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Benefits of exercise training with Nintendo(r) Wii for healthy elderly population: literature review

Abstracts

The present study aims to evaluate possible benefits of exercises performance by elderly population using Nintendo(r) Wii. The literature was reviewed through the indexed databases: Medical Literature Analysis and Retrieval System Online, PubMed, SciELO, The Cochrane Library, and Physiotherapy Evidence Database. Between 2010 and 2013 ten articles were selected: five articles methodologically classified as semi-experimental or interventional type and the other five as a randomized controlled trial. After literature review, we could identify six categories related to the outcomes investigated, which were static balance, dynamic balance, subjective measures of balance, functional capacity, muscle strength and motivation and/or fun. These results suggest that the Nintendo(r) Wii is a valuable tool for physical therapy practice, bringing potential benefits to the elderly population. Further research is needed to define a more appropriate protocol regarding games chosen, supervision, monitoring and that the duration and frequency of therapy would be more beneficial for these patients to better clinical applicability.

Virtual Reality Exposure Therapy; Postural Balance; Health of the Elderly; Rehabilitation; Physical Therapy Modalities


Este estudo tem como tema os exercícios realizados por meio do Nintendo(r) Wii e seus possíveis benefícios para população de idosos saudáveis. Foi realizada revisão bibliográfica por meio das bases de dados indexadas: Medical Literature Analysis and Retrieval System Online, PubMed, Scielo, The Cochrane Library, e Physiotherapy Evidence Database. Entraram no presente estudo 10 artigos, publicados entre os anos de 2010 a 2013, sendo cinco artigos classificados metodologicamente como semi-experimentais ou do tipo intervencional e os outros cinco como ensaio clínico controlado randomizado. Após a análise e integração da literatura, foi possível identificar seis categorias relacionadas aos desfechos investigados, sendo elas o equilíbrio estático, equilíbrio dinâmico, medidas subjetivas de equilíbrio, capacidade funcional, força muscular e motivação e/ou diversão. Os resultados desta pesquisa sugerem que o Nintendo(r) Wii é um valioso instrumento para a prática fisioterapêutica, trazendo potenciais benefícios para a população de idosos. São necessários mais estudos com a proposta de definir um protocolo mais adequado em relação aos jogos escolhidos, supervisão, monitorização e qual a duração e frequência de terapia seria mais vantajosa para esses pacientes, para melhor aplicabilidade clínica.

Terapia de Exposição à Realidade Virtual; Equilíbrio Postural; Saúde do Idoso; Reabilitação; Fisioterapia


Introduction

The population aging is a world phenomenon and Brazil withholds almost 13 million elderlies, which stands for about 7.4% of the total Brazilian population11. IBGE. Perfil dos idosos responsáveis pelos domicílios. [Acessado em 15 fev2013] Disponível em: http://www.ibge.gov.br/home/presidencia/noticias/25072002pidoso.shtm.
http://www.ibge.gov.br/home/presidencia/...
. With aging, the systems responsible for balance are altered, causing elderlies to be vulnerable to functional deficits22. Faria JC, Machala CC, Dias RC, Dias JMD. Importância do treinamento de força na reabilitação da função muscular, equilíbrio e mobilidade em idosos. Acta Fisiatr. 2003;10(3):133-7., so much that falls and unstable balance lead the ranking of the most serious clinical problems faced by the elderly33. Rubenstein LZ. Falls in older people: epidemiology, risk factors and strategies for prevention. Age Aging. 2006;35-S2:ii37-ii41.. Falls are the greatest contributors to immobility and early institutionalization, besides raising death rates among this group33. Rubenstein LZ. Falls in older people: epidemiology, risk factors and strategies for prevention. Age Aging. 2006;35-S2:ii37-ii41.. This is a multifactorial problem among the elderly and the risks are increased with the presence of factors such as poor balance, difficulty to walk, lower limbs deficits and the use of sedatives44. Hu MH, Woollacott MH. Balance evaluation, training and rehabilitation of frail fallers. Rev Clin Gerontol. 1996;6(1):85-99.. Adding to these, the experience of aging is different for different populations, even between men and women55. Berman P, O'Reily SC. Clinical aspects of gait disturbance in the elderly. Rev Clin Gerontol. 1995;5:83-8..

Programs of physical exercises that significantly enhance muscle power, maintaining body weight and composition, and improving balance, may diminish falls among elderly, being therefore an effective way of prevention66. Spirduso WW. Dimensões físicas do envelhecimento. Barueri, SP: Manole; 2005. , 77. Nnodim JO, Alexander NB. Assessing falls in older adults: a comprehensive fall evaluation to reduce fall risk in older adults. Geriatrics. 2005; 60(10):24-8.. Besides these, physical exercises improve social life, reduce the risks of chronic diseases, and improve physical and mental health and functional performance, assuring independence and autonomy for a longer period of time88. Chanler J, Studensk S. Exercícios. In: Duthie EH, Katz PR. Geriatria prática. 3.ed. Rio de Janeiro: Revinter; 2002. P.125-39.. Technological advances has significantly contributed to the development of virtual games designed for the practice of physical activities, developed to make use of human movements as the entry element, aiming at a higher caloric expenditure99. Bekker TM, Eggen BH. Extended abstracts on human factors in computing systems. Florence: Italy; 2009.. In addition, the virtual environment has been showing to be a promising technology, since, through games, it promotes interaction and favors the use of balance-oriented reactions as it creates sensations resulting from experiencing a different reality1010. Albuquerque EC, Scalabrin EE. O uso do computador em programas de reabilitação neuropsicológico. Psicologia Argumento. 2007;25(50):267-73..

The benefits of using Nintendo(r) Wii in rehabilitation science as a therapeutic tool in literature include correction of the body's posture, balance training, enhancement of locomotion ability and higher and lower limbs movement extent, besides motivating patients towards the practice of exercises1111. Merians AS, Jack D, Boian R, Tremaine M. Virtual reality-augmented rehabilitation for patients following stroke. Phys Ther. 2002;82(9):898-915.. Thus, the relation between virtual practice of physical activities and the true gain of motor skills is being studied, since interfaces such as Nintendo(r) Wii demand abilities necessary to perform everyday activities1212. Soares FAC. Influência da prática virtual de Yoga sobre o controle postural de mulheres idosas utilizando o Nintendo Wii. [tese]. São Carlos (SP): Escola de Engenharia de São Carlos / Faculdade de Medicina de Ribeirão Preto / Instituto de Química de São Carlos da Universidade de São Paulo; 2011..

Based on these considerations, regarding the virtual practice of physical activities, the objective of the present research was to evaluate the benefits for healthy elderly populations of training with Nintendo(r) Wii.

Methods

A bibliographic review was carried out through the analysis and integration of the literature regarding the possible benefits of the usage of Nintendo(r) Wii games for healthy elderly population. The bibliographic survey was done in January, 2014, in the indexed databases: Medical Literature Analysis and Retrieval System Online (MEDLINE), PubMed, SciELO, The Cochrane Library, and Physiotherapy Evidence Database (PEDro), without any restrictions as to its publishing year and language, and using the descriptors "Nintendo (r) Wii", "balance" and "elderly" with the Boolean operator "and". The inclusion criteria taken into account were: electronically available complete articles; papers whose target population was the elderly (60 to 95 years old) of both genders and healthy; experimental or semi-experimental studies; quantitative and/or qualitative studies; studies that used Nintendo(r) Wii as a means of treatment or intervention. As for the exclusion criteria, they were: papers in which the studied individuals had any disease that could influence their balance (such as Parkinson's disease, cerebrovascular accident, vestibulopathies); individuals of either male or female gender, alone; individuals whose age was under 60; observational studies; case reports or series; and studies whose objectives were not to assess the use of Wii as a therapeutic resource, but as a tool to evaluate balance.

Literature Review

Fifty-nine articles were found, of which twenty were on MEDLINE, thirty-three on PubMed, three on SciELO, one on The Cochrane Library and two on PEDro. Of the total, twenty-one articles were in agreement with the inclusion and exclusion criteria, but eleven were in duplicity, that is, in more than one of the databases. Therefore, ten articles were included in the present study, which are represented in Table 1.

Table 1:
Description of studies that used Nintendo(r) Wii for balance improvement among healthy elderly.

The articles included in the study criteria summed up to ten and were published between the years of 2010 and 2013. Of these, five were methodologically classified as semi-experimental or interventional with pre- and post-training analysis but without the methodological strictness of a randomized clinical trial1313. Rojas VG, Cancino EE, Silva CV, López MC, Arcos JF. Impacto del entrenamiento del balance a través de realidad virtual en una población de adultos mayores. Int J Morfol. 2010;28(1):303.

14. Williams MA, Soiza RL, Jenkinson AM, Stewart A. Exercising with Computers in Later Life (EXCELL)- pilot and feasibility study of the acceptability of the Nintendo(r) WiiFit in community-dwelling fallers. BMC Research Notes. 2010; 3:238.

15. Agmon M, Perry CK, Phelan E, Demiris G, Nguyen HQ. A pilot study of Wii Fit exergames to improve balance in older adults. J Geriatr Phys Ther. 2011;34:161-7.

16. Dougherty J, Kancel A, Ramar C, Meacham C, Derrington S. The effects Of a multi-axis balance board intervention program in an elderly population. Mo Med. 2011;108(2):128-32.
- 1717. Young W, Ferguson S, Brault S, Craig C. Assessing and training standing balance in older adults: a novel approach using the 'Nintendo Wii' Balance Board. Gait Posture. 2011;33(2):303-5., and the other five as randomized controlled trials1818. Franco JR, Jacobs K, Inzerillo C, Kluzik J. The effect of Nintendo Wii Fit and exercise in improving balance and quality of life in community dwelling elders. Technol Health Care. 2012;20(2):95-115.

19. Rendon AA, Lohman EB, Thorpe D, Johnson EG, Medina E, Brandly B. The effect of virtual reality gaming on dynamic balance in older adults. Age Ageing. 2012;41(4):549-52.

20. Toulotte C, Toursel C, Olivier N. Wii Fit training versus adapted physical activities: which one is the most appropriate to improve the balance of independent senior subjects? A randomized controlled study. Clin Rehabil. 2012;26(9):827-35.

21. Bieryla KA, Dold NM. Feasibility of Wii Fit training to improve clinical measures of balance in older adults. Clinical Interventions in Aging. 2013;8:775-81.
- 2222. Jorgensen MG, Laessoe U, Hendriksen C, Nielsen OBF, Aagaard P. Efficacy of Nintendo Wii Training on Mechanical Leg Muscle Function and Postural Balance in Community-Swelling Older Adults: A Randomized Controlled Trial. J Gerontol A Biol Sci. 2013;68(7):845-52..

Among the studies, interventions varied from a total of three to twenty weeks, the training frequency ranged from one to three times a week, and the training or session duration with Wii lasted from ten to seventy minutes. In relation to the types of games used, the studies oscillated from two to eight different games for training; in one of the studies there was no description. In six studies there was a protocol in order to perform the training with Wii Fit1313. Rojas VG, Cancino EE, Silva CV, López MC, Arcos JF. Impacto del entrenamiento del balance a través de realidad virtual en una población de adultos mayores. Int J Morfol. 2010;28(1):303. , 1414. Williams MA, Soiza RL, Jenkinson AM, Stewart A. Exercising with Computers in Later Life (EXCELL)- pilot and feasibility study of the acceptability of the Nintendo(r) WiiFit in community-dwelling fallers. BMC Research Notes. 2010; 3:238. , 1616. Dougherty J, Kancel A, Ramar C, Meacham C, Derrington S. The effects Of a multi-axis balance board intervention program in an elderly population. Mo Med. 2011;108(2):128-32. , 1717. Young W, Ferguson S, Brault S, Craig C. Assessing and training standing balance in older adults: a novel approach using the 'Nintendo Wii' Balance Board. Gait Posture. 2011;33(2):303-5. , 2121. Bieryla KA, Dold NM. Feasibility of Wii Fit training to improve clinical measures of balance in older adults. Clinical Interventions in Aging. 2013;8:775-81. , 2222. Jorgensen MG, Laessoe U, Hendriksen C, Nielsen OBF, Aagaard P. Efficacy of Nintendo Wii Training on Mechanical Leg Muscle Function and Postural Balance in Community-Swelling Older Adults: A Randomized Controlled Trial. J Gerontol A Biol Sci. 2013;68(7):845-52. and there was supervision throughout all sessions in four of the studies1717. Young W, Ferguson S, Brault S, Craig C. Assessing and training standing balance in older adults: a novel approach using the 'Nintendo Wii' Balance Board. Gait Posture. 2011;33(2):303-5. , 1919. Rendon AA, Lohman EB, Thorpe D, Johnson EG, Medina E, Brandly B. The effect of virtual reality gaming on dynamic balance in older adults. Age Ageing. 2012;41(4):549-52. , 2020. Toulotte C, Toursel C, Olivier N. Wii Fit training versus adapted physical activities: which one is the most appropriate to improve the balance of independent senior subjects? A randomized controlled study. Clin Rehabil. 2012;26(9):827-35. , 2222. Jorgensen MG, Laessoe U, Hendriksen C, Nielsen OBF, Aagaard P. Efficacy of Nintendo Wii Training on Mechanical Leg Muscle Function and Postural Balance in Community-Swelling Older Adults: A Randomized Controlled Trial. J Gerontol A Biol Sci. 2013;68(7):845-52..

In the literature analysis and integration, it was possible to identify six categories related to the outcome which was investigated by means of the exercise training with Nintendo(r) Wii of the healthy elderly population; these were: static balance, dynamic balance, subjective balance measurements, functional capacity, muscle power and motivation and/or recreation.

Static balance:

In a study that used posturographic platform as an evaluation instrument, before and after eight weeks of training with Wii Fit, with twenty-minute sessions performed three times a week, it was possible to identify a significant improvement in the static balance of the participating elderly individuals, in which there was significant reduction both in the center of pressure (CoP) displacement area and in average speed from the third week on1313. Rojas VG, Cancino EE, Silva CV, López MC, Arcos JF. Impacto del entrenamiento del balance a través de realidad virtual en una población de adultos mayores. Int J Morfol. 2010;28(1):303.. Such results points to the hypothesis that training with virtual reality can be used as a useful health strategy for the elderly1313. Rojas VG, Cancino EE, Silva CV, López MC, Arcos JF. Impacto del entrenamiento del balance a través de realidad virtual en una población de adultos mayores. Int J Morfol. 2010;28(1):303..

In a randomized clinical trial, with the treatment group training twice a week with Wii in sessions that averaged seventy minutes long, during ten weeks, when compared to the control group, which only made daily use of insoles, there weren't found significant changes in the evaluation of static balance; the authors considered that this result may have reflected a potential ceiling effect in relation to the type of test that was used (opened eyes standing on both feet) for the evaluation of static balance2222. Jorgensen MG, Laessoe U, Hendriksen C, Nielsen OBF, Aagaard P. Efficacy of Nintendo Wii Training on Mechanical Leg Muscle Function and Postural Balance in Community-Swelling Older Adults: A Randomized Controlled Trial. J Gerontol A Biol Sci. 2013;68(7):845-52..

In order to evaluate the static balance through the Wii platform, Young et al. 1717. Young W, Ferguson S, Brault S, Craig C. Assessing and training standing balance in older adults: a novel approach using the 'Nintendo Wii' Balance Board. Gait Posture. 2011;33(2):303-5. developed an interface that made possible to calculate the center of pressure (CoP) incorporating it in virtual reality, suggesting its use as a low cost evaluation instrument. In a four-week period training with Wii, totaling ten sessions of twenty minutes each, it was possible to achieve an important improvement in anteroposterior corporal balance in closed-eyes condition after training1717. Young W, Ferguson S, Brault S, Craig C. Assessing and training standing balance in older adults: a novel approach using the 'Nintendo Wii' Balance Board. Gait Posture. 2011;33(2):303-5..

Another randomized clinical trial study used as an evaluation tool the timed unipedal stance test and tests in Wii Fit. This study took twenty weeks of training, with sessions that lasted one hour and occurred once a week. After the training, there was an improvement in the performances in the unipedal stance test for the adapted physical activity group and for the Wii group. In addition, the position of the center of mass was significantly changed in the Wii training groups and in the adapted physical activity group combined with Wii2020. Toulotte C, Toursel C, Olivier N. Wii Fit training versus adapted physical activities: which one is the most appropriate to improve the balance of independent senior subjects? A randomized controlled study. Clin Rehabil. 2012;26(9):827-35..

Dynamic balance:

The objective evaluation of the dynamic balance was taken into account in seven studies, in which the evaluation instrument was the Berg Balance Scale (BBS) 1414. Williams MA, Soiza RL, Jenkinson AM, Stewart A. Exercising with Computers in Later Life (EXCELL)- pilot and feasibility study of the acceptability of the Nintendo(r) WiiFit in community-dwelling fallers. BMC Research Notes. 2010; 3:238.

15. Agmon M, Perry CK, Phelan E, Demiris G, Nguyen HQ. A pilot study of Wii Fit exergames to improve balance in older adults. J Geriatr Phys Ther. 2011;34:161-7.
- 1616. Dougherty J, Kancel A, Ramar C, Meacham C, Derrington S. The effects Of a multi-axis balance board intervention program in an elderly population. Mo Med. 2011;108(2):128-32. , 1818. Franco JR, Jacobs K, Inzerillo C, Kluzik J. The effect of Nintendo Wii Fit and exercise in improving balance and quality of life in community dwelling elders. Technol Health Care. 2012;20(2):95-115. , 2121. Bieryla KA, Dold NM. Feasibility of Wii Fit training to improve clinical measures of balance in older adults. Clinical Interventions in Aging. 2013;8:775-81.;Tinetti's Falls Efficacy Scale 1414. Williams MA, Soiza RL, Jenkinson AM, Stewart A. Exercising with Computers in Later Life (EXCELL)- pilot and feasibility study of the acceptability of the Nintendo(r) WiiFit in community-dwelling fallers. BMC Research Notes. 2010; 3:238. , 1717. Young W, Ferguson S, Brault S, Craig C. Assessing and training standing balance in older adults: a novel approach using the 'Nintendo Wii' Balance Board. Gait Posture. 2011;33(2):303-5. , 1818. Franco JR, Jacobs K, Inzerillo C, Kluzik J. The effect of Nintendo Wii Fit and exercise in improving balance and quality of life in community dwelling elders. Technol Health Care. 2012;20(2):95-115. , 2020. Toulotte C, Toursel C, Olivier N. Wii Fit training versus adapted physical activities: which one is the most appropriate to improve the balance of independent senior subjects? A randomized controlled study. Clin Rehabil. 2012;26(9):827-35.; scores achieved at Wii Fit Age 1414. Williams MA, Soiza RL, Jenkinson AM, Stewart A. Exercising with Computers in Later Life (EXCELL)- pilot and feasibility study of the acceptability of the Nintendo(r) WiiFit in community-dwelling fallers. BMC Research Notes. 2010; 3:238. , 1616. Dougherty J, Kancel A, Ramar C, Meacham C, Derrington S. The effects Of a multi-axis balance board intervention program in an elderly population. Mo Med. 2011;108(2):128-32.; Fullerton Advanced Balance (FAB) 2121. Bieryla KA, Dold NM. Feasibility of Wii Fit training to improve clinical measures of balance in older adults. Clinical Interventions in Aging. 2013;8:775-81. scale; Functional Reach (FR) 2121. Bieryla KA, Dold NM. Feasibility of Wii Fit training to improve clinical measures of balance in older adults. Clinical Interventions in Aging. 2013;8:775-81..

Statistically significant improvement was achieved in the Wii Fit intervention group in the BBS (p=0.02) and in the Wii Fit scores (p=0.03), when compared to the standard treatment group, in twelve weeks of training being performed twice a week; improvement in the BBS began already in the fourth week1414. Williams MA, Soiza RL, Jenkinson AM, Stewart A. Exercising with Computers in Later Life (EXCELL)- pilot and feasibility study of the acceptability of the Nintendo(r) WiiFit in community-dwelling fallers. BMC Research Notes. 2010; 3:238..

In the studies carried out by Agmon et al. 1515. Agmon M, Perry CK, Phelan E, Demiris G, Nguyen HQ. A pilot study of Wii Fit exergames to improve balance in older adults. J Geriatr Phys Ther. 2011;34:161-7., with a three-month Wii training program, consisting of three sessions a week, each one lasting an average of thirty minutes, and in Dougherty et al. 1616. Dougherty J, Kancel A, Ramar C, Meacham C, Derrington S. The effects Of a multi-axis balance board intervention program in an elderly population. Mo Med. 2011;108(2):128-32., with a five-week training program, which consisted of three ten-minute sessions a week, there was a significant improvement in the evaluation of the dynamic balance by means of BBS after the training1515. Agmon M, Perry CK, Phelan E, Demiris G, Nguyen HQ. A pilot study of Wii Fit exergames to improve balance in older adults. J Geriatr Phys Ther. 2011;34:161-7. , 1616. Dougherty J, Kancel A, Ramar C, Meacham C, Derrington S. The effects Of a multi-axis balance board intervention program in an elderly population. Mo Med. 2011;108(2):128-32..

Only two studies reported important improvement in balance evaluation through the Tinetti's Falls Efficacy Scale. One of these had only one Wii group, which performed ten sessions of twenty minutes each for the period of four weeks, obtaining an improvement of 11% in the total score1717. Young W, Ferguson S, Brault S, Craig C. Assessing and training standing balance in older adults: a novel approach using the 'Nintendo Wii' Balance Board. Gait Posture. 2011;33(2):303-5.. The other one was a randomized controlled trial, which consisted of twenty weeks of training, with one session a week, each lasting one hour; this trial found significant reduction in the scores for the three groups in the static condition, and also in dynamic conditions, for the adapted physical activities program group and for the group of adapted physical activities program combined with Wii2020. Toulotte C, Toursel C, Olivier N. Wii Fit training versus adapted physical activities: which one is the most appropriate to improve the balance of independent senior subjects? A randomized controlled study. Clin Rehabil. 2012;26(9):827-35..

In a randomized controlled trial carried out through a three-week period, with two sessions a week that lasted from ten to fifteen minutes each, no statistically significant results were found in any of the evaluated items; in this case, the authors conjectured that the intervention period may have been too short in order to detect changes in balance1818. Franco JR, Jacobs K, Inzerillo C, Kluzik J. The effect of Nintendo Wii Fit and exercise in improving balance and quality of life in community dwelling elders. Technol Health Care. 2012;20(2):95-115.. On the other hand, another randomized controlled trial carried out through a period of three weeks, but with each session lasting from thirty-five to forty-five minutes and a frequency of three sessions a week, obtained improvement in the Wii intervention group through the BBS, though there were no significant changes in the FAB and FR scores2121. Bieryla KA, Dold NM. Feasibility of Wii Fit training to improve clinical measures of balance in older adults. Clinical Interventions in Aging. 2013;8:775-81..

Subjective balance measurements:

Subjective measurements for the analysis of balance were taken into account in some articles through the Falls Efficacy Scale-International (FES-I) 1414. Williams MA, Soiza RL, Jenkinson AM, Stewart A. Exercising with Computers in Later Life (EXCELL)- pilot and feasibility study of the acceptability of the Nintendo(r) WiiFit in community-dwelling fallers. BMC Research Notes. 2010; 3:238. and its shorter version, Short FES-I 2222. Jorgensen MG, Laessoe U, Hendriksen C, Nielsen OBF, Aagaard P. Efficacy of Nintendo Wii Training on Mechanical Leg Muscle Function and Postural Balance in Community-Swelling Older Adults: A Randomized Controlled Trial. J Gerontol A Biol Sci. 2013;68(7):845-52., and also the Activities-specific Balance Confidence Scale (ABC) 1919. Rendon AA, Lohman EB, Thorpe D, Johnson EG, Medina E, Brandly B. The effect of virtual reality gaming on dynamic balance in older adults. Age Ageing. 2012;41(4):549-52..

In the study that made use of FES-I, no important changes occurred for the Wii intervention group from the beginning until the end of the study1414. Williams MA, Soiza RL, Jenkinson AM, Stewart A. Exercising with Computers in Later Life (EXCELL)- pilot and feasibility study of the acceptability of the Nintendo(r) WiiFit in community-dwelling fallers. BMC Research Notes. 2010; 3:238.. On the other hand, in a randomized clinical trial, which made use of the Short FES-I, statistically significant change was found for the Wii group in relation to the control group; the post-intervention difference between the Wii group and the control group was of 4.9%2222. Jorgensen MG, Laessoe U, Hendriksen C, Nielsen OBF, Aagaard P. Efficacy of Nintendo Wii Training on Mechanical Leg Muscle Function and Postural Balance in Community-Swelling Older Adults: A Randomized Controlled Trial. J Gerontol A Biol Sci. 2013;68(7):845-52.. In addition, in the randomized controlled trial study that used the ABC Scale there was significant improvement for the Wii group when compared to the control group.

Functional capacity:

In addition to the balance measurements mentioned above, other aspects were taken into account. Among these, was the functional capacity measurement, taken by means of several tests, including Timed Up and Go Test - TUG 2121. Bieryla KA, Dold NM. Feasibility of Wii Fit training to improve clinical measures of balance in older adults. Clinical Interventions in Aging. 2013;8:775-81. , 2222. Jorgensen MG, Laessoe U, Hendriksen C, Nielsen OBF, Aagaard P. Efficacy of Nintendo Wii Training on Mechanical Leg Muscle Function and Postural Balance in Community-Swelling Older Adults: A Randomized Controlled Trial. J Gerontol A Biol Sci. 2013;68(7):845-52.; Four-Minute Walk Test (4MWT) 1515. Agmon M, Perry CK, Phelan E, Demiris G, Nguyen HQ. A pilot study of Wii Fit exergames to improve balance in older adults. J Geriatr Phys Ther. 2011;34:161-7.; a test consisted of repeatedly standing up and sitting back again on a chair, taken for thirty seconds2222. Jorgensen MG, Laessoe U, Hendriksen C, Nielsen OBF, Aagaard P. Efficacy of Nintendo Wii Training on Mechanical Leg Muscle Function and Postural Balance in Community-Swelling Older Adults: A Randomized Controlled Trial. J Gerontol A Biol Sci. 2013;68(7):845-52.; the eight-foot Up and Go Test (8ft UG) 1919. Rendon AA, Lohman EB, Thorpe D, Johnson EG, Medina E, Brandly B. The effect of virtual reality gaming on dynamic balance in older adults. Age Ageing. 2012;41(4):549-52.; the fourteen Activities of Daily Living (ADLs) 1414. Williams MA, Soiza RL, Jenkinson AM, Stewart A. Exercising with Computers in Later Life (EXCELL)- pilot and feasibility study of the acceptability of the Nintendo(r) WiiFit in community-dwelling fallers. BMC Research Notes. 2010; 3:238.; Three Activity Monitor1515. Agmon M, Perry CK, Phelan E, Demiris G, Nguyen HQ. A pilot study of Wii Fit exergames to improve balance in older adults. J Geriatr Phys Ther. 2011;34:161-7..

There was significant improvement in TUG only in the randomized clinical trial study, which had a total of ten weeks of training, each session averaging 70 minutes, twice a week. In this study, a significant improvement was found in the Thirty-Second Repetition Rise and Sit Test, in favor of the Wii group2222. Jorgensen MG, Laessoe U, Hendriksen C, Nielsen OBF, Aagaard P. Efficacy of Nintendo Wii Training on Mechanical Leg Muscle Function and Postural Balance in Community-Swelling Older Adults: A Randomized Controlled Trial. J Gerontol A Biol Sci. 2013;68(7):845-52..

In a three-month long interventional study, consisting of three weekly sessions, each lasting thirty minutes, there was significant improvement in walking speed in the Wii training group, assessed through the 4MWT 1515. Agmon M, Perry CK, Phelan E, Demiris G, Nguyen HQ. A pilot study of Wii Fit exergames to improve balance in older adults. J Geriatr Phys Ther. 2011;34:161-7.. Besides this, in a randomized controlled trial, with a six-week Wii training, performed thrice a week, there was improvement in the 8ft UG Test 1919. Rendon AA, Lohman EB, Thorpe D, Johnson EG, Medina E, Brandly B. The effect of virtual reality gaming on dynamic balance in older adults. Age Ageing. 2012;41(4):549-52..

Muscle power:

As part of the evaluation procedure, a randomized controlled trial assessed the muscle power, by means of maximum voluntary contraction on the leg press (Leg Force, Newtest, Finland) and Rapid Force Development (RFD) 2222. Jorgensen MG, Laessoe U, Hendriksen C, Nielsen OBF, Aagaard P. Efficacy of Nintendo Wii Training on Mechanical Leg Muscle Function and Postural Balance in Community-Swelling Older Adults: A Randomized Controlled Trial. J Gerontol A Biol Sci. 2013;68(7):845-52.. In this study, the results were better for the Wii group, after ten weeks of training, with two weekly sessions, averaging seventy minutes each, in the maximum voluntary contraction force and in the RFD evaluation.

Motivation and recreation:

Finally, some questionnaires were used to complement the findings of some articles, such as the Attitudes to Falls-Related Interventions Scale (AFRIS) associated with a qualitative interview1414. Williams MA, Soiza RL, Jenkinson AM, Stewart A. Exercising with Computers in Later Life (EXCELL)- pilot and feasibility study of the acceptability of the Nintendo(r) WiiFit in community-dwelling fallers. BMC Research Notes. 2010; 3:238.; Physical Activity Enjoyment Scale (PACES) along with frequency, time duration, safety, difficulties in the games1515. Agmon M, Perry CK, Phelan E, Demiris G, Nguyen HQ. A pilot study of Wii Fit exergames to improve balance in older adults. J Geriatr Phys Ther. 2011;34:161-7.; SF-36 for quality of life1818. Franco JR, Jacobs K, Inzerillo C, Kluzik J. The effect of Nintendo Wii Fit and exercise in improving balance and quality of life in community dwelling elders. Technol Health Care. 2012;20(2):95-115.; Geriatric Depression Scale (GDS) 1919. Rendon AA, Lohman EB, Thorpe D, Johnson EG, Medina E, Brandly B. The effect of virtual reality gaming on dynamic balance in older adults. Age Ageing. 2012;41(4):549-52.; 5-point Likert scale with three structured phases regarding Wii along with a questionnaire about adverse effects2222. Jorgensen MG, Laessoe U, Hendriksen C, Nielsen OBF, Aagaard P. Efficacy of Nintendo Wii Training on Mechanical Leg Muscle Function and Postural Balance in Community-Swelling Older Adults: A Randomized Controlled Trial. J Gerontol A Biol Sci. 2013;68(7):845-52..

In the great range found among the questionnaires, no change in the outcome of any of the studies was obtained. On the other hand, when the qualitative aspects were investigated, the findings were positive for training with Wii Fit, with reports referring to it as a pleasant, recreational and motivating activity1414. Williams MA, Soiza RL, Jenkinson AM, Stewart A. Exercising with Computers in Later Life (EXCELL)- pilot and feasibility study of the acceptability of the Nintendo(r) WiiFit in community-dwelling fallers. BMC Research Notes. 2010; 3:238. , 1515. Agmon M, Perry CK, Phelan E, Demiris G, Nguyen HQ. A pilot study of Wii Fit exergames to improve balance in older adults. J Geriatr Phys Ther. 2011;34:161-7. , 1717. Young W, Ferguson S, Brault S, Craig C. Assessing and training standing balance in older adults: a novel approach using the 'Nintendo Wii' Balance Board. Gait Posture. 2011;33(2):303-5. , 1818. Franco JR, Jacobs K, Inzerillo C, Kluzik J. The effect of Nintendo Wii Fit and exercise in improving balance and quality of life in community dwelling elders. Technol Health Care. 2012;20(2):95-115. , 2222. Jorgensen MG, Laessoe U, Hendriksen C, Nielsen OBF, Aagaard P. Efficacy of Nintendo Wii Training on Mechanical Leg Muscle Function and Postural Balance in Community-Swelling Older Adults: A Randomized Controlled Trial. J Gerontol A Biol Sci. 2013;68(7):845-52..

General aspects:

Virtual reality has had an important role in health and, in the field of physiotherapy, Nintendo(r) Wii Fit has been used as a therapeutic resource for different populations, such as in the improvement in balance among hemiparetic patients2323. Barcala L, Colella F, Araujo MC, Salgado ASI, Oliveira CS. Análise do equilíbrio em pacientes hemiparéticos após o treino com o programa Wii Fit. Fisioter Mov. 2011;24(2):337-43., in the rehabilitation of children with cerebral palsy2424. Deutsch JE, Borbely M, Filler J, Huhn K, Guarrera-Bowlby P. Use of a low-Cost, Comercially Available Gaming Console (Wii) for Rehabilitation of an Adolescent With Cerebral Palsy. Physical Therapy. 2008,88(10):1196-207., and among cerebrovascular accident patients2525. Joo LY, Yin TS, Xu D, Thia E, Chia PF, Kuah CW, He KK. A feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after stroke. J Rehabil Med. 2010;42:437-41. , 2626. Saposnik G, Mamdani M, Bayley M, Thorpe KE, Hall J, Cohen LG, Teasell R. Effectiveness of Virtual Reality Exercises in Stroke Rehabilitation (EVREST): rationale, Design, and Protocol of a Pilot Randomized Clinical Trial Assessing the Wii Gaming System. World Stroke Organization International Journal of Stroke. 2010;5:47-51.. Recent studies have adopted Nintendo(r) technology with the intention of promoting health among healthy elderly people1313. Rojas VG, Cancino EE, Silva CV, López MC, Arcos JF. Impacto del entrenamiento del balance a través de realidad virtual en una población de adultos mayores. Int J Morfol. 2010;28(1):303.

14. Williams MA, Soiza RL, Jenkinson AM, Stewart A. Exercising with Computers in Later Life (EXCELL)- pilot and feasibility study of the acceptability of the Nintendo(r) WiiFit in community-dwelling fallers. BMC Research Notes. 2010; 3:238.

15. Agmon M, Perry CK, Phelan E, Demiris G, Nguyen HQ. A pilot study of Wii Fit exergames to improve balance in older adults. J Geriatr Phys Ther. 2011;34:161-7.

16. Dougherty J, Kancel A, Ramar C, Meacham C, Derrington S. The effects Of a multi-axis balance board intervention program in an elderly population. Mo Med. 2011;108(2):128-32.

17. Young W, Ferguson S, Brault S, Craig C. Assessing and training standing balance in older adults: a novel approach using the 'Nintendo Wii' Balance Board. Gait Posture. 2011;33(2):303-5.

18. Franco JR, Jacobs K, Inzerillo C, Kluzik J. The effect of Nintendo Wii Fit and exercise in improving balance and quality of life in community dwelling elders. Technol Health Care. 2012;20(2):95-115.

19. Rendon AA, Lohman EB, Thorpe D, Johnson EG, Medina E, Brandly B. The effect of virtual reality gaming on dynamic balance in older adults. Age Ageing. 2012;41(4):549-52.

20. Toulotte C, Toursel C, Olivier N. Wii Fit training versus adapted physical activities: which one is the most appropriate to improve the balance of independent senior subjects? A randomized controlled study. Clin Rehabil. 2012;26(9):827-35.

21. Bieryla KA, Dold NM. Feasibility of Wii Fit training to improve clinical measures of balance in older adults. Clinical Interventions in Aging. 2013;8:775-81.
- 2222. Jorgensen MG, Laessoe U, Hendriksen C, Nielsen OBF, Aagaard P. Efficacy of Nintendo Wii Training on Mechanical Leg Muscle Function and Postural Balance in Community-Swelling Older Adults: A Randomized Controlled Trial. J Gerontol A Biol Sci. 2013;68(7):845-52., specially as it represents a relatively low cost commercially available resource2424. Deutsch JE, Borbely M, Filler J, Huhn K, Guarrera-Bowlby P. Use of a low-Cost, Comercially Available Gaming Console (Wii) for Rehabilitation of an Adolescent With Cerebral Palsy. Physical Therapy. 2008,88(10):1196-207. , 2525. Joo LY, Yin TS, Xu D, Thia E, Chia PF, Kuah CW, He KK. A feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after stroke. J Rehabil Med. 2010;42:437-41..

The results of the studies have shown static balance1313. Rojas VG, Cancino EE, Silva CV, López MC, Arcos JF. Impacto del entrenamiento del balance a través de realidad virtual en una población de adultos mayores. Int J Morfol. 2010;28(1):303. , 1717. Young W, Ferguson S, Brault S, Craig C. Assessing and training standing balance in older adults: a novel approach using the 'Nintendo Wii' Balance Board. Gait Posture. 2011;33(2):303-5. , 2020. Toulotte C, Toursel C, Olivier N. Wii Fit training versus adapted physical activities: which one is the most appropriate to improve the balance of independent senior subjects? A randomized controlled study. Clin Rehabil. 2012;26(9):827-35. , 2222. Jorgensen MG, Laessoe U, Hendriksen C, Nielsen OBF, Aagaard P. Efficacy of Nintendo Wii Training on Mechanical Leg Muscle Function and Postural Balance in Community-Swelling Older Adults: A Randomized Controlled Trial. J Gerontol A Biol Sci. 2013;68(7):845-52. and dynamic balance1414. Williams MA, Soiza RL, Jenkinson AM, Stewart A. Exercising with Computers in Later Life (EXCELL)- pilot and feasibility study of the acceptability of the Nintendo(r) WiiFit in community-dwelling fallers. BMC Research Notes. 2010; 3:238.

15. Agmon M, Perry CK, Phelan E, Demiris G, Nguyen HQ. A pilot study of Wii Fit exergames to improve balance in older adults. J Geriatr Phys Ther. 2011;34:161-7.

16. Dougherty J, Kancel A, Ramar C, Meacham C, Derrington S. The effects Of a multi-axis balance board intervention program in an elderly population. Mo Med. 2011;108(2):128-32.
- 1717. Young W, Ferguson S, Brault S, Craig C. Assessing and training standing balance in older adults: a novel approach using the 'Nintendo Wii' Balance Board. Gait Posture. 2011;33(2):303-5. , 2020. Toulotte C, Toursel C, Olivier N. Wii Fit training versus adapted physical activities: which one is the most appropriate to improve the balance of independent senior subjects? A randomized controlled study. Clin Rehabil. 2012;26(9):827-35. , 2121. Bieryla KA, Dold NM. Feasibility of Wii Fit training to improve clinical measures of balance in older adults. Clinical Interventions in Aging. 2013;8:775-81. to be primary benefits of the use of Nintendo(r) Wii Fit but, in addition to these, secondary benefits have been described, such as improvement in functional capacity1515. Agmon M, Perry CK, Phelan E, Demiris G, Nguyen HQ. A pilot study of Wii Fit exergames to improve balance in older adults. J Geriatr Phys Ther. 2011;34:161-7. , 1919. Rendon AA, Lohman EB, Thorpe D, Johnson EG, Medina E, Brandly B. The effect of virtual reality gaming on dynamic balance in older adults. Age Ageing. 2012;41(4):549-52. , 2222. Jorgensen MG, Laessoe U, Hendriksen C, Nielsen OBF, Aagaard P. Efficacy of Nintendo Wii Training on Mechanical Leg Muscle Function and Postural Balance in Community-Swelling Older Adults: A Randomized Controlled Trial. J Gerontol A Biol Sci. 2013;68(7):845-52., muscle power2222. Jorgensen MG, Laessoe U, Hendriksen C, Nielsen OBF, Aagaard P. Efficacy of Nintendo Wii Training on Mechanical Leg Muscle Function and Postural Balance in Community-Swelling Older Adults: A Randomized Controlled Trial. J Gerontol A Biol Sci. 2013;68(7):845-52. and motivation and/or recreation1414. Williams MA, Soiza RL, Jenkinson AM, Stewart A. Exercising with Computers in Later Life (EXCELL)- pilot and feasibility study of the acceptability of the Nintendo(r) WiiFit in community-dwelling fallers. BMC Research Notes. 2010; 3:238. , 1515. Agmon M, Perry CK, Phelan E, Demiris G, Nguyen HQ. A pilot study of Wii Fit exergames to improve balance in older adults. J Geriatr Phys Ther. 2011;34:161-7. , 1717. Young W, Ferguson S, Brault S, Craig C. Assessing and training standing balance in older adults: a novel approach using the 'Nintendo Wii' Balance Board. Gait Posture. 2011;33(2):303-5. , 1818. Franco JR, Jacobs K, Inzerillo C, Kluzik J. The effect of Nintendo Wii Fit and exercise in improving balance and quality of life in community dwelling elders. Technol Health Care. 2012;20(2):95-115. , 2222. Jorgensen MG, Laessoe U, Hendriksen C, Nielsen OBF, Aagaard P. Efficacy of Nintendo Wii Training on Mechanical Leg Muscle Function and Postural Balance in Community-Swelling Older Adults: A Randomized Controlled Trial. J Gerontol A Biol Sci. 2013;68(7):845-52.. These benefits may be explained by the fact that, as an interactive game is played, such as Nintendo(r) Wii, there are cognitive and sensorimotor inputs, resulting from the player's need of an adequate postural control in order to perform the required tasks, besides understanding the notices, planning for strategies for better performance and responding adequately to stimuli2424. Deutsch JE, Borbely M, Filler J, Huhn K, Guarrera-Bowlby P. Use of a low-Cost, Comercially Available Gaming Console (Wii) for Rehabilitation of an Adolescent With Cerebral Palsy. Physical Therapy. 2008,88(10):1196-207. , 2525. Joo LY, Yin TS, Xu D, Thia E, Chia PF, Kuah CW, He KK. A feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after stroke. J Rehabil Med. 2010;42:437-41.. Joo et al. 2525. Joo LY, Yin TS, Xu D, Thia E, Chia PF, Kuah CW, He KK. A feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after stroke. J Rehabil Med. 2010;42:437-41. highlight that the use of Nintendo(r) Wii should not substitute conventional treatment, but that it favors motivation towards the treatment and adds an entertainment aspect to it, creating an opportunity for socializing and leisure when used with a partner or in group.

In spite of the possible benefits of Wii for healthy elderly populations, the analyzed studies present methodological differences, both in evaluating the results and in the training protocol, which makes difficult to standardize and better compare the outcomes.

Final Considerations

The results of this research suggest that Nintendo(r) Wii is a valuable instrument for physiotherapy practices, bringing about potential benefits for the elderly population. On the other hand, because of the great variance found in methodologies used in the studies and their suggested results, it's not yet possible to come to a clear conclusion regarding Wii for this population.

Thus, more studies are made necessary that propose to define a more adequate protocol comprehending selected games, supervision, monitoring and the most beneficial therapy duration and frequency for the healthy elderly population, as a means of promoting their health.

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    Rojas VG, Cancino EE, Silva CV, López MC, Arcos JF. Impacto del entrenamiento del balance a través de realidad virtual en una población de adultos mayores. Int J Morfol. 2010;28(1):303.
  • 14
    Williams MA, Soiza RL, Jenkinson AM, Stewart A. Exercising with Computers in Later Life (EXCELL)- pilot and feasibility study of the acceptability of the Nintendo(r) WiiFit in community-dwelling fallers. BMC Research Notes. 2010; 3:238.
  • 15
    Agmon M, Perry CK, Phelan E, Demiris G, Nguyen HQ. A pilot study of Wii Fit exergames to improve balance in older adults. J Geriatr Phys Ther. 2011;34:161-7.
  • 16
    Dougherty J, Kancel A, Ramar C, Meacham C, Derrington S. The effects Of a multi-axis balance board intervention program in an elderly population. Mo Med. 2011;108(2):128-32.
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    Young W, Ferguson S, Brault S, Craig C. Assessing and training standing balance in older adults: a novel approach using the 'Nintendo Wii' Balance Board. Gait Posture. 2011;33(2):303-5.
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    Franco JR, Jacobs K, Inzerillo C, Kluzik J. The effect of Nintendo Wii Fit and exercise in improving balance and quality of life in community dwelling elders. Technol Health Care. 2012;20(2):95-115.
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    Rendon AA, Lohman EB, Thorpe D, Johnson EG, Medina E, Brandly B. The effect of virtual reality gaming on dynamic balance in older adults. Age Ageing. 2012;41(4):549-52.
  • 20
    Toulotte C, Toursel C, Olivier N. Wii Fit training versus adapted physical activities: which one is the most appropriate to improve the balance of independent senior subjects? A randomized controlled study. Clin Rehabil. 2012;26(9):827-35.
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    Bieryla KA, Dold NM. Feasibility of Wii Fit training to improve clinical measures of balance in older adults. Clinical Interventions in Aging. 2013;8:775-81.
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    Jorgensen MG, Laessoe U, Hendriksen C, Nielsen OBF, Aagaard P. Efficacy of Nintendo Wii Training on Mechanical Leg Muscle Function and Postural Balance in Community-Swelling Older Adults: A Randomized Controlled Trial. J Gerontol A Biol Sci. 2013;68(7):845-52.
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    Barcala L, Colella F, Araujo MC, Salgado ASI, Oliveira CS. Análise do equilíbrio em pacientes hemiparéticos após o treino com o programa Wii Fit. Fisioter Mov. 2011;24(2):337-43.
  • 24
    Deutsch JE, Borbely M, Filler J, Huhn K, Guarrera-Bowlby P. Use of a low-Cost, Comercially Available Gaming Console (Wii) for Rehabilitation of an Adolescent With Cerebral Palsy. Physical Therapy. 2008,88(10):1196-207.
  • 25
    Joo LY, Yin TS, Xu D, Thia E, Chia PF, Kuah CW, He KK. A feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after stroke. J Rehabil Med. 2010;42:437-41.
  • 26
    Saposnik G, Mamdani M, Bayley M, Thorpe KE, Hall J, Cohen LG, Teasell R. Effectiveness of Virtual Reality Exercises in Stroke Rehabilitation (EVREST): rationale, Design, and Protocol of a Pilot Randomized Clinical Trial Assessing the Wii Gaming System. World Stroke Organization International Journal of Stroke. 2010;5:47-51.

Publication Dates

  • Publication in this collection
    May-Jun 2015

History

  • Received
    06 Mar 2014
  • Accepted
    04 Nov 2014
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