.2020 Domingues NA, Tibes CM, Dias JD, Westin UM, ZemMascarenhas SH, Fonseca LMM. Virtual simulation by computer on nursing teaching: experience report. Rev Enferm UFPI. 2017; 6: 70-4. Thus, it is believed that this technology contributes to the care provided to the health of nursing mothers.

The use of games is considered a trend in professional training. They are able to stimulate engagement through living experiences. So, it is possible to predict that this is an innovative teaching and learning strategy that has conquered space in the educational sphere.2323 Castro TC, Gonçalves LS. The use of gamifi cation to teachin the nursing field. Rev Bras Enferm. 2018; 71 (3): 103845. This way, it is essential that its use be encouraged in education, especially when it comes to professionals’ training/qualification in the working field.2424 Giunti G, Baum A, Giunta D, Plazzotta F, Benitez S, Gómez A, et al.Serious games: a concise overview on what they are and their potential applications to healthcare. Stud Health Technol Inform. 2015; 216: 386-90.

It appears that the use of educational technologies by health professionals is a reality, as they increasingly use smartphones in clinical practice.2525 Grabowsky A. Smartphone use to answer clinical questions: a descriptive study of APNs. Med Ref Serv Q. 2015; 34 (2): 135-48. In this study, it was evidenced that the Serious Game technology enables the training/qualification of health professionals who are nursing mothers, promoting the continuity of breastfeeding after the mothers return to work. In addition to training professionals, it is essential that companies promote knowledge about the importance of breastfeeding at the workplace.2626 Khaliq A, Qamar M, Hussaini SA, Azam K, Zehra N, Hussain M, et al. Assessment of knowledge and practices about breastfeeding and weaning among working and nonworking mothers. J Pak Med Assoc. 2017; 67 (3): 332-8.

This research allowed the description of the stages in developing and validating an educational technology from the Serious Game type about expressing breast milk by nursing mothers. The methodology proved to be able to support the development and validation of the Expressing Milk Game, as a contribution to the experts and the target audience that made it possible to detect the necessary changes to be made to qualify this educational health technology.

It is noteworthy that, for the educational script to have credibility and reliability, it is extremely important that the stage of construction of the content is based on scientific evidence. Therefore, it is essential to carry out a search on the topic in databases of indexed journals, as well as the use of protocols from recognized organizations and association in the health field. And also to highlight the importance of the process of validation content by professionals in the area who have, in addition, to technical-scientific knowledge, the knowledge arising from the practice in daily care.

The development of a technology of the Serious Game type demands time and commitment from the team, since many meetings and dialogues among members are required. However, this interdisciplinary process provides the improvement of the professionals involved, as there is an exchange of knowledge between the areas of health, computer science and graphic design.

Although the Expressing Milk Game is relevant as a potential learning technology for health professionals who work in industries and need to guide nursing mothers after returning to work to continue breastfeeding, its development had some limitations. The main limiting factor was not having been tested and evaluated by a larger number of health professionals who work in the healthcare for nursing mothers.

Finally, the importance of the attractive and motivating educational technologies is stressed. They are innovating and improving health education processes, enhancing training and making it attractive. From this perspective, due to the natural competitive appeal of games, Serious Games prove to be a fruitful educational strategy.

Acknowledgement

We would like to thank the University scholarship program in Santa Catarina - UNIEDU, supported by the Manutenção e ao Desenvolvimento da Educação Superior - FUMDES (Support Fund for the Maintenance and Development of Higher Education) - for granting the scholarship for the last twelve months of the course; and the occupational nurses who carried out the validation of the Serious Game; and the agribusiness company for supporting and implementing the developed product.

References

  • 1
    Rollins NC, Lutter CK, Bhandari N, Hajeebhoy N, Horton S, Martines JC, et al. Por que investir e o que será necessário para melhorar as práticas de amamentação. Epidemiol Serv Saúde. 2016; 25 (1): 25-44.
  • 2
    Victoria GC, Bahl R, Barros AJD, França GVA, Horton S,Krasevec J, et al.Breastfeeding in the 21st century: epidemiology, mechanisms, and lifelong effect. Lancet. 2016; 387 (10017): 475-90.
  • 3
    WHO (World Health Organization). Guideline: protecting, promoting and supporting breastfeeding in facilities providing maternity and newborn services. Geneva; 2017.
  • 4
    Fernandes VMB, Santos EKA, Zampieri MFM, Gregório VRP, Hernandes MJ, Ribeiro LC. Manager’s condutrelated to the breastfeeding support at the workplace. Texto Contexto Enferm. 2018; 27 (3): e2560016.
  • 5
    Oliveira CS, Iocca FA, Carrijo MLR, Garcia RATM.Breastfeeding and complications that contribute to early weaning. Rev Gaúcha Enferm. 2015; 36 (spe): 16-23.
  • 6
    Santos CA, Souza-Junior VD, Lanza FF, Lacerda AJ,Mendes IAC.Serious games in virtual environments for health teaching and learning. Rev Rene. 2017; 18 (5): 7029.
  • 7
    Lewis ZH, Swartz MC, Lyons EJ. What’s the point?: areview of reward systems implemented in gamification interventions. Games Health J. 2016; 5 (2): 93-9.
  • 8
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Publication Dates

  • Publication in this collection
    25 Oct 2021
  • Date of issue
    Jul-Sep 2021

History

  • Received
    14 Sept 2020
  • Reviewed
    15 Apr 2021
  • Accepted
    14 July 2021
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