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(Introducing pursuit problems and curves to High School and university students)

The purpose of this paper is to show to the basic university physics instructor and the high school teacher how we can solve interesting kinematic problems with the introduction of a typical pursuit problem. We can discuss this kind of problem in various situations ranging from military applications to applications related to game design. The pursuit of a merchant ship by a pirate ship was the problem chosen as an example. We also discuss a pedagogical approach to this problem, showing as an example how the teacher can simulate this kind of problem using the software Modellus.

Keywords:
pursuit problems; kinematics; simulations with Modellus


Sociedade Brasileira de Física Caixa Postal 66328, 05389-970 São Paulo SP - Brazil - São Paulo - SP - Brazil
E-mail: marcio@sbfisica.org.br