This paper aims to discuss possibilities to add emerging themes of digital fitness culture in physical education at school. These themes were collected from interactions related to a fitness app based on artificial intelligence. Through the Actor-Network Theory, four themes were identified: fitness spectacularization, a process of strong self-exhibition; the fitness bubble, the result of the action of algorithms; fitness blame, which produces the self-entrepreneur; and biohacking, which ranges from self-experimentation to self-optimization. It is concluded that the digital fitness culture has little explored elements, although relevant to the school.
Physical education and training; Fitness trackers; Mobile applications; Teaching