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Living the game or playing life? Notes about digital games and education into the ludified culture

Abstract

This article discusses the ludification of culture, highlighting and questioning its implications with regard to the relationship between digital games and education. For that, guides itself by the following reflective itinerary: 1) ludificação culture as erosion of the magic circle; 2) the subject formation in the context of ludic century.

KEYWORDS
Digital games; Education; Culture; Literacy

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