| Adolover |
To identify demands and establish initial contact with the school's students. |
Game that simulates dating app “Adolover” with the use of profile dynamics |
Questions and answers: green (negative points); blue (suggestions); pink (positive points). |
| Self-esteem |
To encourage reflection on beauty standards, idols, and the characteristics that adolescents consider important; to question what is an internalized standard in their perceptions. |
Students chose an artist, athlete, celebrity, or person they admired and wrote down on a sheet of paper the characteristics they highlighted about that person; they kept the sheet until the theorizing stage. |
Questions and answers: “Did today’s workshop make you realize something about your routine that you didn’t realize before? What?” Green (Negative points); Blue (Suggestions); Pink (What did you like most?). |
| Gender identity and sexual orientation |
To discuss the social and chronological arbitrariness of gender definitions. |
Delimit two circles on the floor, representing the “feminine” and “masculine” genders. Distribute people into the circles and discuss what symbolizes the subjects’ positions within the defined space. Then, hold hands with anyone who wishes and discuss possible emotional arrangements. |
Negative points; positive points. |
| Support networks |
To map and raise awareness about the importance of support networks; to explore different forms and sources of support available; to encourage support network membership. |
Application of the Theater of the Oppressed/forum theater; discussion group on support networks available in the region. |
Card with the question “What will I take away from this workshop?” |
| Youth participation |
To empower young people to become active agents in health promotion; to make a participatory identification of relevant topics; to formulate and present practical strategies to address them. |
RPG application, in which patients are challenged to identify problems in the sexual and reproductive health sphere, using the skills (RPG cards/potions) that were scored to explore innovative solutions to the challenges. |
Answers to the question: how do you feel about exercising youth participation in promoting sexual health at school? (“no way”; “sure”; “let’s go”) |
| Contraceptive methods |
To raise awareness about the different contraceptive methods, their effectiveness and where to find them. |
Completing a table with the effectiveness of each method; distribution of different scenarios related to the topic where students have to seek solutions to the problems. |
Questions: 1. Who and where would you talk to or get information about contraception, pregnancy, or STIs? 2. Did this workshop help you learn about contraception? How could this workshop help you learn more about this topic? Which contraceptive method would you use? |
| Violence |
To discuss and identify the different types of violence (physical, sexual, psychological, structural) and how to combat them. |
Discussion group on the topic, focusing on types and legislation regarding violence. |
Questions about the workshop: 1. How did you feel about participating in the workshop? 2. What didn’t you like about the workshop? 3. Who would you turn to in cases of violence? 4. If these characters on the posters (or someone else) came to you for help, would you feel prepared to help? |
| Final evaluation |
To evaluate the trajectory and effects of the project with the students. |
Assessment questionnaire and dynamics with string in a circle, answering the question: “Today I will finish this stage of the project…” |
The evaluation was the workshop itself. |